how hard is your highlander team gonna try
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SteamID64 | 76561198013620065 |
SteamID3 | [U:1:53354337] |
SteamID32 | STEAM_0:1:26677168 |
Country | Bhutan |
Signed Up | July 18, 2012 |
Last Posted | May 15, 2024 at 9:02 PM |
Posts | 5485 (1.3 per day) |
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2cthat xen roster is nuts. cant see them not winning im
if any team is well-equipped to win IM 5v6, it's them
I don't understand why the ugc admins use the size and success of their league as a counter-argument for everything bad ever
you know, it's possible that teams could join despite bad admin decisions, right?
well there's no reason to have a tiny-ass mousepad regardless
SteelfirezAs for fighting against scouts. I dunno which RL has the advantage. I think that when playing against good scouts, most soldiers don't rely as much on splash damage.
definitely not true, if the scout has good movement, the best soldier in the world will have to use splash SOMEWHAT
I think the difference between going between a bad and a mid-level setup is huge (going from a shitty wireless mouse/tiny mousepad to literally any gaming mouse/mousepad, getting a computer that can hit your monitor's hz in fps), but that the difference between that and an extremely good computer is fairly negligible in the long run
I don't think there's a single soldier good enough with the direct hit to justify running it full-time
in a situation where airshots are not just likely, but hugely beneficial (holding the pt on viaduct, trying to take the roof on gpit as blu), it is useful, but other than that EVERY soldier in the game NEEDS to rely on splash rockets at some point or another
I just thought of another point to add to this
infinite tried to defend the AC team's legitimacy by pointing to the fact that bans are so rare despite all the people they could target if they were corrupt
doesn't that support the idea of publicly releasing demos? if bans are so rare then either a) there aren't a lot of cheaters to begin with or b) the team is not very effective, so either way showing the public the demos seems fine
adding to that, I just feel like, when hacking is so scarce, it's a lot more important to avoid erring on the side of banning the innocent than to err on the side of not banning hackers
what are some good plays/strats that european teams have done/do that you think na teams should adopt
now that you are playing demo, what dyou think about getting a bind that says "RolLeRbEArS"
my posts: "infinite, you are wrong for reasons x y and z"
infinite's posts: "mustard, you are wrong. fin."
the reddit mge server is in atlanta which is as good as chicago for most west coast/midwest players, I say move mgeit to dallas, no real loss
cept for the canadians but fuck them :>
I just don't see an actual argument for why the anti-cheat team is run the way it is. what are the ACTUAL advantages of it?
let's break it down:
pros of not releasing the demos/ticks publicly and of keeping the AC team's identity a secret:
-prevents the admin team from being harassed (not really that big a deal, if it's true that there's just a handful of disgruntled people- you'd have to live with maybe 5 annoying forum posts, it's not like anyone is gonna give out your social security number or anything)
-"the way we've been doing it for 10 years" (not a true benefit to the system, doesn't really matter either way that it's been going on for that long)
-"if we release the hacks publicly then hackers in the future will know what to avoid" (brownymaster already handled this point well, but I'll also add that even if this were a good argument, it wouldn't go to the question of a private AC team)
cons of not releasing the demos/ticks publicly and of keeping the AC team's identity a secret:
-no way of knowing whether the team is qualified or not
-no way of knowing whether the team is biased or not- based on their opinions of the accused/accuser, which team they prefer, etc.
-no way of knowing whether the system of examining demos is flawed or not (as in, if the opinions of some admins are allowed to influence the opinions of other admins or not)
-no way of knowing whether the hacks were blatant, murky, or blatantly NOT there
-marginalizes the opinion of others in the community- if there are people who are really good at spotting cheating who AREN'T on the AC team, their opinion is entirely meaningless if the entire system is hidden, despite the fact that their input can be valuable
you can assure people you're unbiased all you want, but if you just break down what actually happened, the following points are clear:
-the individual banned was not popular in the community
-the person banned was running a team stacked with invite players that was beating a lot of the traditional better teams in hl
-the team they beat is well known as an "admin team", and the team leader who complained about it is an admin themself
-many of the admins are extremely close-knit and have known each other for like 10 years, and were good friends with the leader of said team
-no ticks/demos were publicly released
-in no other league, including etf2l which also contains a human AC team that does demo reviews, was marisa ever banned for hacking, even when her demos were examined
after all that, you can't possibly believe that the people who are suspicious of the whole ordeal are out of line, overly cynical, or anything like that
I know you think I really dislike you so my opinion is biased, but this was actually the initial event that MADE me dislike the admin team, combined with seeing you overreact at any and every piece of constructive criticism ever given to you.
at the risk of sounding a little trollish/inflammatory, if the admins don't make themselves, their qualifications for catching cheaters, and the actual evidence of hacking clear, they could be as incompetent as this, for all we know:
im sponsoring s on my chest in the scout tourney
:>