wickedplayer494
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SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted May 7, 2024 at 7:53 PM
Posts 807 (0.2 per day)
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#1 TF2 update for 6/2/15 in TF2 General Discussion

Via the Steam store:

Valve- Announcing the Maps Workshop Beta!
- Check out the blog post for more information
- Added bsp_repack command to repack a BSP file with optimal compression
- Maps uploaded to the workshop are automatically compressed
- Added tf_workshop_refresh command to recheck tracked workshop maps and refresh subscriptions
- Added tf_workshop_map_sync command to immediately install a map from the workshop by ID
- Added sv_allow_point_servercommand to disable point_servercommand entities. Defaults to "official" Valve maps only. Can also be set to "disallow" and "always".

Rumor has it:

- Here is a link to the new maps workshop

- Maps that use commands to spawn stuff such as tr_walkway may be broken after this update as several people are reporting this is the case

- There was an item schema update late last week that erroneously changed the Strange quality name to "restriction" and Community to "map", this was silently corrected in another item schema update

- Strings: https://github.com/SteamDatabase/GameTracking/commit/e6ac72f4b822b54b448ba6a1f30608675a981261

- Deep-level stuff: https://github.com/SteamDatabase/GameTracking/commit/97c7854705d9fc9b898b15605206a5dcc0a651a2

- Size is ~30 MB

posted about 8 years ago
#1 CS:GO update for 5/29/15 (5/30/15 UTC, 1.34.8.6) in CS2 General Discussion

Via the CS:GO blog:

Valve[ NETWORKING ]
– Fixed a bug in the visibility/occlusion query that caused players to disappear sometimes.
– Added server convar to avoid sending footstep audio messages when they are out of audible range.
[ MATCHMAKING ]
– Expired competitive cooldowns now require a confirmation from the players.
– If a surrender vote is about to pass after the round is already over, it will cancel the vote.
– If a surrender vote succeeds right before halftime, the proper teams will surrender at the next opportunity.
[ OPERATION BLOODHOUND ]
– Updated some game settings and bonus XP values for the Guardian missions.
[ UI ]
– Fixed death notices not being truncated properly and being offset when they were very long.
– Added cage opening sound to weapon reveal.
– Released more XP Rank Icons.
[ MISC ]
– Bots will now no longer bunch up on a hostage and all try to rescue it at once.
– Reduced Earned XP Demolition and Arms Race multipliers to bring them in line with other game modes.
[MAPS]
-Office
–Fixed a bad nav mesh spot
-Season
–Latest version of Season
-Rails
–Fixed some spots where C4 could get stuck
–Fixed some spots where players could get out of the map
-Log
–Fixed some spots where C4 could get stuck
–Fixed some spots where players could get stuck
–Fixed a smokegrenade sorting issue on the bridge

Rumor has it:

- The cooldown notification was given a slight revamp: http://i.imgur.com/2bTr5Ap.jpg (courtesy 21stCenturyCock)

- RizkeVideos2 of reddit provides us with the new XP rank icons:

http://i.imgur.com/QTpQdHS.png

http://i.imgur.com/eOplYNu.png

http://i.imgur.com/0VkLfqh.png

http://i.imgur.com/QfdG66t.png

http://i.imgur.com/YHQ1WrG.png

http://i.imgur.com/z0reWzP.png

http://i.imgur.com/gQKjElh.png

- Strings (don't mind the casual Dota 2 steam.inf change...): https://github.com/SteamDatabase/GameTracking/commit/ef987b3ab9a1193a85127ccc8783f7b4325165de

- Size is ~70 MB

posted about 8 years ago
#1 MAJOR CS:GO update for 5/26/15 (Op. Bloodhound) in CS2 General Discussion

Via the CS:GO blog:

