twiikuu
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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted May 14, 2024 at 5:17 PM
Posts 846 (0.2 per day)
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#2 name change in Requests

Name's taken

posted about 5 years ago
#2 important psa in The Dumpster

probably my fastest dumpster, proud of that one to be quite honest

posted about 5 years ago
#2 name change in Requests

done

posted about 5 years ago
#2 Server Request: KOTH Custom Maps in Requests

done

posted about 5 years ago
#2 Stream Request in Requests

done

posted about 5 years ago
#2 name Change buds please in Requests

done

posted about 5 years ago
#2 Stream request in Requests

done

posted about 5 years ago
#2 stream in Requests

done

posted about 5 years ago
#57 New Beginnings in TF2 General Discussion
AnaThonI don't really get this honestly. I think having local leagues representing its people has been working fine. What's bringing some sort of an international bureau into it going to accomplish? Who does it benefit?

The direct benefit for players is to have a chance for their voice and concerns to be heard when decisions that affect the entire community are being taken.
This is all under the assumption that major leagues are considering and/or making an effort to unify how 6v6 is played, which seems to be the case after talking with Aoshi (ETF2L) and Fozzle (ozfortress).
Other benefits don't necessarily directly apply to players, but I can foresee communication between admins and to the community being easier to manage, admins will be able to share common issues or similar workloads, players will be able to trust decisions coming from a trustable process, etc.

AnaThonFor the rest of us it seems it'd just make it harder to have things we like happen. If, for example, eu players like or want something that the others don't, what will happen?

I understand that concern and it's definitely part of the huge list of things we need to hash out, I don't think I can give you a satisfying answer as this point, but this is something we will try to figure out. I don't exactly recall of any such cases happening ever since the global whitelist was put in place though, but you might know otherwise.
It's possible that we don't find an answer, we're very much aware of that, if that's the case, we will direct our entire focus on running a stable and competitive NA league in the style of ETF2L and ozfortress, which is already our primary goal.

MrSmithers96agree with anathon, ETF2L and ozfortress have both had a full decade to decide on their own rulesets maplists and whitelist, and its happened very organically over that time

seems silly to waste 10 years of progress in those regions because some people are still hung up on tf2 esports ideas

I might be mistaken in understanding what you meant, do you believe we would force ETF2L and ozfortress to change drastically in order to achieve unity? If that's the case, and we apologize for not being clearer about it, then it is not something we intend or even expect, I would say that's actually the opposite of what we would want, they have worked so well for so long and we obviously would want to benefit from that. The rationale is that these leagues aren't exactly different from one another, in their rulesets and philosophies, our goal would be to find a common ground, if possible, and duplicate it in the North American region, if that's what the players want.

Thank you for your questions, I would like to encourage more people to voice their opinions and experiences playing ESEA, you're also more than welcome to any of us (names in the OP) if you'd prefer to share it privately, or even if you'd like to have a conversation. As said previously, our goal is to provide a great league for players to land on when ESEA leaves us and your feedback matters to us.

posted about 5 years ago
#7 Leagues meet to discuss future of North American TF2 in News
PeteIf you're inviting b4nny, I hope that other top players from multiple different teams are both being invited and actually showing up

Oh, dear..

posted about 5 years ago
#8781 stream highlights in Videos

https://clips.twitch.tv/ChillyMuddyFlamingoDoggo

posted about 5 years ago
#1 New Beginnings in TF2 General Discussion

Hey all,

After ESEA announced the end of its TF2 league, we have been pondering the best way for the NA scene to move forward, with intense discussion over the past few days. We've come to a general consensus on what we'd like to achieve, and are sharing it to keep everyone in the loop and get some general feedback to improve our concepts.

First of all, we would like to establish a global organization to unite all of the various leagues playing competitive TF2. Previous efforts to do so (in particular, the global whitelist) have been chaotic and did not really accomplish desirable results. A more structured process would help to reach agreement and consensus as to how things should move forward. The goal would be that all stakeholders (major and minor leagues, other platforms, and players, among others) would have some representation within this org to make sure everyone's views are taken into account. We haven't finalized the details yet (including its name!), but we have many proposals under consideration.

Within the purview of this org, we'd like to establish a new league in North America that runs similarly to ETF2L and ozfortress - of the community, by the community, for the community. All ESEA players would be able to migrate to this new league, which would offer distinct advantages thanks to being a community-ran league.

Behind these efforts are some of competitive TF2's best and brightest contributors, and we hope to recruit more along the way in our quest to unify and sustain the competitive TF2 scene for the years to come. We're glad that some ETF2L and ozfortress staff are providing us with their valuable insight in this endeavour and we hope to build a long and trusting relationship with their respective organizations.

This is where we begin the conversation. Please ask questions and provide feedback, it is greatly important for us to refine what we have so far to make sure it serves everyone as best as possible. Or offer your help! We'll be needing more hands to get everything running.

Thanks for your support!

- erynn, samiface, Tino_, tsc, twiikuu

posted about 5 years ago
#8774 stream highlights in Videos

https://clips.twitch.tv/PricklyCoyYakBibleThump

posted about 5 years ago
#40 ESEA Open S31 Happenings/Discussion in TF2 General Discussion

i fucking nuked it

posted about 5 years ago
#4 Meet the Broken Flamethrower in TF2 General Discussion

Honestly can't agree with anything except the wall related stuff.
I clearly remember patchnotes indicating that damage would depend on how many flame particles hit a target in a tick, which is the recurring problem you meet in all of your points.
There's no way to have the source engine manage hundreds of short-lived slow particles and be consistent about it.
The last bit where you compare flailing mouse vs almost not hitting a target was even more frustrating because VALVe did take care of the issue that would appear if you flailed your mouse.
You compared extremes, aka always half-missing and dealing 6/tick or flailing and dealing ~8/tick. There's nothing broken in this scenario, you can't maximize damage by flailing but you can by tracking properly. On average, tracking will always let you deal more damage.
I don't understand why you get upset at a -6 appearing in your damage numbers when you clearly do miss the target when those appear.

The issues of flames hitting the wall and not dealing damage are shitty but I don't expect them to fix it.
The issues of flames not hitting a player that's too close have always plagued every other class and weapon (and at much worse outcomes) and they have never been fixed.

It's the flamethrower, for god's sake.

posted about 5 years ago
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