https://clips.twitch.tv/EphemeralAuspiciousHumanStinkyCheese-a1HjFi_bfAOvWygt
Account Details | |
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SteamID64 | 76561198010239925 |
SteamID3 | [U:1:49974197] |
SteamID32 | STEAM_0:1:24987098 |
Country | United Kingdom |
Signed Up | August 20, 2014 |
Last Posted | October 27, 2024 at 11:49 AM |
Posts | 1644 (0.4 per day) |
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In-game Sensitivity | nice |
Windows Sensitivity | the princess |
Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
Hardware Peripherals | |
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Mouse | of |
Keyboard | to |
Mousepad | invite us |
Headphones | for |
Monitor | eh |
MAGICwhat using this crosshair for one day will do
https://cdn.discordapp.com/attachments/676231265166426127/1155594859357421750/rangefiner.PNG
This is a powerful scrying sigil. It imparts an arcane knowledge to those who use it, telling them the location of any player they focus in their mind's eye.
Jynxiisneak peak at what to expect
AMSThe pick system definitely disincentivizes people from adding. Not just the noobies but also higher level players might have to wait 30min for a pug that they dont get picked in. In the past we had pickup2 for prem/div1 players and an open system on tf2pickup.net that would start as soon as 12 players added. We could have both of those on tf2.online, if copper would want to make that happen.
Imho though when you take current size of our scene into consideration, it would probably make the most sense to just turn tf2.online into an open system and prem players can have their own discords for higher level games.
You can have a pretty happy medium for an open system by just using Elo to pick a set of 12 players from those added which prioritizes higher average Elo and lower Elo standard deviation. You probably want a separate medic queue along with this so that people in that queue are automatically picked. Then once you have 12 players you can do what you want- have a captain system or make it work like mixchamp used to where you create two teams with roughly equivalent Elo.
I wrote something quick in python in about 15 mins that does this: When there were 14 players queued and 10 needed to be picked with a reasonable Elo spread (e.g. if there were 2 meds added) it would pick the high Elo players ~80% of the time and the worse players ~30% of the time. Nobody has awful chances - but it'll usually generate a better pug than a random set of 12.
https://i.imgur.com/6Dh8eiQ.png
If there's one player who's way better than everyone else in the draft (e.g. they missed an A pug), a system like this can make them less likely to play so don't get a player who missed an A pug dominating a B pug. This is tunable of course, you could make high skill pugs more important than balanced ones if you wanted to. This example shows that with 12 players picked from 16 added (no medic queue).
https://i.imgur.com/X2dpF6Z.png
Here's another example with 24 players added and 10 being picked. You're going to make an A pug predominantly composed of higher Elo players.
https://i.imgur.com/3nrWWSd.png
If you combined this with a captain system, it works much more similarly to a doublemix (with 1st to 12 system), but with more balanced games. Not sure why more pug sites haven't tried it.
subhumanTFTV Illuminati Swinger's Party
First thing I've read on this website to actually make me gag in revulsion.
the game never lies
Yeah, ok man, he was born in "the nineties". You really expect me to believe that decade actually happened?
Don't care. All of them lose their matchups against this guy:
https://clips.twitch.tv/AggressiveCoweringCaribouMrDestructoid there was this one too.
Played a pub the other day, the map vote happened and a guy kept spamming "JUNCTION SWEEP" and "First map to be played a Junctillion times!" in chat. It actually worked and junction got picked, at which point he typed "haha, enjoy losers!" and left the server.
Margaret Thatcher (real) : under socialism every team would be red
SpaceGhostsCoffeepaging blaster
i know he has some eldritch horror configs that aren't meant for human eyes
Twiggyyour argument could also apply to the engineer and with that logic you quickly remove more classes than just the sniper