FreudFrom console when creating local server:
SV_ActivateServer: setting tickrate to 66.7
Are you sure the tickrate is 66? This seems strange if that is the case.
Seeing as you were talking about networking,
Freudie, is the minimum interp I should use 0.01515... or 0.015
my answer was correct. You can only send a max of 66 snapshots every second, since it's impossible to send 2/3 of a snapshot. The fact that the server ticks slightly faster is irrelevant.
FreudThe comments here seem unclear. net_compresspackets 0 removes CPU load from packet compression, yet you recommend net_compresspackets 1 for weaker CPUs?
Yes, because disabling compression increases the number of split packets you'll have to send, which by default are sent on another thread. If you have a weaker CPU, it would be better to use compression to avoid splitpackets whenever possible.
FreudYou seem to be using settings that reduce CPU load at the cost of increasing network usage? (Again, the comments are a bit unclear.) Are there settings that could be used to do the opposite - reduce network usage possibly at the cost of increased CPU load?
My settings don't do one or the other. It balances CPU load and network usage where it is useful for performance and network performance.
Besides, network usage and CPU load aren't inversely related, except for this one example with packet compression vs splitpackets, and even then the relation is not very clear most of the time.