honestly im strongly considering removing gran and freight and adding clearcut b9 but id have to add spawns for it myself lmao
also server time at the top of the screen is a hud issue on my end, im pretty sure, so theyre all set up to go rn
Account Details | |
---|---|
SteamID64 | 76561198208622111 |
SteamID3 | [U:1:248356383] |
SteamID32 | STEAM_0:1:124178191 |
Country | Rainbow Nation |
Signed Up | March 13, 2017 |
Last Posted | March 2, 2024 at 9:28 PM |
Posts | 796 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G403 |
Keyboard | Logitech G910 |
Mousepad | |
Headphones | ATH-M50x |
Monitor |
honestly im strongly considering removing gran and freight and adding clearcut b9 but id have to add spawns for it myself lmao
also server time at the top of the screen is a hud issue on my end, im pretty sure, so theyre all set up to go rn
hello!
have these servers atm:
mge.stephanie.lgbt:27015
dm1.stephanie.lgbt:27015
dm2.stephanie.lgbt:27015
all are in kansas specifically here
i might add a pub server but probably not
thanks!
hello i own a beefy dedicated server in the middle of kansas and currently have dm1.stephanie.lgbt and dm2.stephanie.lgbt (among other servers) up and running so uhh go nuts
with
https://i.imgur.com/R3mq3FN.png
these maps
and this whitelist
maxplayers of 8 and it has the same classlimits as the old servers (no sniper) and i got the steam levels plugin from fog
i fixed the classlimit plugin so it doesn't download files anymore
i'm currently working on getting server time to show up at the top of the screen but other than that they should be good to go
if there's any problems/suggestions add+msg me on steam
https://github.com/ValveSoftware/Source-1-Games/issues/2778
tldr:
I'm sure at least a couple people have exec'd a ugc based config on a tf2 server, and then after they were done playing, exec'd ugc_off and noticed "hey my slot limit is at 128" or something along those lines. Anyone know a solution to this? I've been messing around with it, trying to find a solution, with no luck.
i went the wrong way coming out of snakewater mid forward spawn and cost my team a round lol
DubThinkrowrowI remember this happening at Insomnia 61 where the rounds ended, and there was like maybe 10-15 seconds before the teams respawned, then another 10-15 seconds before the round started.A while back I played on a server/config with this (I think it was a little shorter) and liked it a lot. I'm not sure if it's a config thing or a plugin thing though, which would be a deciding factor in any league's decision to do it.
as far as i know through my futzing about with configs
mp_bonusroundtime 15 (15 is the max) would probably be the most you could do, just config-wise.
i thought that tf_competitive_preround_duration would be useful here but it only works in valve competitive, apparently
--MOVED FROM THE ORIGINAL OIHGUV THREAD, thanks twiikuu--
Anywho, I love mge oihguv. It's my favorite MGE map, period. So I decided to add Wari on steam to see if I could get the vmf/materials for it, and he said "sure here u go".
Thanks Wari!
After figuring out hammer enough to make some minor changes, I have decided to update and recompile oihguv. I will be maintaining it for the foreseeable future, and as I learn more of hammer, I will try to adjust it based on feedback I get.
Thank you to antimoon and `pants for the feedback so far!
b1 update???
changelog
---------
Changed skybox to a modified version sky_skylab_01 (original credit to VelvetFistIronGlove) The version in b1 does not have the bright pink "galaxies" that the original skybox does, as they are distracting. I will maybe update the light_environment if people want me to completely change the mood of the map, but atm there are no plans to.
Changed the "bars" on the sides of endif to be white instead of black, and changed the top bar to green as well. This helps with visibility in endif.
Updated both spires to close off a portion of batts
Updated both spires to fix seeing through the ground in parts of the arena
Adjusted bridge spawn on both spires to be in the middle of the bridge as opposed to more toward batts
Adjusted batts spawn on both spires to be in the middle of batts
Removed "front door" spawn on both spires
---------
Screenshots
https://i.imgur.com/VQGnC0D.jpg
https://i.imgur.com/p56tiFf.jpg
---------
TODO:
fix the spires' clipping
fix lots more spawns on the whole map so theyre not annoying
lower skybox in both spires
learn hammer
other stuff based on feedback
---------
--> download <--
--> spawns download <--
spawns are now in the current version of mgemod
You can currently play this on my own mge server at
mge.stephanie.lgbt
lft again
i havent gotten around to any% runs in hat in time yet but i do ILs sometimes
apparently these are all intel exclusive though that is a sizable chunk portion of the market, so holy Yikes
this is a great mouse, would buy it if i didnt already have one lol
https://github.com/ValveSoftware/Source-1-Games/issues/2761
I opened an issue (referencing this post) on valve's source1games github, maybe they'll respond to it because lord knows they're not reading emails.
Crossing my fingers that this gets fixed because as far as I can tell, this is not fixable by anything other than a sourcemod plugin and even that is questionable.
fun but team differentiation needs a *lot* of work for this game to not be frustratingly awful because nobody knows what team anyone else is on
20 pc nugs, honey mustard, oreo mcflurry