riotbz
Account Details
SteamID64 76561198065169685
SteamID3 [U:1:104903957]
SteamID32 STEAM_0:1:52451978
Country Australia
Signed Up February 15, 2014
Last Posted April 13, 2024 at 9:38 PM
Posts 1631 (0.4 per day)
Game Settings
In-game Sensitivity 2.2
Windows Sensitivity Default
Raw Input 1
DPI
800
Resolution
1920x1080 (16:9)
Refresh Rate
240 Hz
Hardware Peripherals
Mouse Logitech G Pro Wireless Gaming Mouse
Keyboard HyperX Alloy Origins Core TKL Reds
Mousepad ARTISAN NINJA FX HIEN XL MID
Headphones HyperX Cloud II Wireless
Monitor MSI Optix MAG251RX
1 ⋅⋅ 6 7 8 9 10 11 12 ⋅⋅ 109
#29 Why does Hard aim and soft aim exist? in TF2 General Discussion
hamahamhard aim theory: if u can control the big flicks you can control the small ones
soft aim theory: waa waaaaa im baby mouse heavy

but why do u need small flicks if ur aim is always in the right place

posted about 5 years ago
#8293 stream highlights in Videos
Kyyhttps://clips.twitch.tv/UnusualTameSrirachaAMPTropPunch
https://clips.twitch.tv/DepressedPlayfulHeronYouDontSay
https://www.twitch.tv/irppa/clip/ShinyCorrectKiwiLitty
https://clips.twitch.tv/ClearTrustworthyJellyfishThunBeast

I don't speak Finnish but I just know it's chad speak

posted about 5 years ago
#12 Coffee Clock drip down into Premier in News
hertzsage_ Australia hasn't got a reputation for fantastic roamers but riot has broken that curse.
get fucked

Lmao that’s unfortunate

posted about 5 years ago
#4 Coffee Clock drip down into Premier in News

the first soldier combo to have completed speed2

fear us

posted about 5 years ago
#2 OZF 24 W1: *Unanimous confusion* vs BUTTERFLY EFFECT in Events

*Unanimous confusion* has to be my favourite team name

posted about 5 years ago
#7 nullmovement suppresses +attack when holding M2 in Q/A Help
JarateKingThespikedballofdoomNull shooting script to fix this?I used to use this for a long time incase anyone wants it.
// null-cancelling attack script
// taken from https://github.com/JarateKing/jarconfig/
alias none ""
alias +atk1_null "-attack2; +attack; spec_next; alias checkm1 +attack"
alias -atk1_null "-attack; checkm2; alias checkm1 none"
alias +atk2_null "-attack; +attack2; spec_prev; alias checkm2 +attack2"
alias -atk2_null "-attack2; checkm1; alias checkm2 none"
alias checkm1 "none"
alias checkm2 "none"

bind mouse1 "+atk1_null"
bind mouse2 "+atk2_null"
It's been a long time since I've played seriously with this though, so I can't remember any specific use cases where it's better / worse, I only remember it being slightly different from regular m1/m2 and generally preferring it on demo.

This fixes the shooting issue which is pretty neat, but am I the only one who's auto-reload is cancelled when holding m2? And is there any way to fix this?

posted about 5 years ago
#3 ozfortress Season 24 announced in News
Miju今これは叙事詩です

yeah

posted about 5 years ago
#228 cp_prolands in Map Discussion

thats exactly what I'm imagen

posted about 5 years ago
#221 cp_prolands in Map Discussion

Badlands is the only map I can think of where players can't actually pressure the point without completely committing their lives and dying. To pressure the point on badlands you need to walk into the tube where you are so easily juggled against the walls and 2 shot by a scout/soldier/demoman. Every other map has either: 2/3 directions from which you can pressure the concealed point (gullywash, snakewater) or an extremely open point where you can pressure it from any side, even above, without getting juggled or committing your life (process, sunshine, reckoner, granary_pro, metalworks).

Gullywash's last capture area is extremely similar to badlands in that it is very small, but completely different in that you can pressure the point from secret and water, and even soldiers can rocket jump in and out of the point at will. That's why gullywash is so successful and a very adored map by almost everyone. You can add an element of this to badlands by making 1 of 2 changes (and I would recommend making both): First, remove the back-side of the tube so that the point can be pressured from either side and players can move freely around, which also brings into play a large portion of the last that often goes ignored in the current meta (from my experience). Second, remove the glass above the point at the start of the tube so that soldiers can rocket jump in/out of the capture area, just like they can on gullywash.

Just a note, keep the area inside the tube where the lamp exists because I believe it adds some interesting plays for the attacking side's soldiers.

posted about 5 years ago
#7789 stream highlights in Videos
Vipassanawishhttps://clips.twitch.tv/OriginalCrispyNostrilAllenHuhu
"la-mayo box"

that's like the wrongest way to pronounce lmao

only a la-mayo box user would get offended at that pronunciation

posted about 5 years ago
#12 coke or pepsi in Off Topic

pepsi cheaper

posted about 5 years ago
#70 community frags 6 in Videos

last one for me

riot
Australia
scout triple direct
https://drive.google.com/open?id=1SVeCd0y6d7s4y4t13QO16aNChYGd0zWQ

posted about 5 years ago
#64 community frags 6 in Videos

riot
Australia
https://drive.google.com/open?id=1sBXNYdN1oBj5bqn_3L9Y7nz9h4Dwc3Wz
Snakewater 2nd double airshot

posted about 5 years ago
#1 Recap AU: Episode 2 in Events

go elmo!

posted about 5 years ago
#8 Any cheaters at highest level of play? in TF2 General Discussion
ProSkeezriotbzcrabfthere was a season of hl where the snipers who placed first in plat/gold/silver all got hit by a big VAC wave
i forget which, i think it was 19
so thats a no then

one of them went on to play invite a couple months later after getting vac'd

so thats a yes then

posted about 5 years ago
1 ⋅⋅ 6 7 8 9 10 11 12 ⋅⋅ 109