make your own, that way you get a feel for what good orange juice brand should be
or just make your own forever
Account Details | |
---|---|
SteamID64 | 76561198011988825 |
SteamID3 | [U:1:51723097] |
SteamID32 | STEAM_0:1:25861548 |
Country | Spain |
Signed Up | August 12, 2014 |
Last Posted | January 13, 2022 at 5:58 PM |
Posts | 1150 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.6 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
400 |
Resolution |
800x600 |
Refresh Rate |
110 |
Hardware Peripherals | |
---|---|
Mouse | Delux M625 |
Keyboard | |
Mousepad | Zowie P-RF |
Headphones | |
Monitor | NEC MultiSync FE990 |
200 while windowed gives a terrible input lag from time to time when I play in native resolution.
im pretty sure Aero in Windows has VSync enabled unless you went out of your way to disable it, thats probably the reason for the input lag
you can disable steam overlay in the steam settings or in a per-game basis clicking on propierties for any game
also -high seems to give a decent FPS boost if you are using a crappy laptop at least in my experience, dont know how big the input lag is
thesqrtminus1headshots don't just come from tf1 I'm fairly certain that headshots were a thing before then
the original Quake Team Fortress build (Scout, soldier, demoman, medic, sniper) is the first recorded instace of shots in the head dealing extra damage AFAIK. This was a few weeks prior to Goldeneye 64 release, wich also did feature headshots.
endif from mge? a Quake 1 thing: https://www.youtube.com/watch?v=KiC4cR0MSeU
demo jump maps? half-life invented it: https://www.youtube.com/watch?v=s6Xwo5Pdx60
more like this
obvious ones: Surf comes from CS, airshots come from quake, headshots come from Team Fortress 1
Name: sage
Country: Spain
Twitch: https://www.twitch.tv/sage78
etf2l: http://etf2l.org/forum/user/64969/
im a mid demo
always wondered why med airshots weren't counted
The collision mesh (i think thats the name) in this ancient sticky trap spot in last cp is missing in final1
Suggestion: get a name thats easier to remember o.o
also heres a lobby just for fun if anyone wants to try it out
https://www.tf2stadium.com/lobby/6617
I don't think warmfront does very well as a koth map, the capture point is very convoluted and has way too much geometry for a koth map
There seems to be an internal error with pugchamp, or is it just me ?
I get "SSL_ERROR_INTERNAL_ERROR_ALERT" when trying to access pugchamp or mixchamp
cool idea
anyone wanna warm up
https://tf2center.com/lobbies/805165