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Can someone tell me why everyone hates pyro
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#121
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indecencythe fact that you can turn a corner and this dirty ass asbestos suit class main can control your movement and then use his superior weaponry with stacks upon stacks of stupid ass fucking stats like reserve shooter and flarepunch you and instantly kill you in the matter of seconds if your one of the 6 or so of the 9 classes is gay4812622In close range, it's not really significantly better than Scout or Soldier? Degreaser does 139 theoretical DPS, which is basically impossible to hit because the particle cone is wide. Rockets do 140, Scattergun does 164, Shotgun does 144. It's easier to hit your targets with the Flamethrower, but leading a significant portion of the particles is more unreliable than aiming hitscan or shooting the floor. Also, in CQC reflects are heavily based on psychology and luck, instead of being able to react to them by sight.

If you consider Degreaser flaming and switching every 2.02 seconds to the Flare Gun, that's 152 DPS (degreaser switch speed is .23 seconds, so 90 damage in .46 seconds + (the remaining 2.02-.46 seconds times 139 dps), all over 2.02 seconds). You might as well be playing Scout, since it's around 100x more versatile. Also, the Flare Gun wouldn't be as easy to hit with in CQC if airblast preserved momentum.

The only thing stupid about Pyro is that airblast does not conserve momentum and prevents airstrafing.

Pyro isn't better at ambushing than Soldier, Scout, or Spy, unless you run Backburner, which makes you garbage at uberstalling and very limited in reflecting projectiles (which are both more important than ambushing). The class is pretty much ONLY useful in short range and has basically no opportunities to get into range besides hiding around corners.

Reserve Shooter was stupid, but it's banned now.

BrimstoneAlso the the blast should require aim. The fact that a pyro can airblast rockets that wouldn't even have hit them is dumb, the effective box and range as it stands makes no sense.

I wouldn't mind a small hitbox reduction (particularly if the projectile is already behind you), but it's not like reflects are easy. Sight reflecting requires you to aim the projectiles back at them, which takes just as much skill as the person who shot them. Point-blank reflection requires prediction as to when they'll fire (and if they're not rockets it does take aim to hit them back).

[quote=indecency]the fact that you can turn a corner and this dirty ass asbestos suit class main can control your movement and then use his superior weaponry with stacks upon stacks of stupid ass fucking stats like reserve shooter and flarepunch you and instantly kill you in the matter of seconds if your one of the 6 or so of the 9 classes is gay[/quote]

[quote=4812622]In close range, it's not really significantly better than Scout or Soldier? Degreaser does 139 theoretical DPS, which is basically impossible to hit because the particle cone is wide. Rockets do 140, Scattergun does 164, Shotgun does 144. It's easier to hit your targets with the Flamethrower, but leading a significant portion of the particles is more unreliable than aiming hitscan or shooting the floor. Also, in CQC reflects are heavily based on psychology and luck, instead of being able to react to them by sight.

If you consider Degreaser flaming and switching every 2.02 seconds to the Flare Gun, that's 152 DPS (degreaser switch speed is .23 seconds, so 90 damage in .46 seconds + (the remaining 2.02-.46 seconds times 139 dps), all over 2.02 seconds). You might as well be playing Scout, since it's around 100x more versatile. Also, the Flare Gun wouldn't be as easy to hit with in CQC if airblast preserved momentum.[/quote]

The only thing stupid about Pyro is that airblast does not conserve momentum and prevents airstrafing.

Pyro isn't better at ambushing than Soldier, Scout, or Spy, unless you run Backburner, which makes you garbage at uberstalling and very limited in reflecting projectiles (which are both more important than ambushing). The class is pretty much ONLY useful in short range and has basically no opportunities to get into range besides hiding around corners.

Reserve Shooter was stupid, but it's banned now.

[quote=Brimstone]
Also the the blast should require aim. The fact that a pyro can airblast rockets that wouldn't even have hit them is dumb, the effective box and range as it stands makes no sense.[/quote]

I wouldn't mind a small hitbox reduction (particularly if the projectile is already behind you), but it's not like reflects are easy. Sight reflecting requires you to aim the projectiles back at them, which takes just as much skill as the person who shot them. Point-blank reflection requires prediction as to when they'll fire (and if they're not rockets it does take aim to hit them back).
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