sage
Account Details
SteamID64 76561198011988825
SteamID3 [U:1:51723097]
SteamID32 STEAM_0:1:25861548
Country Spain
Signed Up August 12, 2014
Last Posted January 13, 2022 at 5:58 PM
Posts 1150 (0.3 per day)
Game Settings
In-game Sensitivity 3.6
Windows Sensitivity 5
Raw Input 1
DPI
400
Resolution
800x600
Refresh Rate
110
Hardware Peripherals
Mouse Delux M625
Keyboard  
Mousepad Zowie P-RF
Headphones  
Monitor NEC MultiSync FE990
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#5 Optimizing OBS to record TF2 in Q/A Help

shadowplay is hardware accelerated wich is the reason it doesnt lag at all (except for the moment you press the record key sometimes)
OBS is software accelerated i think ? takes less resources than FRAPS but it will still take some resources

posted about 7 years ago
#6 Why the pyro should have the lightning gun in Videos

I gotchu
http://ratchetandclank.wikia.com/wiki/Lava_Gun
basically a flaccid lightgun
a literal lightgun wouldnt fit much with the pyro theme, even if it had limited range

posted about 7 years ago
#422 cp_logjam (5CP) in Map Discussion

Nice
Got a bunch of suggestions after playing rc4 a few times, mostly stuff about 2nd and small details.
http://imgur.com/a/z8eiB

posted about 7 years ago
#10 Competitivo.tf in Projects

Could you add this mainland Spain mix group to the list in case someone from here finds on your site?

posted about 7 years ago
#733 PugChamp in Projects
AlfieCan a rule be made for talking non-English during a pug?

Gosh, there are MORE languages than English in Europe? GOODNESS gracious me, if only there was a way to fix that...

In all seriousness, if most of the players in the pug team speak french or another language, i don't see whats wrong with that

posted about 7 years ago
#79 Rate Current Map Pool in TF2 General Discussion

Badlands
Snakewater
Gullywash
Viaduct
Metalworks
Process
Sunshine
Granary

posted about 7 years ago
#16 Unlocks Survey in TF2 General Discussion

the healing rate of the quick-fix is just too much

posted about 7 years ago
#42 cp_drudgery - 5CP in Map Discussion

this shutter door in last goes up a little too much
http://steamcommunity.com/sharedfiles/filedetails/?id=870327264

i kinda wish i could jump to the platform where the electric tower is placed on mid
http://steamcommunity.com/sharedfiles/filedetails/?id=870327289

posted about 7 years ago
#35 cp_coilblaze (5cp) in Map Discussion

I feel like this step in 1st forward spawn should be "softened" with a diagonal surface or something

also i saw one guy wondering wich shutter doors would open or lead somewhere and wich wouldnt
it would be good to make forward spawns look more like forward spawns for people that dont know the map much

posted about 7 years ago
#5 TF2 server update, mods expected to break in TF2 General Discussion

http://steamcommunity.com/app/440/discussions/0/135509472115112472/
beta branch apparenty gives slightly better fps
there shouldnt be any noticeable changes anywhere else

posted about 7 years ago
#91 Mapchamp by Champ.gg in TF2 General Discussion

Daytrip has potential as a pub map, but i dont think it fits the 6v6 format unless major changes are done

Logjam 2nd has been "flattened" and lowered but the only match i got to play was with people who never played any version of logjam before so i cant give solid feedback

Granary RC5 is nice. The opening in garage makes that part infinitelly less chokey. Making holes on walls might be what that map needed all along.

posted about 7 years ago
#30 cp_daytrip in Map Discussion

The map is visually pleasing but i dont think it works for 6s
Also theres this tiny room that should probably get a bit bigger or get removed, its just sooo small and uncomfortable
its not the only area, theres many other areas where either the ceiling is too low, or theres just no space to move, for example the sauna flank to capture the first point
theres so much detail in this map, it would be a shame to completely remove some of the alleys just from how tight they are, maybe just widen them or block them but keeping them visible
the last point is in an odd position
there are some huge sightlines too, gonna edit this post with some examples
edit: this is prolly the biggest sightline, all the way from the upper area of the defending team into sauna (flank of the 1st capture point)
http://steamcommunity.com/sharedfiles/filedetails/?id=867942167
http://steamcommunity.com/sharedfiles/filedetails/?id=867942133

posted about 7 years ago
#13 TF2CENTER BANNED ME in TF2 General Discussion

faceit
+no nazi mods
-worse system
-no sub system
fagget is right
what can you do if you get a 5 hour med that doesnt give up the slot in faceit ?

posted about 7 years ago
#18 teamfortress.tv New Map Cup sponsored by marketplace.tf announced in News

lft

posted about 7 years ago
#1 Unofficial modes that DESERVE adoption in TF2 General Discussion

I was thinking about how CSGO has some modes like Deathmatch, Arms race, demolitions, and i was thinking to myself... what if valve stopped forcing crappy gamemodes like Robot Destruction into the game and accepted some of OUR gamemodes? Just think about all the possibilities!!

*Ultiduo - a fun 2v2 gamemode. 1 soldier and 1 medic per team, small koth maps, what could go wrong !?

*Jump maps - they should make a simple jump map as a rocket jump tutorial, similarly to what quake live does. It could have a timer that uploaded your time to a leaderboard to compare with your friends, or worldwide

*MGEMod - they would have to drop the "mge" part of the name since its a 3rd party organization, maybe calling it insta1v1 or Versus...

*SOAP DM - Just call it deathmatch, maybe enable it in pregame for comp

What are some of YOUR favorite unofficial gamemodes that DESERVE more than Mannpower or rd_asteroid the inclusion in the game?

posted about 7 years ago
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