gemm
Account Details
SteamID64 76561198054949885
SteamID3 [U:1:94684157]
SteamID32 STEAM_0:1:47342078
Country United Kingdom
Signed Up August 17, 2014
Last Posted August 21, 2023 at 10:11 AM
Posts 2561 (0.7 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 75 76 77 78 79 80 81 ⋅⋅ 169
#3 New build force reset in Hardware

tell us what happened u little cuck boy

posted about 6 years ago
#3 Essentials.tf Monthly Cup #1 Day 1 in Events

Oh damn it's swiss that's good for lower level teams who plan on scrimming this weekend anyway

Hint hint

posted about 6 years ago
#17 Project 1v1 Closed Beta in Other Games

Btw, the video doesn't do justice in showing you exactly how disorientating and difficult it is to look around when you first hop into this game, took me like 2 games for it to feel something close to normal

posted about 6 years ago
#9 Project 1v1 Closed Beta in Other Games
Vulcanthe ui does not go with the gameplay

it's very early alpha

Adnurakyou should probably take down this video honestly if you're genuinely worried about getting banned for breaking NDA

exactly, game's very bad atm and unless they do some major redesigns (they're advertising it as a ccg combined with an afps but the ccg elements are actively bad for the game

lighthousealso its not really closed, anyone can just go to the website, make a shift account and install the game so im kinda surprised theres an nda

ah mb, didnt realise it was that easy to get an invite, i had to apply then got approved a week or so later

posted about 6 years ago
#1 Project 1v1 Closed Beta in Other Games

Project 1v1 is gearbox's new project arena shooter currently in closed beta

it's very bad atm with pay-to-win attributes, shitty performance, netcode, graphics and broken ability combos but you can react to what each other do with emojis so overall a decent experience

take 5 beta keys:

KXCTB-9F35Z-STWKRB
5XKTJ-3ZJCS-HJK5JF
CXCTT-5ZBW9-9JCKJ5
WRWBJ-FH35S-H3CC59
5R5TJ-ZST5S-9JWC5F

VIP INVITATION CODE REDEMPTION INSTRUCTIONS:

  • Give one of the codes above to a friend and send them to the Project 1v1 Opt-In Page
  • Enter the Invitation Code in the field and press "Redeem"
  • After agreeing to the NDA, they'll be given a Steam Key along with redemption instructions
  • Log in and join the fight!

it's under nda but here's some gameplay, https://www.youtube.com/watch?v=xNCxm7OHoLs don't spread it too much cause i'd probably like to revisit the game at some point

posted about 6 years ago
#22 tf2 crashed whenever i quit in Q/A Help

as a work-around i think you can windows-tab which will show all windows open, then move tf2 onto another monitor or onto another virtual desktop (windows 10) which will then let you click on task manager

posted about 6 years ago
#3989 stream highlights in Videos
lootgemmhttps://clips.twitch.tv/AnimatedArbitraryBaguetteBCWarrior
what hud is that?

AHUD with a different font?

ahud with inconsolata (from solarhud) instead of whatever the main font is
i use input font now though (sans condensed)

posted about 6 years ago
#5 Philosophical Question For Demo Mains in The Dumpster

scouts because i touch myself to the thought of scout rage

posted about 6 years ago
#5 Tf2 GaMe ThEoRy in The Dumpster

last

posted about 6 years ago
#2 lagspikes once every 2-3 minutes on tf2 in Q/A Help

does it happen using -default?

posted about 6 years ago
#2 Giving Away 2 Free TwitchCon 2017 Tickets in Off Topic

fuck i'd love to go but cant

posted about 6 years ago
#5 Update ESEA S26 Maps in Map Discussion

eu didn't use granary rc8 and opted rc4, i believe most think rc8 is inferior but i havent played it

posted about 6 years ago
#6 Setting up a semi/competitive server in Q/A Help

twiikuu's server (badwater.pub) was active in eu for quite a while but it eventually died

posted about 6 years ago
#143 cp_prolands in Map Discussion
CollaidegemmI don't deny that the spots can be useful in some situations, I just think they're bad map design, and I'm assuming you agree with me because you only say they're useful and that you need technical movement (jump and strafing slightly to the side)

yeah, they're bad map design in the sense that they're pixel walks, but they've been in the game for ages and they're little quirks you learn to like and i dont think they detract from the game

as others said, if just the fact that they're pixel walks means they should be removed then you should probably be consistent and try to remove every pixel walk, all the awkward sticky spots, widen every fucking doorway/hallway in the map and stuff like that. but imo that's way too much work and would barely make the map better

ty for getting feedback though <3

posted about 6 years ago
#9 froyotech says goodbye to botmode, acquires sigh in News

speedy article :o

posted about 6 years ago
1 ⋅⋅ 75 76 77 78 79 80 81 ⋅⋅ 169