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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted April 20, 2024 at 1:33 PM
Posts 845 (0.2 per day)
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#2 discord roles in Requests

Hey,

Thanks for the request, we've discussed this a little bit internally and we feel like this could be a good idea. Bump this thread in a week or two if we haven't done anything to make it happen

Cheers

posted about 5 years ago
#24 How can we get ESEA LAN back? in LAN Discussion

I'll go ahead and make the wild claim that success, in this case, implies player retention.
FACEIT were "impressed" by the numbers because we were the first hub to get any attention, that's mostly because no other CSGO community had picked up or even heard of hubs yet. Mythic League had like 3000 subs last time I talked to one of their devs (6+months ago), that's half of the entire TF2PL registred playerbase paying $5 a month.
TF2PL was a nice attempt, I appreciate all the work that everyone involved put in, it was not successful.

posted about 5 years ago
#8641 stream highlights in Videos

https://media.discordapp.net/attachments/424322448260071435/564676705084637204/habib.png

he's alright, reason here: https://clips.twitch.tv/BlazingDepressedBibimbapDendiFace

posted about 5 years ago
#8639 stream highlights in Videos

no joke is he okay?

posted about 5 years ago
#19 idiot deletes all his tf2 medals NOT CLICKBAIT in The Dumpster

L:MAO

https://i.imgur.com/mOweHEp.png

posted about 5 years ago
#8635 stream highlights in Videos

https://clips.twitch.tv/BadAnimatedCatOhMyDog

posted about 5 years ago
#16 ESEA Season 31 announced in News
BuffMcStrongHugeBlaming the system because you and the other team decide to ban everything but process snake and gully isn't the systems fault.

Teams are not incentivized to ban the popular maps.
Teams are more likely to pick maps they invested time on (this isn't limited to officials though, scrims take place in this).
Teams are more likely to pick maps they can be sure will never be banned.
Because of all this, teams are more likely to pick for the popular maps.
This is a positive feedback loop (X happening makes X more likely to happen more) and it's right into the design.
I don't think you can blame the players on that one.
It's genuinely the fastest way to have all teams only play the most popular maps.

posted about 5 years ago
#3 Looking to get my account deleted in Requests

I don't know what's the precedent on this but you can try emailing enigma community@teamfortress.tv

posted about 5 years ago
#7 [AU/NZ] The Palaise Limitless 6v6 Tournament! in Projects

https://media.discordapp.net/attachments/424322448260071435/562993579161550848/cringe.png

posted about 5 years ago
#32 6vs6 Meta in official matchmaking in TF2 General Discussion

the inner-meta clearly lost this debate

posted about 5 years ago
#38 Formula 1 Megathread in Off Topic

True Schumarer fans know if he does actually have kids or not

posted about 5 years ago
#13 6vs6 Meta in official matchmaking in TF2 General Discussion
lucrativeThis is just absolutely false lol

How do you think white lists started? How do you think the ruleset became what it is today? When I started playing comp tf2 11 years ago we played 8v8 with no limits, the current ruleset didn’t just appear or of thin air and has been played for all of time.

I'm not sure if I misunderstood your point or if you've misread mine. I never implied rules came out of thin air..?
From my understanding, the general process was along the lines of:
- Players play for a while
- Players find something they don't like
- League admins consider solutions for said thing
- League admins apply solutions
- Repeat
I haven't been verbose about it because I thought it was implied and obvious.
Feel free to let me know what I got wrong

posted about 5 years ago
#2 6vs6 Meta in official matchmaking in TF2 General Discussion

https://cdn.frankerfacez.com/emoticon/223612/4

OlghaFrom this period, we've built a meta composition supposingly better than the others, nowadays, what we can get from this league is :
It is not the best composition

Nobody important has ever claimed that cookie cutter was the most efficient.
6s is shaped the way it is because 10 years of gameplay allowed the players express which parts of the game were interesting and fun and which weren't.

posted about 5 years ago
#7 Rates for making sniper easier in Customization

https://cdn.frankerfacez.com/emoticon/249979/4

posted about 5 years ago
#2 name change in Requests

done

posted about 5 years ago
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