Account Details
SteamID64 76561197987681768
SteamID3 [U:1:27416040]
SteamID32 STEAM_0:0:13708020
Country Finland
Signed Up November 28, 2012
Last Posted May 24, 2016 at 6:01 PM
Posts 54 (0 per day)
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Mouse Zowie AM
Keyboard QPAD MK-50
Mousepad Glorious XL 46x41cm
Headphones Kingston HyperX Cloud
Monitor LG W2363D-PF
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#145 Serpents qualifies for DreamHack Summer in News

In other games, pretty much any cups bigger than Go4 are 8/16 team invitationals, so biggest cups in TF2 probably should be solid 8 team invitationals (signups should not matter then). League format has always been the main way to play for non-professional teams in esports.

If maximizing signups for sponsors is high priority, one way is to add skill tiers and involve ETF2L more heavily. Their preseason cup with Open/Mid/High/Prem tiers got 90+ signups easily.

Edit: My point is that guilting players that don't participate in these cups is a bit scummy. There are multiple valid reasons for teams deciding not to participate (that may not seem obvious for prem players). If you want high numbers for sponsors, a single huge open cup probably isn't the way to do it. Don't hate the player, hate the game etc.

This is why I said signups do not matter for this tournament, because if that's your #1 metric for success, making the cup tierless, winner-takes-it-all qualifier for a LAN does not make ANY sense. It was almost tailor-made for low signups.

posted about 2 years ago
#143 Serpents qualifies for DreamHack Summer in News

Talking about other esports, these kinds of cups are almost never popular. Only a few games like CSGO, LoL and WoT seem to get respectable numbers.

Some examples:
ESL Go4SC2, 31 players
ESL Go4Dota2, 28 teams
ESL Go4Heroes, 27 teams
ESL Go4Halo, 11 teams
Zotac HotS Cup, 10 teams

posted about 2 years ago
#136 Serpents qualifies for DreamHack Summer in News
kosWhat are the reasons to play ETF2L exactly? And how do they trump the reasons you just listed?

Most prestigious tournament in EU. Convenience of one match a week. Clear progression Open->Mid->High->Prem. Guaranteed high signups and an active community.

Only ESL could offer something similar, but ETF2L did everything better when it mattered. (Yes, ESL website was actually way way worse than ETF2L).

Edit: ESL has improved a lot lately though, would be nice to make something happen when the matchmaking update is released.

posted about 2 years ago
#133 Serpents qualifies for DreamHack Summer in News
kosYes signups matter, as Sideshow said, do you remember those razer tournaments that they ran twice a week? I wonder why they stopped.

Frag Fest: No skill tiers. No prestige (especially with so many cups). 5 hours spent for potentially winning $12. Full Tilt taking all the money in the end anyway. Only reason to play was for supporting the game, which is why many teams signed up initially, but it's hard to sustain something on passion only (some could, but I don't blame people for giving up).

Monthly Mayhem: Mostly same issues. Confusing format. Winner-takes-it-all.

Both competitions pretty much failed in CS:GO as well.

All these organizers failed because only thing they had going for them was a (very uncertain) promise of something better. Relying on pure passion is fine, but don't expect huge signups.

posted about 2 years ago
#121 Serpents qualifies for DreamHack Summer in News
kosWe missed out on ESL because...?

Because they offered inferior product. There was no reason for non-top8 teams to play because their website and AC client were absolutely terrible to use. Their prize pools were also quite low.

kosESEA also had a lack of open signups because there was only one skill division

Why play in a league that is inferior in every way compared to ETF2L, and costs money to play in? If they wanted EU division to be successful, they could have launched it with high prize pool because that's their only strength.

kosNow we are struggling to fill 32 slot cups that have bigger prize money than ETF2L prem.

Do signups really matter in a winner-takes-it-all tournament? Only top 1-3 teams can realistically win it each tournament. There are better ways to use time for lower teams.

posted about 2 years ago
#35 Mirelin is Retiring. in TF2 General Discussion
drosoMaybe a few people will come back for i55 but the season before LAN is usually the most competitive with a lot of people coming back, not the other way around.

I think next season could still be slightly better than Season 18, which was also pre-LAN. We might need another rockit again though..

posted about 3 years ago
#2919 Frag Clips Thread in Videos


posted about 3 years ago
#8 tf_matchmaking cvars in TF2 General Discussion

I'm pretty sure that these are old cvars that have been around for years and affect quickplay only.

posted about 3 years ago
#109 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion

TF2 in 2015:

  • Legitimate chance of getting official competitive matchmaking
  • Saloon.tf will be released
  • Huge TF2Center update will be released
  • Huge Logs.tf update will be released
  • ETF2L Season 20 about to be most exciting one in years (lots of improvements)
  • ESEA Season 18 confirmed
  • i55 confirmed
  • A tournament with 2200+ completely NEW players just finished (Highlander Open)
  • Competitive player numbers still growing (Source: logs.tf monthly stats)
  • Concurrent players peaking in Steam lately
  • We have a proper professional streamer :p
  • EU pugging at all time high currently (TF2Pickup.net)
  • Stream viewer counts still growing
posted about 3 years ago
#48 TF2Pickup.net - the easiest way to play pickup in Projects

TF2Pickup.net Chrome Extension was released a while ago, get it @ Chrome Web Store


posted about 3 years ago
#92 Premiership Playoffs Previewed: ETF2L Season 19's Dramatic End? in News


posted about 3 years ago
#4 Oldest Comp TF2 video? in TF2 General Discussion

Watching that stream live actually made me order The Orange Box for TF2 right away. Of course level of play was horrible, i33 was the first proper event with TLR and wotr.

EDIT: This was on November 12, 2007 for reference.

posted about 3 years ago
#3 logs.tf and sizzling stats - server issues in Q/A Help

The latest update changed SteamID format that TF2 uses. For Supstats, if you are running latest Sourcemod dev build, try switching to stable build for now. The newest dev build doesn't seem to support the new format. I'll try fixing this on logs.tf side within a week. I wish Valve contributed more to competitive TF2 this weekend than an update that broke a bunch of stuff..

posted about 3 years ago
#171 Saloon.tf in Projects
pyrotechnicSo maybe I'm missing something but apparently the website is missing my tradeoffer link? How do I remedy this? I really want to bet my tf2 life savings away guys.


posted about 3 years ago
#128 Logs.tf match stats in Projects

Valve's pre-i52 surprise update changed the format of steamids in logs, so some things are currently broken. Luckily stats are unaffected by the change, but post-update logs do not show correctly up on profiles and search because everyone's steamid is 0.

Trying to fix this before group stage.

EDIT: Fixed now.

posted about 3 years ago
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