pazer
Account Details
SteamID64 76561198003911389
SteamID3 [U:1:43645661]
SteamID32 STEAM_0:1:21822830
Country United States
Signed Up May 16, 2015
Last Posted December 29, 2020 at 8:30 PM
Posts 234 (0.1 per day)
Game Settings
In-game Sensitivity 0.533333 = 17"/360
Windows Sensitivity 4/11
Raw Input 1
DPI
1800
Resolution
2560x1440
Refresh Rate
144hz
Hardware Peripherals
Mouse Razer Deathadder 2013
Keyboard Microsoft Wired 400
Mousepad some cheap rosewill that works
Headphones Sennheiser HD 558
Monitor Asus ROG Swift
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#68 Comanglia's Config / FPS Guide in Customization
hektikpazer
mat_antialias 0
mat_forceaniso 0

Don't set these to 0. The minimum value of these cvars is 1, and setting them to 0 will just cause a material system reload = breaking mumble overlay/increasing game startup time. Think about it: mat_antialias controls the number of samples taken per pixel on your screen. If you took 0 samples per pixel, your screen would be entirely black :P
Reading directly from the game's code, the same hardcoded minimum exists for mat_forceaniso:
pConfig->m_nForceAnisotropicLevel = max( mat_forceaniso.GetInt(), 1 );

If setting mat_antialias to 0 is harmful, why does my game tell me it's the default?

Because the values of these cvars are loaded as part of the material system config that is stored in the registry. They arent loaded and stored like normal cvars.

posted about 8 years ago
#18 i5 or i7 for TF2 specifically? in Hardware
SetsulDo you even know what threads are?

Specific to this discussion, a single thread allows (at most) 100% usage of a single logical core of a cpu. The equivalent load may be spread out over multiple logical cores due to windows, however.

posted about 8 years ago
#220 Why it’s time to say goodbye to TF2Center in TF2 General Discussion

Whether or not you agree with the rest of MasterNoob's post, I think it's impossible to deny how right he is about the current alternatives to tf2center being discussed are being created because people are angry. Let's face it, these things do not mature or even become usable overnight, and if you really are serious about creating an alternative to tf2center and marketing it so people actually use it, you're going to need a lot more than a few months.

posted about 8 years ago
#10 i5 or i7 for TF2 specifically? in Hardware
Setsulhttp://i.imgur.com/Eelw9IZ.png

That's pretty much just 3 threads of actual usage spread out over 8 logical cores.

posted about 8 years ago
#80 Why it’s time to say goodbye to TF2Center in TF2 General Discussion

Let me know when there's a good alternative to tf2center. Until then, I'll keep using whichever service works best.

posted about 8 years ago
#214 My FPS config in Customization
santababyHergano_oWhyMeo_oRynoo_oWhyMeo_oHyperi0no_oWhyMeo_oThis config breaks my mumble overlay. Any idea what might be causing this?
have you still got -dxlevel 81 in your launch options?

Nope.

mat_antialias 0

It appears to be set to that by default.

Remove it from the config, no matter what the setting for this command is

try putting -nod3d9ex in your launch options. fixed it for me.

This will make alt tabbing very slow. Set mat_antialias and mat_forceaniso to 1 in your config and *make sure there are no duplicate entries of this cvar in any of your configs*

posted about 8 years ago
#11 is there anyway to disable skins without using dx8 in Q/A Help
ComangliaIf I recall when a sudden fps drops occurs, you'll experience significant input lag for the next frame. So say you go from 200fps to 150fps instantly that next frame will be delayed by an extra 6.6ms which means that their will be a 11.6ms (1/200 = 5ms) gap between 2 frames (which typically only occurs at 85ish fps).

Not exactly. If you were producing frames every 5ms (200 fps) then suddenly dropped to producing them every 6.6ms (150 fps), the delay between the two different frame rates would be 6.6ms. Example:

..... 5ms | 5ms | 5ms | 6.6ms | 6.6ms | 6.6ms .....

With the pipes representing frame draws.

technothug_pazerIs your console being spammed by errors?
Mine is, please help me D:

What kind of errors are you getting?

posted about 8 years ago
#6 is there anyway to disable skins without using dx8 in Q/A Help

Is your console being spammed by errors?

posted about 8 years ago
#2 is there anyway to disable skins without using dx8 in Q/A Help

Nope.

posted about 8 years ago
#1497 HUD editing: short questions, quick answers in Customization
WandererNewbie question here.

I'm trying to put a custom image into my tf2 main menu so I prepared the vtf file (let's call it test.vtf) and put it into the materials/console folder within my hud folder. Changed the mainmenuoverride.res to draw that picture referencing it as ../console/test. When I launched it, it seems my tf2 didn't pick up the vtf andi t draws the blank image (the pink and black square thingie valve does). Do I need to change or create files so it knows to look for that vtf when it launches?

You need to create a vmt for your vtf.

posted about 8 years ago
#213 Gun Mettle Bugs in TF2 General Discussion

Can you please add to the first post how non-zero numbers on the scoreboard turn green? I'm aware it's not a bug technically, but the loss of customization caused by the pointlessly hardcoded feature its disgusting.

posted about 8 years ago
#5 Stretching 4:3 resolution to 4:9 in Customization

iirc the option won't appear unless you are running at the resolution you wish to apply the settings to. Set your desktop to your ingame resolution, look for the settings and change them, then set your desktop resolution back to native. The settings should then apply ingame when you use that resolution.

posted about 8 years ago
#6 Graphic config problem in Customization
AleXyap basiclly just wait , also for some reason when i look at a lightsource it gets really bright , any fix or just waiting for update?

Screenshot?

posted about 8 years ago
#208 Gun Mettle Bugs in TF2 General Discussion
Bucakewhy is mat_compressedtextures 0 so 'broken' with the skins? is it simply because the textures of the new skins are 10 times bigger in size or something?

Because in your case, you were very close to completely filling up the vram on your card. The addition of the few skins textures needing to be loaded caused your game to try using more vram than you actually had, meaning that every frame your driver now needed to start swapping out data to system ram.

For example, if you had 1024MB of vram and you were using 1023MB before the update, you would have 100% performance. Now that there are a couple more textures because of skins, you're using 1124MB, and that extra 100MB has to be exchanged with data in system ram every frame, which might limit you to somewhere around 50% performance.

That's why this isn't a bug with this update. It just so happened that you were super close to using up all available vram on your card, and the few more skins from this update pushed *you* over your vram limit. If someone out there has a Titan Z with 12GB of vram, they'll likely never use all that up in tf2 (cvars be damned). If someone only had 512MB of vram, they would have already gotten poor performance before this update when using mat_compressedtextures 0.

posted about 8 years ago
#16 Does fps_max cause input lag when turning? in Q/A Help
SakiIsaI personally found the "cap to your refresh rate" or "(refresh rate x2)+1" to not really be adequate or have enough evidence to be confident with them but I ain't a tech so yeah.
Chris in the past mentioned that at minimum the fps cap should be double the tickrate you prefer in favor of hitreg but I am not sure how true or how serious the results would be.

Your detective skills are right, that's pretty much bullshit. Even when I only had a 60hz monitor, I could still easily tell a difference between fps_max 150 and fps_max 300.

SakiIsaI get that the default is 300, so logically that can't be a terrible move but any other values truly worth considering? (for toasters that don't hit 300 but want to benefit from capping for stability as well as temperature control)

I use fps_max 150 when it's too hot in my room, but there are no hard and fast "best" values for this cvar really.

posted about 8 years ago
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