Also add a way for us to apply prize money directly to league fees
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An actual open division with no fees, prizes, or class restrictions would be cool. It's increasingly not worth it for people like me who just want to play a couple times a week with friends.
please use head to head as the first tiebreaker for playoff seeding, it's absolute nonsense that 2 teams I beat are being seeded higher just because they had easier schedules
brock's been eating rainoflight's crazy pills
edit: actually, on review he's just a redditor who desperately wishes he wasnt an embarrassing dweeb
playing against cloudmaker full time heavy in my first season of open
damn these threads always bring out the tiny baby hand havers
I went from rival 300 to microsoft pro intellimouse and never looked back, but the rival 5 looks like a different shape
also zowie mice all have nasty shiny coating & terrible scroll wheels, dunno if they've fixed the laggy switches yet either
^ want a maincalling pocket scout btw
dallas is fucking terrible
FactsMachineElijah is also incredibly racist, homophobic and transphobic btw. No reason he should be here. And btw his circlejerk has been ringing his alts (which he cheats on) all this time, and I literally told an admin about it and have seen nothing come from it.
it just always takes them 6 months to deal with stuff like this, that's how long it took them to ban screwball's alt after I reported him trying to play in RGL-AM
anyone who cheated during league play should get a lifetime ban, stop trying to dilute the discussion with completely irrelevant counterexamples
FlipFTWand IM has the greatest number of players who are getting into the flow of utilizing the standard holds, but not necessarily knowing how to pressure/break them.
there are like 20 players in IM with adv+ experience this season lol
I thought about the defender respawns issue some more, and I think it's partly because the defenders can immediately shoot or bomb point when leaving spawn (compare to e.g. gully or snake) but the attackers can't shoot spawn doors while capping (like process) to balance this out
PigPigOpen to suggestions, what key areas do you find yourself needing ammo?
pushing 2nd from mid seems to be the worst for this, followed when you are stalemating/sacking from lobby into last. The 3 small ammo packs on 2nd are all really close to each other in an awkward way.
part of the ammo problem also comes from how the ramps on mid vacuum all the ammo drops under the point
FlipFTWI am VERY tempted to put this on inexperience -
only 1 match so far in my entire division has gone to 5 rounds, there's obviously a difference with the map compared to the rest of the pool. You could be right that it's more due to walking distances or spawn doors or something, but "invite players can push it fine" is not a useful argument. Also I'm not reading all that. Also you personally haven't even played even a single 6s match on this map.
PigPigSightline into alley or out of their spawn door? (does it harm people on last or people pushing into last)
into alley