fraglands
Account Details
SteamID64 76561198072392025
SteamID3 [U:1:112126297]
SteamID32 STEAM_0:1:56063148
Country Australia
Signed Up January 10, 2018
Last Posted October 9, 2018 at 11:17 AM
Posts 37 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3
#114 TF2 update for 3/28/18 in TF2 General Discussion

This update is pretty based, and it came out of nowhere

posted about 6 years ago
#60 nerf pyro in TF2 General Discussion
4hplightning gun will never happen, too much of a change for valve to consider.

I mean, you could have said that about them changing Pyro into schizophrenic waggling mode as well, but they did it anyway.
I don't think it's too much to ask for a lightning-gun-like Flamethrower when most people agree it would solve the problem.

posted about 6 years ago
#145 No Hats Mod in Customization
O112The mod 100% works in community servers, but I didn't realize that it would crash so often in casual until it happened to me twice along with to you two. We are working to fix this and we might have found out how. If this fixes the crashes, expect a follow up mod. If this method doesnt work, we will try out a few other changes to try to get it up and running in casual. [UPDATE] Unfortunately the mod isn't working and still causes frequent crashes. Pretty sure this short-lived mod has died.

Thank you and OP so much for all the hard work you've done, will the mod still be updated for community server users at least?

posted about 6 years ago
#35 nerf pyro in TF2 General Discussion

Make Flamethrower act more like the lightning gun from quake- actually requires you to aim it, and in compensation has longer range (though still counts as a short-ranged weapon)

also give pyro an airblast jump and nerf the powerjack, there, class is fixed permanently

posted about 6 years ago
#22 is it worth it to buy a new mouse right now? in Hardware

go one better and buy a GPU, it's the perfect time

posted about 6 years ago
#9 World Champion crowned in Esports Arena Rewind II Grand Finals in News

rewind 2 was fast-paced but also painful to watch. grats to froyo though, their skill carried the day

posted about 6 years ago
#54 Stalin, the greatest Russian leader of all time? in Off Topic

something else you might also need to be able to defend against:

https://en.wikipedia.org/wiki/Lysenkoism

posted about 6 years ago
#13 SVIFT NA rebuilds roster for Season 27 in News

best of luck to them, hopefully will be a good season

posted about 6 years ago
#1789 Do you like the song above? in Music, Movies, TV

first song would listen to while driving on a hot day but not otherwise/10

second song reminds me of https://www.youtube.com/watch?v=O8vzbezVru4

posted about 6 years ago
#19 how coolis this shrug emoji ¯\_(ツ)_/¯ in The Dumpster

how do u do, fellow kids

posted about 6 years ago
#52 Stalin, the greatest Russian leader of all time? in Off Topic

point against: he purged a huge part of his own officer class for suspected treason (to secure his own position) right before the outbreak of WW2, meaning the red army was very inexperienced when it came up against the nazis. you(r opponent) could argue this caused many preventable deaths and even made the war take longer than it needed to, not just for the ussr but for everyone else

whoops missed the earlier discussion by marxist, but surely one can admit that even if the red army was already underprepared, making the situation worse is still a point against stalin

posted about 6 years ago
#313 December Global Whitelist Changes in TF2 General Discussion
4812622I didn’t ask Valve anything, Valve doesn’t give a fuck about the competitive community.

didn't say you did, some guy earlier said it. valve has slowly started to shift to balancing for comp, hence stuff like the atomizer/sandman/parachute changes, just shitty staffing policies are making it take a long time, but if you think valve doesn't care this discussion is basically moot anyway

To prove that statement you have to disprove every other conceivable way the scene could grow. Return of LAN. Matchmaking that is competent and not a 100% joke. Newbie Mixes, putting in work to keep nurturing and easing new blood into the game in NA and expanding to other continents. Reaching out to the community with things like Tip of the Hats and Comms vs Pros 6v9 showmatches. Valve making important matches more prominent on the menu or on their website. Shoutouts from popular sympathetic Youtubers.

i admit matchmaking as a service needs to be better.

not to be cynical but, while ToTH is a great thing by the community, stuff like pro showmatches, newbie mixes, youtuber exposure, lans, leagues on every continent bar africa, even valve's website advertising streams and games in the game itself (didn't i58 get a global notification to all players)? have all been tried. to put it bluntly, what matters is money and mass appeal if you want the scene to grow and survive. no amount of newbie mixes is going to make somebody want to competitively play a game which they don't find fun and has no reward, surely you can admit that.

Out of the class mains who would want to play tf2 competitively, 5/9 of them can't play the class they enjoy, which means they either play highlander (dividing the playerbase) or don't play at all. so many missed potential players. asking valve to label 5/9 classes as "specialists" implies to them that we want it to stay that way.

If every class is a generalist then they can remove the labels. There are labels right now, they are just impressively unhelpful and in egregious cases completely wrong.