Valve[OPERATION BLOODHOUND]
– Launched Operation Bloodhound, available until September 30th, 2015.
– Six community maps available for free to ALL CS:GO PLAYERS on official servers via the Operation Bloodhound map group: Agency, Resort, Zoo, Log, Rails, and Season
– The Operation Bloodhound Access Pass is now available for purchase. It provides:
— The upgradable Operation Bloodhound Challenge Coin, which can be displayed on your profile and in the scoreboard.
— The Operation Bloodhound Journal, complete with Friends Leaderboards to track your Active Duty and Operation Competitive performance.
— Two all-new campaigns, with 62 missions rewarding additional XP throughout the Operation.
— Earned weapon drops will come from the Operation Bloodhound exclusive weapon collections: Cobblestone, Cache, Overpass, and all-new collections Gods and Monsters, The Rising Sun, and Chop Shop.
— Exclusive access to the Falchion Case, containing 16 community-designed weapon finishes and the all-new Falchion Knife.
— Added two new Mission types, Assassination and Guardian Co-op which are playable via campaign missions in the Operation.
[PROFILE RANKS]
– Introducing Profile Ranks, viewable in-game on your CS:GO profile.
– Play on official servers to earn XP and rank up your CS:GO Profile Rank.
— In Competitive Mode, your earned XP is determined by your rounds won.
— In all other modes, your earned XP is determined by your score.
— You can earn additional XP by completing Operation Bloodhound Missions.
– In addition to increasing your CS:GO Profile Rank, your first Rank earned each week will reward you with an earned weapon drop. If you own an Operation Bloodhound Access Pass, your weapon will come from one of the exclusive Operation Bloodhound weapon collections.
[CASUAL]
– Reduced Round timer from 3:00 to 2:15.
– Increased warmup time from 30 to 90 seconds.
– Disabled vote to restart match.
– Vote to change level is disabled after a team has reached match point.
[UI]
– Fixed sometimes (but rarely) seeing health of players on the other team in the mini scoreboard.
– Fixed the freeze panel sometimes getting stuck on and staying on even after the player is alive.
[MISC]
– Added trace-based visibility checks to prevent networking invisible enemy players.
– Updated CSGO engine to the latest Steam API SDK.
– Improved support for integrated web browser MOTD popups.
– Fixed several server-crashing exploits.
– Fixed voice chat echo in lobby.
– Re-enabled a bunch of player model variants including the much missed Balkan “Ido” model, otherwise known as tm_balkan_variantC.
– Added a convar (sv_disable_immunity_alpha) that when set, allows mods to handle their own alpha on players.
– Limited support for FBX in studiomdl.
– Added sv_vote_to_changelevel_before_match_point (default 0, vote is never disallowed). When set to 1, the vote to change level is disabled after a team has reached match point.
[MAPS]
-Cache
–Fixed multiple bomb-stuck spots
–Fixed an issue where saving CTs could be seen on radar from outside spawn
–Fixed an annoying issue where grenades would collide with ground geometry map-wide
–Deleted a problematic glass pane in mid (thanks RoF Anders)
–Ensured tarps on crates are actually spammable
-Season
–Reduced width of Upper B T-side and long A to their CS:Source dimensions
–Fixed every “white on white” corner to improve visibility (Thanks Shahzam)
–Added a railing on catwalk to ensure that T’s don’t rush A site without potential punishment from pit
–Fixed an angle at B lower to ensure that defensive grenades can be bounced off a wall easily and properly, as was the case in CS:Source
–Made squeeky door louder
–Bug fix: fixed metal sounds being made on all surfaces throughout the map.
-Mirage
–Fixed some spots where C4 could get stuck
–Fixed some spots where players could get stuck on walls

Rumor has it:

- The price of an Operation pass is $5.99 USD

- ZionTheKing of reddit tore down a whole bunch of aspects of the update, also taking the liberty to link to an image of the Falchion Knife and new knife sounds too

- Items and item images:

- CS:GO Stash has the new stuff listed, some images will be coming soon but here they are:

- Falchion Case
- The Gods and Monsters Collection
- The Chop Shop Collection
- and last but not least, The Rising Sun Collection

- Workshop links for the new weapon skins can be found on /r/GlobalOffensiveTrade through a compilation post by stokkebye of reddit

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/977b6320b6c2044f457c77eebbf725fb8816330e

- GC protobufs (for developers wanting to interact with the GC either directly, through the use of SteamKit, or similar): https://github.com/SteamDatabase/GameTracking/commit/e1075ddade230523aea1fb44eafc104ec0b7dbe0

- Strings (bring your own differ...because GitHub): https://github.com/SteamDatabase/GameTracking/commit/477438f67ba2db076858b530f8c7148d954a7af2

- Size is close to 500 MB - data capped users should be alert

posted about 8 years ago
#16 TF2 update for 4/29/15 in TF2 General Discussion
xeroLOL my tf2 crashed when i tried to skip 30.000 frames
Classic VOLVO
http://i.imgur.com/ny8wUlb.png

What the hell why Windows Axe Pee still?

posted about 9 years ago
#1 TF2 update for 4/29/15 in TF2 General Discussion

Via HLDS:

