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Crosshair switching for custom crosshairs?
posted in Q/A Help
1
#1
0 Frags +

I know all about tf2mate's crosshair switcher but I use omphud and his custom crosshair with an added "pulse" effect so that the crosshair turns red when I hit an enemy. I play with viewmodels off for my primary secondary on nearly all of my classes and I lose track of what weapon I have out so I've been looking for a way to keep the style of crosshair (a cross) and simply make it yellow instead of green when I switch to my secondary. Pressing Q when I have my secondary or melee out switches to my primary. Pressing Q when I have my primary out switches to my secondary. I switch to my melee with 3.

Can anybody help me out, or just point me in the right direction or am I out of luck? The only solution I've been able to think up is to turn on the ingame crosshairs and make a color switcher for the default style.

I know all about tf2mate's crosshair switcher but I use omphud and his custom crosshair with an added "pulse" effect so that the crosshair turns red when I hit an enemy. I play with viewmodels off for my primary secondary on nearly all of my classes and I lose track of what weapon I have out so I've been looking for a way to keep the style of crosshair (a cross) and simply make it yellow instead of green when I switch to my secondary. Pressing Q when I have my secondary or melee out switches to my primary. Pressing Q when I have my primary out switches to my secondary. I switch to my melee with 3.

Can anybody help me out, or just point me in the right direction or am I out of luck? The only solution I've been able to think up is to turn on the ingame crosshairs and make a color switcher for the default style.
2
#2
1 Frags +

I don't think you can change the color of the custom crosshair, but you can definitely bring up the ingame crosshairs and change the crosshair color with something like this:
bind 1 slot1;cl_crosshair_green 255;cl_crosshair_red 0; cl_crosshair_blue 0;
bind 2 slot2;cl_crosshair_green 255;cl_crosshair_red 255; cl_crosshair_blue 0;
bind 3 slot3;cl_crosshair_green 255;cl_crosshair_red 255; cl_crosshair_blue 255;
bind q slot1;cl_crosshair_green 255;cl_crosshair_red 0; cl_crosshair_blue 0;
something like that

I don't think you can change the color of the custom crosshair, but you can definitely bring up the ingame crosshairs and change the crosshair color with something like this:
bind 1 slot1;cl_crosshair_green 255;cl_crosshair_red 0; cl_crosshair_blue 0;
bind 2 slot2;cl_crosshair_green 255;cl_crosshair_red 255; cl_crosshair_blue 0;
bind 3 slot3;cl_crosshair_green 255;cl_crosshair_red 255; cl_crosshair_blue 255;
bind q slot1;cl_crosshair_green 255;cl_crosshair_red 0; cl_crosshair_blue 0;
something like that
3
#3
0 Frags +

you could make the hud crosshair transparent and have a tf crosshair show through the hud crosshair so you dont lose track

you could make the hud crosshair transparent and have a tf crosshair show through the hud crosshair so you dont lose track
4
#4
0 Frags +

this^
just set fg color to 255 255 255 0

this^
just set fg color to 255 255 255 0
5
#5
-1 Frags +
obe_I know all about tf2mate's crosshair switcher but I use omphud and his custom crosshair with an added "pulse" effect so that the crosshair turns red when I hit an enemy.

So hitsound and dmg text is not enough?

[quote=obe_]I know all about tf2mate's crosshair switcher but I use omphud and his custom crosshair with an added "pulse" effect so that the crosshair turns red when I hit an enemy. [/quote]

So hitsound and dmg text is not enough?
6
#6
1 Frags +

what if he/she plays without sound and hits someone around a corner

what if he/she plays without sound and hits someone around a corner
7
#7
1 Frags +
SolidSpeerlaiyeobe_I know all about tf2mate's crosshair switcher but I use omphud and his custom crosshair with an added "pulse" effect so that the crosshair turns red when I hit an enemy.
So hitsound and dmg text is not enough?

I play soldier so I don't always see damage text (spam from around corners etc). Mumble comms during serious play and music during casual pubbing blocks out my hitsound sometimes. It's just my preference D:

[quote=SolidSpeerlaiye][quote=obe_]I know all about tf2mate's crosshair switcher but I use omphud and his custom crosshair with an added "pulse" effect so that the crosshair turns red when I hit an enemy. [/quote]

So hitsound and dmg text is not enough?[/quote]

I play soldier so I don't always see damage text (spam from around corners etc). Mumble comms during serious play and music during casual pubbing blocks out my hitsound sometimes. It's just my preference D:
8
#8
0 Frags +
obe_SolidSpeerlaiyeobe_I know all about tf2mate's crosshair switcher but I use omphud and his custom crosshair with an added "pulse" effect so that the crosshair turns red when I hit an enemy.
So hitsound and dmg text is not enough?