"generalist" and "specialist" class division is a thing in 6s because valve hasn't been balancing the game around competitive, until very recently- but for pubs, labeling a whole group of classes "specialists" is utterly disconnected from what they see. For pubs, valve has been balancing the game so that every class is fulltime viable, and gru, huntsman, gunslinger, spy speed buff etc. are examples of this. "specialist" barely has meaning in a pub. we'd be feeding information to pub players that's irrelevant to their actual experiences.

From what I’ve seen in competitive matchmaking, you’re very generous to budding competitive players.

what i said was 6s. competitive matchmaking is 6v6 but isn't "6s".

posted about 6 years ago
#311 December Global Whitelist Changes in TF2 General Discussion
4812622the problem is that nobody gives a shit in casual so those terms don't mean anything, really

well yeah, that's my first point, that casual players really don't give much of a shit how things work in competitive, since pubs operate so differently. so it's pointless asking valve to implement something in the game which tells pubbies what classes shouldn't be used in 6s when it's not relevant to them.

secondly, the only way 6s is ever going to grow, realistically, is by valve providing prize funding (so people can afford to play), and making 5/9 of the classes having a healthy place in the competitive game (so people who enjoy the offclasses, a huge part of the userbase, actually want to play).

suggesting to valve "these classes are shit, please give pub players a message you're writing them off " is counterproductive to keeping the scene alive, and its benefits would be marginal anyway since most people know what classes not to pick by the time they come to 6s.

posted about 6 years ago
#308 December Global Whitelist Changes in TF2 General Discussion
MenachemSo that little snippet is really the long and short of what you wrote. Problem is, pubs aren't competitive. I don't mean that like "pub TF2 is different from comp TF2," I mean that pubs do not foster a competitive mindset. They don't reward playing competitively. Pubs are random, and trying to apply anything you learn in a pub to competitive makes no sense. Pubs are chaos mode. There's no way to keep track of 23 other people; there's no telling what you're walking into or getting your team to follow you, there are random crits and all sorts of other dumb mechanics. Literally every weapon in the game--even the sun on a stick--will find its time to shine in a pub. If you find that fun, fine, you do you. But don't come talking about how any of that makes sense for a competitive environment. It just doesn't.

You may have missed it, but this whole discussion began specifically because some guy suggested that something should be added telling pub players that offclasses were useless 99% of the time, and not to use them.

here is the post under discussion. http://www.teamfortress.tv/45353/december-global-whitelist-changes/?page=9#253

I even referenced it in my post: "so why add something to the pub game that tells pub players "these classes are meant to be useless 99% of the time". If you hadn't skimmed the post you might have picked up on that.

posted about 6 years ago
#306 December Global Whitelist Changes in TF2 General Discussion
vidboyTF2 has a pretty consistent underlying philosophy of how each class functions and is balanced. It's going to be felt in every single game mode because that's how the game is, and even though the competitive community tinkers with it via a whitelist and class limits, it's impossible to argue that the basic fundamentals of the game are "unintentional".

the offclasses see a hell of a lot more playtime in pubs than they do in 6s and valve actively encourages it, so that doesn't make any sense. if it was a "basic fundamental" of the game, why is it not really present in the part of the game valve primarily focus on? clearly they do want all classes to be seen full-time, in pub play at the very least, which is why they keep buffing them towards that. spy's speed buff, heavy's GRU, engineer's gunslinger being some clear examples.

vidboyThere's just this weird stigma attached to players' mentalities that each class deserves to be treated equally, but the classes aren't real people: they're tools, they're game mechanics, it doesn't have to be fair. Spy, or Engie isn't going to complain that he isn't being picked very often. They aren't supposed to be run fulltime

the "weird stigma" you talk of arises from the fact that valve has always treated the 9 classes as real people, rather than tools, and in pubs they *aren't* tools, they work as full-time classes. and it seems to be what a vast part of the playerbase actually wants from the game. people invest a large amount of time and money into each class, because they see them as their unique playstyle they identify with, not a tool to win. and why shouldn't they?

the whole point of having classes at all is to let the player do what they find fun as often as possible. theoretically, 6s could just be all Soldier and we could be playing quake right now. the reason team fortress split up into med/soldier/scout/demo is because people enjoy different things, it isn't hard to understand how the same principle applies to the other 4-5 classes.

vidboyThis is why people feel that it's important that Valve adopts some sort of accommodation to this understanding, especially to help newer players.

that feeling ignores two things. 1: valve is in the process of changing the offclasses. 2: in pubs, offclasses aren't anywhere near as useless as they are in 6s.

so why add something to the pub game that tells pub players "these classes are meant to be useless 99% of the time" when it's probably not going to be true in competitive for much longer, and it's already not true in pubs?

posted about 6 years ago
1 2 3