Valve- Fixed a dedicated server crash related to the dispenser
- Fixed a client crash related to the material system
- Fixed a client crash related to ragdolls
- Fixed a client crash related to demo playback and skipping ticks
- Fixed not being able to launch the game in fullscreen on Windows 10 Preview
- Fixed sentries not being able to hit players who are ducking while airborne. This was most noticeable when used in conjunction with the B.A.S.E. Jumper.
- Fixed not being able to preview paint changes in the backpack, Mann Co. Store, and Workshop import tool
- Fixed the Strange Dalokohs Bar incorrectly counting food eaten
- Fixed missing ambient sounds in some maps
- Fixed the Festive Targe not using the correct Blue team material
- Fixed the Ap-Sap causing stuttering on dedicated servers
- Added ETF2L 6v6 Season 20, ETF2L Highlander Season 8, and ETF2L Ultiduo 5 medals
- Added the Tip of the Hats community medal
- Added a "no hat" style for the Batter's Helmet
- Updated the localization files

Rumor has it:

- Item schema update: http://git.optf2.com/schema-tracking/commit/?h=teamfortress2&id=3434c72d079253b159b81f502cca8e61111c038c

- Strings and VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/cea88113ad881d2d699dbee209b03a5bf1c3ba1b

- Size is ~30 MB

posted about 9 years ago
#47 Valve and Competitive TF2 in News

Also yay, we're not going EOL after all - 2020 here we come!

posted about 9 years ago
#36 Valve and Competitive TF2 in News
OPA CS:GO-style stream list integrated into the main game menu

TF2 getting the Autodesk Scaleform UX treatment?! I mean, it's pretty crowded already, so...

posted about 9 years ago
#1 CS:GO update for 4/28/15 (4/29/15 UTC, 1.34.8.2) in CS2 General Discussion

Via the CS:GO blog:

ValveGAMEPLAY
- Fixed a few cases where reserve ammo was shared between multiple weapons. All weapons now individually handle their own reserve ammo.
- sv_autobuyammo now defaults to 0.
- If a player spawns with a smoke grenade in classic competitive, it counts toward their maximum smoke grenade purchases for that round (i.e., they cannot purchase a second smoke grenade).
- Fixed HE grenade particle system drawing improperly sometimes with other particle systems (like smokes volumes).

MISC
- Added 10 new community sticker offers, and a new community sticker capsule featuring work by Enfu.
- Added support for alternative voice communication codecs. While running a server, use +sv_voicecodec vaudio_celt to use the CELT voice codec, instead of the Speex codec which is used by default.
- Added support for Phong on world materials. See Train for examples of such materials.

Rumor has it:

- Images of the new stickers can be found on CS:GO Stash here and over here

- New flavor text got added, TyroPyro dumped them for your convenience: http://www.reddit.com/r/GlobalOffensive/comments/347uvq/counterstrike_global_offensive_update_for_42815/cqs8a4n

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/d0c3314a0533e44d1094cb7b28c8b13db7474fbb

- Strings and other stuff: https://github.com/SteamDatabase/GameTracking/commit/a3838e1c1f850fca45086241457bbe4de12fd141

- Size is ~300 MB - data capped users should be aware

posted about 9 years ago
#12 UGC Plat: Menace To Society vs. The Hateful Eight + Decimate in Events

And "get decimated" they did. RIP in pepperoni.

posted about 9 years ago
#9 UGC Plat: Menace To Society vs. The Hateful Eight + Decimate in Events

H8 got decimated by KND, MtS slapped KND, it's only logical that H8 will get decimated by MtS.

posted about 9 years ago
#1 CS:GO update for 4/15/15 (4/16/15 UTC, 1.34.8.1) in CS2 General Discussion

Via the CS:GO blog:

Valve[GAMEPLAY]
– Fixed a bug that affected crouched movement speed.
[MISC]
– Added the Chroma 2 Case.
[MAPS]
Dust2
– Fixed a bug where a spot in Long A had the wrong radar name.

Rumor has it:

- TylerAug of reddit took an image of the list of what's included in the Chroma 2 case: http://www.reddit.com/r/GlobalOffensive/comments/32r4k6/counterstrike_global_offensive_update_for_41515/cqduat4

- Inventory images can be found on CS:GO Stash now

- For knives, this case will re-use the knives from the previous Chroma case, so there are no new ones

- Workshop links are being gathered in this reddit comment thread for all the new stuff

- Item schema update (only really useful today for images of the case key and the case itself): https://github.com/SteamDatabase/SteamTracking/commit/2c0d8ba93fb2fa387ca61e964503e1b6d3653922

- Strings: https://github.com/SteamDatabase/GameTracking/commit/33ead906d222bbcafb690cc8bdccc1bf9c4b0656

- Size is ~40 MB

posted about 9 years ago
#27 can someone buy tf2lobby? in TF2 General Discussion

Provided Floor_Master doesn't bother renewing the domain again, it's going to be potentially up for sale not long after 1/8/16. However, the WHOIS record for the site was just updated on 1/7/15, so chances are Floor_Master forgot about his autorenew.