I play soldier so I don't always see damage text (spam from around corners etc). Mumble comms during serious play and music during casual pubbing blocks out my hitsound sometimes. It's just my preference D:

Mh makes sense

[quote=obe_][quote=SolidSpeerlaiye][quote=obe_]I know all about tf2mate's crosshair switcher but I use omphud and his custom crosshair with an added "pulse" effect so that the crosshair turns red when I hit an enemy. [/quote]

So hitsound and dmg text is not enough?[/quote]

I play soldier so I don't always see damage text (spam from around corners etc). Mumble comms during serious play and music during casual pubbing blocks out my hitsound sometimes. It's just my preference D:[/quote]

Mh makes sense
9
#9
0 Frags +

Replace cl_crosshair_file with an alias such as:
alias green "cl_crosshair_green 255;cl_crosshair_red 0;cl_crosshair_blue 0;"
etc.

I stopped doing this because I picked colors that were extremely hard to see if you had your crosshair on someone and instead switched to crosshair style.

Also, this is for all weapon previous weapons (aka if you press q, it'll go to melee, not like what you would want).

alias prim "slot1;cl_crosshair_file crosshair7;bind 2 1-2;bind 3 1-3;bind 1 prim"
alias sec"slot2;cl_crosshair_file crosshair2;bind 1 2-1;bind 3 2-3;bind 2 sec"
alias melee"slot3;cl_crosshair_file crosshair3;bind 1 3-1;bind 2 3-2;bind 3 melee"

alias 1-2 "bind q 2-1;sec;"
alias 1-3 "bind q 3-1;melee;"

alias 2-1 "bind q 1-2;prim;"
alias 2-3 "bind q 3-2;melee;"

alias 3-1 "bind q 1-3;prim;"
alias 3-2 "bind q 2-3;sec;"

bind 1 prim
bind 2 sec
bind 3 melee
Replace cl_crosshair_file with an alias such as:
alias green "cl_crosshair_green 255;cl_crosshair_red 0;cl_crosshair_blue 0;"
etc.

I stopped doing this because I picked colors that were extremely hard to see if you had your crosshair on someone and instead switched to crosshair style.

Also, this is for all weapon previous weapons (aka if you press q, it'll go to melee, not like what you would want).

[code]alias prim "slot1;cl_crosshair_file crosshair7;bind 2 1-2;bind 3 1-3;bind 1 prim"
alias sec"slot2;cl_crosshair_file crosshair2;bind 1 2-1;bind 3 2-3;bind 2 sec"
alias melee"slot3;cl_crosshair_file crosshair3;bind 1 3-1;bind 2 3-2;bind 3 melee"

alias 1-2 "bind q 2-1;sec;"
alias 1-3 "bind q 3-1;melee;"

alias 2-1 "bind q 1-2;prim;"
alias 2-3 "bind q 3-2;melee;"

alias 3-1 "bind q 1-3;prim;"
alias 3-2 "bind q 2-3;sec;"

bind 1 prim
bind 2 sec
bind 3 melee[/code]
10
#10
0 Frags +

eww binds in aliases

eww binds in aliases
11
#11
0 Frags +
bleakeww binds in aliases

I don't get what's the problem. The purpose of the script is to mimic previous weapon. Also it's not exactly he wants since he wants q to only switch between 1 and 2.

[quote=bleak]eww binds in aliases[/quote]
I don't get what's the problem. The purpose of the script is to mimic previous weapon. Also it's not exactly he wants since he wants q to only switch between 1 and 2.
12
#12
0 Frags +
alias green "cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0"
alias red "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0"
alias pink "cl_crosshair_red 247;cl_crosshair_green 0;cl_crosshair_blue 119"

alias scatter "slot1;alias wepcycle pistol; pink" 
alias pistol "slot2;alias wepcycle scatter; green" 
alias wepcycle pistol

bind 1 "slot1; alias wepcycle pistol; pink"
bind 2 "slot2; alias wepcycle scatter; green"
bind 3 "slot3; alias wepcycle scatter; red"
cleargui

bind q wepcycle

took this from my config and changed it a bit, should work. added three colors (green red pink). this will work with quickswitch (q). Q will never switch to melee.

[code]alias green "cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0"
alias red "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0"
alias pink "cl_crosshair_red 247;cl_crosshair_green 0;cl_crosshair_blue 119"

alias scatter "slot1;alias wepcycle pistol; pink"
alias pistol "slot2;alias wepcycle scatter; green"
alias wepcycle pistol

bind 1 "slot1; alias wepcycle pistol; pink"
bind 2 "slot2; alias wepcycle scatter; green"
bind 3 "slot3; alias wepcycle scatter; red"
cleargui

bind q wepcycle[/code]

took this from my config and changed it a bit, should work. added three colors (green red pink). this will work with quickswitch (q). Q will never switch to melee.
13
#13
0 Frags +

Thanks for the responses everyone. turtsmcgurts solution was the closest to what I was looking for. I picked crosshair1 and enlarged it so that the lines are spaced out enough to be visibly separated from my main crosshair and changed the colors to my preference (green for primary, yellow for secondary, cyan for melee). Q functions normally and I still have my custom crosshair. Thanks again!

Thanks for the responses everyone. turtsmcgurts solution was the closest to what I was looking for. I picked crosshair1 and enlarged it so that the lines are spaced out enough to be visibly separated from my main crosshair and changed the colors to my preference (green for primary, yellow for secondary, cyan for melee). Q functions normally and I still have my custom crosshair. Thanks again!
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