riotbz
Account Details
SteamID64 76561198065169685
SteamID3 [U:1:104903957]
SteamID32 STEAM_0:1:52451978
Country Australia
Signed Up February 15, 2014
Last Posted April 13, 2024 at 9:38 PM
Posts 1631 (0.4 per day)
Game Settings
In-game Sensitivity 2.2
Windows Sensitivity Default
Raw Input 1
DPI
800
Resolution
1920x1080 (16:9)
Refresh Rate
240 Hz
Hardware Peripherals
Mouse Logitech G Pro Wireless Gaming Mouse
Keyboard HyperX Alloy Origins Core TKL Reds
Mousepad ARTISAN NINJA FX HIEN XL MID
Headphones HyperX Cloud II Wireless
Monitor MSI Optix MAG251RX
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#34 Using nullmovement puts you at disadvantage in Customization
KevinIsPwnriotbzTriRIKhttps://i.imgur.com/kEhWyXh.png

DX8 too
is this one actually true
if so it is probably on the scale of a couple milliseconds. If it allows you to get playable frames, keep playing on dx8. i prefer dx9 because it's easier to see outlines in certain situations.

a couple of milliseconds can be more significant than you think

posted about 3 years ago
#32 Using nullmovement puts you at disadvantage in Customization
TriRIKhttps://i.imgur.com/kEhWyXh.png

DX8 too

is this one actually true

posted about 3 years ago
#10873 stream highlights in Videos

https://clips.twitch.tv/FairSuccessfulFungusTinyFace
epic team fortress 2 gameplay

posted about 3 years ago
#51 sync rocket terms in TF2 General Discussion

the term sync came from Lucas Sync who tried to rocket jump twice at the same time

posted about 3 years ago
#33 sync rocket terms in TF2 General Discussion

why everyone saying sync and double sync as though they're not the same thing bruh the start of this thread i cant

posted about 3 years ago
#21 favorite jump in a jump map? in TF2 General Discussion

all of owakare except 2nd last

posted about 3 years ago
#6 fps drop with twitch dashboard on second monitor in Q/A Help

whats the refresh rate of ur monitors?

posted about 3 years ago
#1 how to make stairs splash properly in TF2 General Discussion

To make a stair that would splash properly all you need to do is combine two objects(?) that are very common in jump - phase and playerclip.

For those who don't play jump often, phase is a type of wall that players can move through unhindered but rockets splash them and can also splash through them. Playerclip basically the opposite - and are used in competitive maps equally to jump maps - to prevent players from going out of bounds.

If you were to create a ramp out of playerclip, and then another ramp in the exact same place out of phase, you could effectively make ramps and stairs that splash sensibly.

Discuss my idea pls

posted about 3 years ago
#10447 stream highlights in Videos
Collaideriotbzhttps://clips.twitch.tv/HotPrettyCheetahPeteZarollTieidk what you guys think but it feels kinda lame...

it is

posted about 3 years ago
#10444 stream highlights in Videos

https://clips.twitch.tv/HotPrettyCheetahPeteZarollTie

posted about 3 years ago
#4 OZF 27 GF: BUTTERFLY EFFECT vs. happy feet in Events
Essence

guess which quote is fake and which is real

posted about 4 years ago
#9 TOP 10 TEAM FORTRESS 2 PLAYERS in Videos

mr epic is proof that we have some legit unknown talent in tf2 bro

posted about 4 years ago
#68 Halo Reach MCC release date in Other Games
messiahdid the pistol normally having awful spread after your like 5th shot? i think this thing was a monster at all ranges. I remember playing ce on PC ages ago getting destroyed by ppl across the map with magnum. unless they were spread hacking lol

something is 100% off with the magnum

noob comboing elites is the goto for legendary campaign playthroughs but even the first shots have wack inaccuracy

posted about 4 years ago
#33 LOEK in Other Games

https://steamuserimages-a.akamaihd.net/ugc/773993934922917560/3F07BEAB186AA12FC3A31AC9D3DBE62F1E8246E7/

weeb_trapped

posted about 4 years ago
#30 LOEK in Other Games

anyone opened the golden door yet

posted about 4 years ago
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