Good luck trying to get a hold of him though, he's as good as gone.

posted about 9 years ago
#34 CS:GO update for 3/31/15 (4/1/15 UTC, 1.34.7.8) in CS2 General Discussion
PyragasI think this update is april fools joke

It'd be "REAL" if it were, but since it's not, it's the real deal.

posted about 9 years ago
#1 CS:GO update for 3/31/15 (4/1/15 UTC, 1.34.7.8) in CS2 General Discussion

Via the CS:GO blog:

Valve[OPERATION VANGUARD]
- Operation Vanguard has come to a close.

[MAP GROUPS]
- Train has been added to the Active Duty map pool.
- Nuke has been moved to the Reserve map pool.

[GAMEPLAY]
- Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
- Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
- Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
- Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
- Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
- Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
- Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
- Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility.
- Increased Tec-9's damage fall-off to reward players that close engagement distance.
- Lowered Tec-9's magazine size to 24 to reward more discriminate firing.
- Lowered scoped movement values for AWP and Autosnipers.
- The accuracy of the MP9, MP7, and Mac-10 have been improved.

[STATRAK]
- Trade up contracts work on StatTrak weapons.
- There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.

[SERVER BROWSER]
- Fixed the server browser showing the map workshop path in the "Map" column.
- Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.
- Added a sortable column to the server broswer that displays icons for popular game mods running on that server.
- Server browser will save the layout changes made between game sessions

[UI]
- Fixed scoreboard hiding at match end when you bring up a player's Steam profile.
- Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.
- Added Flavor Text to the Bank collection.

[MISC]
- Add surround sound support (quad/5.1) on Linux.
- Marked nav commands as a cheat to protect against potential server exploits.
- Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.
- HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.
- Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64x64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64x64 png files into rgb format.
- Optimized the process of logging in players to matchmaking backend during game updates.

[MAPS]
Dust2
- Opened up skybox around Long A double doors, Catwalk and Short
- Improved visibility around blue car in Long A
- Fixed render distance on a crate in CT spawn

Mirage
- Opened up skybox around back of apartments
- Simplified sides of CT sniper window in mid
- Raised cover slightly in upper mid
- Fixed visibility through a crate in Bombsite A

Overpass
- Opened up and simplified Bombsite A
- Added back stairs to pit near Bombsite A
- Opened up semi-open door in bathrooms, fountain side

Cobblestone
- Smoothed out movement in Bombsite B
- Removed corner on left side of T tunnel into Bombsite B
- Haystack near Long A now requires a jump to get on top

Train (Thanks c0tton and adreN!)
- Various optimizations
- Removed collision at top of ladders
- Pushed Bombsite A further back towards CT side
- Added a third train car to A site to reduce amount of long sightlines
- Added a peek-position inside T main
- Opened up area on the left side of T main exit
- Moved dumpsters in Ivy
- Raised crane in Bombsite A
- Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
- Prioritized CT spawn positions

Cache
- Fixed an exploit boost at A
- Added a decal indicating the boundaries of the A bombsite's plantzone
- Made white tarps on crates more spammable (Thanks Mod645!)
- Fixed shadows casting into A main shed from boost spot
- Improved readability from middle to A site container

Shorttrain
- Added back to map rotation

Rumor has it:

- Here's some images of the new server browser functionality:

- From g0f of reddit:

http://i.imgur.com/rrg70qr.png

- saelwen of reddit dumped all of the flavor text for weapons in the Bank collection

- Images of map changes:

- Overpass, by Hotw1re (my resident screenshots person...?)

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/cf75a4cec4dc765797669122c9bddc0bb9dffa47

- A teardown can be found over at Facepunch

- Strings: https://github.com/SteamDatabase/GameTracking/commit/bd7ff0a1fd44fcb6512050efe91c7e06510b8748

- GC protobufs, for developers wanting to interact with the GC either directly or through the use of SteamKit or similar: https://github.com/SteamDatabase/GameTracking/commit/84752f143aabfda1c017e036c0f7f51117eae8bd

- League/tournament admins and players that have a scheduled match tonight: please be aware that a previous version branch named "mar_09" has been published. If your match server has opted not to update and you run into issues re-connecting to it, use this branch.

- Size is close to 125 MB

posted about 9 years ago
#11 TF2 update for 3/31/15 in TF2 General Discussion
DirtyMortugc medals?

That was the 3/18/15 update.

posted about 9 years ago
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