http://www.teamfortress.com/toughbreak/
Now what you all want to see.
ValveAll
- Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
- Upon spawning, friendly players will show an outline for 10 seconds
- Updated various weapon descriptions to better detail their functionality
Multi-Class
Panic Attack
- No longer auto-fires when fully loaded. Shots can be held and released at will.
Reserve Shooter
- No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
- No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
The Half-Zatoichi
- Now considered a sword (increased holster and deploy time and increased range)
- Honorbound changed. Deals 50 self damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
- 100% life restore on kill changed to 50% health gain on kill that can result in overheal
- No random crits
Scout
Pretty Boy's Pocket Pistol
- Increased health recovered on hit from +3 to +5
Mad Milk
- Extinguishing an ally will now reduce the cooldown by 20%
Wrap Assassin
- Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
- Ball recharge rate increased by 25%
- Damage penalty reduced from -70% to -65%
Soldier
Beggar's Bazooka
- Decreased blast radius by 20%
Concheror
- Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
B.A.S.E Jumper
- Removed hidden property of up draft when on fire
Market Gardener
- Added 20% Attack Speed penalty
Air-Strike
- Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
Sniper
The Cleaner's Carbine
- Reduced firing rate penalty from 35% to 20%
- Added 'CRIKEY' meter which is filled by dealing damage
- Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
Cozy Camper
- Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
Jarate
- Extinguishing an ally now reduces the cool down by 20%
Pyro
- Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
- Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
- The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
Degreaser
- No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
- Removed damage penalty
- Increased Airblast cost by 25%
- Increased afterburn penalty to from 25% to 66%
Phlogistinator
- Removed 10% damage penalty.
- When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
Axtinguisher
- Properties changed
- 100% Chance to crit against burning targets
- 33% Damage penalty
- 20% Slower attack speed
- 75% Slower switch-to speed
Medic
- Medics now have slightly higher health regeneration when healing a hurt patient
- During setup time, ÜberCharge build rate is now increased by 3x
Amputator
- Taunt can now be activated by alt-fire
- Healing done with the taunt now grants small amounts of ÜberCharge
Vaccinator
- Removed 10% health regeneration on proper resist
- Added slight ÜberCharge build on proper resist
- Increased ÜberCharge rate from +50% to +67%
- Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
Crusader's Crossbow
- Healing a player with an arrow now grants a small amount of ÜberCharge
Quick-Fix
- Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
- Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
Spy
- The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
Dead Ringer
- Initial damage reduction when feigning death increased to 75% from 50%
Spy-cicle
- Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter
- Fire immunity shield no longer appears when fire immunity is triggered
Heavy
Fists of Steel
- Removed deploy time penalty
- Added penalty of increased holster time by 100%
Gloves of Running Urgently
- Increased holster time penalty
Warrior's Spirit
- Now heals 50 health on kill
- Damage received and dealt increased by 30%
- Removed health penalty
Eviction Notice
- Now provides 15% move speed bonus
- Now increases damage taken by 20%
Demoman / Demoknight
- Shield bash now deals damage at all ranges, scaled by distance
- Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
- Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
- All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
Splendid Screen
- Removed the ability to deal charge impact damage at any range (now native to all shields)
- Now increases recharge rate by 50%
- Increased blast resistance from 15% to 20%
Tide Turner
- Now grants mini-crit instead of full-crit on charge bash
- Reduced resistances to 15%
Chargin Targe
- Reduced blast resistance from 40% to 30%
- Removed fire immunity
Claidheamh Mòr
- Removed charge duration bonus
- Now restores 25 health on kill
- Removed health penalty
- Now increases damage taken while active by 15%
Persian Persuader
- Removed ammo pickups granting health instead of ammo
- Added penalties of reduced primary and secondary ammo
- Ammo pickups now replenish charge
- Now gains charge meter on hit
Quickiebomb Launcher
- Fizzle time increased from 2 seconds to 4 seconds
Ullapool Caber
- Base melee damage increased from 35 to 55
- Added 20% fire rate penalty
- Added 100% switch-to time penalty
Loose Cannon
- Reduced projectile speed (now a visible attribute)
- Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
- Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
Engineer
- After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
- Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
The Jag
- Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
Rescue Ranger
- Healing per bolt reduced from 75 to 60
EDIT: Improved formatting
EDIT 2: P A T C H N O T E S B O Y S