not sure how it is in the EU, but in NA there's a plugin we use that gets rid of the higher FOV that source normally gives wide-screen players, which I really took advantage when I used it in csgo or pubs to get a little bit more screen space, which might be another reason to have considered it in the first place. Otherwise I love widescreen monitors, and used to use one over 16:9 all the time.
that being said, one thing I noticed in your two monitor selections is that the higher refresh rate monitor you've chosen is 1080p, vs the 1440p widescreen model. If you do end up picking up a monitor, the 1080p models will feel so much less clear than one that you can buy with 2k or 4k capabilities for everything that's not directly related to tf2, and it's such a noticeable difference imo. try to find one that's at least 2k for anything modern that you plan on doing, and you can downscale games if you're worried about performance
Account Details | |
---|---|
SteamID64 | 76561198170083101 |
SteamID3 | [U:1:209817373] |
SteamID32 | STEAM_0:1:104908686 |
Country | United States |
Signed Up | April 9, 2016 |
Last Posted | September 24, 2024 at 11:48 AM |
Posts | 201 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 2.8 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
2560x1440 |
Refresh Rate |
260 |
Hardware Peripherals | |
---|---|
Mouse | Vaxee NP-01S |
Keyboard | Wooting 60HE |
Mousepad | G440 |
Headphones | AT-MX50 |
Monitor |
So now that Valve have soft launched the title and removed the streaming/creating videos restrictions, I'm starting to think that the game suffers from a "very fun to play, not very fun to watch" problem, and I'm not sure there's a great way to fix that
TF2 has a similar problem that tf2 youtubers often brute force to get around, and the tf2 streaming category is next to dead quite often unless there's an official cast or charity event happening (exceptions happen obviously)
is there a solution to this? might need a hud overhaul or something, but the hud when you're actually playing is also fine for the most part. Same visual spam as other MOBA's, but having played it since it had 300 invites makes me biased towards deadlock over league or dota, which i have no real experience with
hey tynnyri can you keep posting im almost done training my algorithm so we can keep the discussion going even when you're not here
did anybody have problems with explosions after this update? both myself and my pocket scout's explosion mods were just big particle error x's expanding and I had to remove the mod to be able to see people when they rocket jumped
https://www.youtube.com/watch?v=281sJBLuB9E and https://www.youtube.com/watch?v=h8Sn4zqtADE are some of the best non-competitive videos you'll find I think
Blu2th just put out this sick frag video on the event!
I don't enjoy moba's, I had more fun with the game than I initially thought I would. I also enjoy valorant though so my opinion needs to be taken with a grain of salt
I don't think the game feels like it's on source engine but I do like that I run it well with a modern gaming rig, I've heard some people have had issues with much older PCs
I've been practicing before revealing that my username is ntlrz get me in the ring
be the change u want 2 see in the world….
I actually tried using this instead of being in-game for the first time last night, completely changed how we discussed our fights as a team. Looking forward to more updates!
i had the person that introduced me to TF2 and gaming in general rebind my secondary fire to Q when I started. Ubers popped, stickies set, everything is on Q
when i played demo in esea-o i tried to rebind it back to m2 because my jumping movement was horrific but it didn’t stick, now I just ask that nobody tells me to strafe left when I jump anywhere
rainfor anyone still using -r_emulate_gl
its now just -gl (at least on 64bit)
i know it solved crashing for some people before
thank you i was crashing on map switches I think this solved it