mousiope
Account Details
SteamID64 76561197971329416
SteamID3 [U:1:11063688]
SteamID32 STEAM_0:0:5531844
Country Portugal
Signed Up December 24, 2012
Last Posted March 13, 2024 at 9:02 PM
Posts 618 (0.1 per day)
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#41 TF2 UPDATE FOR 21DEC2016 in TF2 General Discussion

viewmodels on - skins on - $$$$ period ... no other reason around it ... (streams lmao ... if they want to help streams work on the performance of the game )
i wish they would remove random crits and random spread, let friends at least queue with priority to join your server,and reduced queue times and casual would be alright with me.
I would also remove some maps and gamemodes like koth_badlands and other stuff, this would reduce the number of variables to help with queue times but since there wouldnt be other way to join these maps beside community server i guess this would do

posted about 7 years ago
#26 Prepare me psychologically for the update in TF2 General Discussion
Caeliscout triple jump
oh wait...

you already have like 6 jumps
soda popper+winger+atomizer

meanwhile im waiting for pyro now boosts himself by shooting flames throught his ass

posted about 7 years ago
#2 local server help in Q/A Help

try changing values on this
host_thread_mode
and make sure your fps are not going over 1000

posted about 7 years ago
#10 Faceit news post about matchmaking algorithm in TF2 General Discussion
rocketslaymousiopei dont really follow these pug sites and tf2 lobbys but isnt it kind of rude to promote their death after all the work they did for this game ?
https://i.imgflip.com/rga5b.jpg

yeah i understand that but its still poor taste imo, ppl worked hard for some of them and at some point in time from my experience i remember tf2 center being the only way to play 6s without any real compromises.
dont really know much about the others though

posted about 7 years ago
#5 Faceit news post about matchmaking algorithm in TF2 General Discussion

i dont really follow these pug sites and tf2 lobbys but isnt it kind of rude to promote their death after all the work they did for this game ?

posted about 7 years ago
#4 Square tiles on the normal cp_viaduct in Q/A Help

its mat_bumpmap or mat_specular one of the two

posted about 7 years ago
#7 Saving location in local server in Q/A Help

sv_cheats "1"
sv_allow_wait_command "1"

//Offline Teleports
con_timestamp 0
con_logfile console.log

//Binds
bind F1 gotoPosition1
bind ALT +savePosition

//Code
alias +savePosition "bind F1 savePosition1"
alias -savePosition "bind F1 gotoPosition1"
alias resetLogfile "con_logfile console.log"
alias savePosition1 "con_logfile cfg/position1; getpos; resetLogfile;"
alias gotoPosition1 "impulse 101;setpos 9999 9999;wait 100;exec position1.log"

echo "##### Listen server teleports loaded #####"
echo "# Use <Alt> + <F1> to save a location #"
echo "# Use <F1> to teleport to that location #"

posted about 7 years ago
#12 Important question in TF2 General Discussion

just tried to register on the esea site to download some of these demos, 2 minutes later im getting an email someone is trying to access my google account in the united states ... WTF esea

posted about 7 years ago
#4 Low soldier sense in TF2 General Discussion

10 inch is low since when ? its average for a game like tf2/quake

posted about 7 years ago
#7 More Sens Monginess in Q/A Help

i used to have that problem and honestly changing the fps cap to 999, made the input lag feel less random and less fps dependant speccially playing jump maps or surfing where you would constantly hit the 300 cap

posted about 7 years ago
#49 If you could broadcast a message to all tf2 player in Off Topic

stop playing with 1inch/360

posted about 7 years ago
#12 TF2 update #2 for 10/25/16 (10/26/16 UTC) in TF2 General Discussion
avaiihnkeep in mind badwater and swiftwater are in and they didnt put blands or granery back

its a step i guess

yeah ... 4 steps backwards, 1 forward ...

posted about 7 years ago
#2 Casual not working in Q/A Help

https://steamstat.us/

posted about 7 years ago
#30 No Hats Mod in Customization

are you serious ? wtf

posted about 7 years ago
#89 Scream Fortress VIII has arrived in TF2 General Discussion
TobI have a theory.

What if they're planning on updating badwater and turbine? They must be aware of the _pro versions
And 2 maps that "recently" got updates are granary and badlands. Perhaps they think those 2 maps are fine now so they were removed from the pool.
Meanwhile maps like foundry, vanguard, swiftwater, etc are kept in because they're still planning updates to make them less terrible

I'm not saying it's a smart idea for them to do it that way, but I wouldn't be surprised if the MM pool is actually just a test pool for maps they want to update

they removed turbine in the beta . can you see all the improvements done to the map to reintroduce it ? me neither ...

posted about 7 years ago
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