yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted April 16, 2024 at 2:14 PM
Posts 2131 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#105 Team Comtress 2 in Projects
SizzlingCalamari
Those are some juicy threading changes. I'd love to see some benchmarks or frame graphs with before/after.

Not at all detailed, and only a single run of each (not a bunch of samples), but on a computer with NO background tasks, running at 1440p max ingame settings, 5930k, GTX 1080:

TC2 0.0.16 dustbowlbench: 16250 frames 86.039 seconds 188.87 fps ( 5.29 ms/f) 26.496 fps variability
TF2 8/27/20 dustbowlbench: 16250 frames 94.149 seconds 172.60 fps ( 5.79 ms/f) 14.829 fps variability

I'll be grabbing frametimes comparisons later. Those are more helpful for this sort of thing, but I just didn't have the time before.

This demo is spectating a full lobby of bots (can't remember if 24 or 32) fighting on Dustbowl's first map, until they cap the final point.

posted about 3 years ago
#102 Team Comtress 2 in Projects
ScrewBIf this is being looked at by Valve is there any possibility of bringing mat_picmips below -1? You used to be able to read the signs on the walls with -5 and the textures had less compression artifacts. Seems to me this should be the default for ultra textures considering almost every graphics card from the last decade can run this setting with little to no performance impact.
Example:https://wiki.teamfortress.com/w/images/thumb/3/3b/Tf2compare1pp2.jpg/400px-Tf2compare1pp2.jpg

Mat_picmip < -1 can cause issues with some hardware and assets. The better way to handle this is to just generate those assets with proper mips in the first place, but then you're talking about asset changes as opposed to code changes, so that's kind of outside the scope of this project.

If this gains a foothold with Valve, and we're able to contribute directly to the live game, then absolutely, it's something we'll look into.

posted about 3 years ago
#17 MvM blacklist website in TF2 General Discussion
TobMvM players' skulls are void

we're not all this bad

posted about 3 years ago
#7 Yttrium's Viewmodel Mod not working in TF2 General Discussion
Tobmod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

used it for years, stopped working with the most recent update. these settings fixed it again (credit to mastercomms? don't remember what post I yoinked these from). still need to preload ofcourse

heads up these have been in my install instructions for literal years

posted about 3 years ago
#541 yttrium's competitive viewmodels in Customization

I am honestly astonished that Valve randomly fixed this, but am not at all surprised that a few console commands can be used to work around their fix.

I'll include it in the install instructions.

EDIT: Oh wait they're already in the instructions and I'm not even using them myself rofl

posted about 3 years ago
#45 RGB LAN 5 + TooManyGames in LAN Discussion

What's the production/staff team looking like?

I live two hours away and my brother lives 20 minutes outside of Philly, I could easily attend and help out.

edit: cu@!

posted about 4 years ago
#6182 HUD editing: short questions, quick answers in Customization

Any idea what's going on here (text color)? Why is it offset?

https://i.imgur.com/JsCveSH.png

posted about 4 years ago
#297 yayahud in Customization

Been playing a bit more MvM recently and want to definitely get this polished up. As it currently stands though a lot of things are outright broken, so it's not like I'm just sitting on an update that I haven't pushed.

posted about 4 years ago
#5 google chrome help in Off Topic
SnackIf #3 didn't work, check if you have Javascript disabled from your Chrome settings. Enable it if it isn't already.

to add onto this, since uBlock is one of the plugins installed, it's possible JS is disabled on a per-site basis through uBlock rather than Chrome.

https://i.imgur.com/l1KZ2dN.png

posted about 4 years ago
#4 Missing text??? in TF2 General Discussion

Macs consistently have trouble with font rendering. I've seen this myself over time.

Not sure what to tell you. If it's happening in the default HUD, report it to Valve.

posted about 4 years ago
#5 Transparent "Missing Texture" Glitch in Q/A Help
switeNope, but you were the one that made that mod right ;)

I didn't make the transparent viewmodel mod. It requires HDR and motion blur, and uses a transparent VMT layered over the whole screen with some shader tricks, so I thought maybe it was related to that.

posted about 4 years ago
#2 Transparent "Missing Texture" Glitch in Q/A Help

Are you using transparent viewmodels?

posted about 4 years ago
#511 yttrium's competitive viewmodels in Customization
timothy_josephhttps://github.com/fnky/studiomdl

I hope this one works, we'll see when i start working on the thing. Otherwise i'm out of luck

Says it right in the description. That's for goldsrc, not Source.

posted about 4 years ago
#119 tf2 player look-a-likes in Off Topic

https://i.imgur.com/8RQIHTw.png

posted about 4 years ago
#9 woah epic new scam in TF2 General Discussion
cryosissite's empty now, page is blank, no JS, same for home page

https://i.imgur.com/7GKFruo.png

haha nice

posted about 4 years ago
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