launch option -console does not work (sorry if it's already been posted)
current workaround : bind a key on toggle dev console, go into a game and hit that key
Account Details | |
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SteamID64 | 76561197981944988 |
SteamID3 | [U:1:21679260] |
SteamID32 | STEAM_0:0:10839630 |
Country | Tonga |
Signed Up | April 19, 2014 |
Last Posted | April 24, 2024 at 3:06 PM |
Posts | 1563 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
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Resolution |
1024*768 |
Refresh Rate |
75 Hz |
Hardware Peripherals | |
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Mouse | Razer Copperhead |
Keyboard | Packard Bell wireless AA powered |
Mousepad | ikea gaming desk |
Headphones | |
Monitor | Packard Bell 17" CRT |
launch option -console does not work (sorry if it's already been posted)
current workaround : bind a key on toggle dev console, go into a game and hit that key
I'm trying to create an additional text to show health. however i cant move it out of a certain square around the current health cross :
https://i.imgur.com/w09yLIv.png
It just clips. Can someone help?
thanks for doing this. Do you mind sharing your instructions to update huds? It can save you time
SevinDid the update break the clientscheme in some way? My damage text and item meter labels have all defaulted to white, when they used to be several different colors.
It's probably related to ui_version in info.vdf that you didnt change.
toads_tfqueue immediately boots me out as soon as i search, very frustrating
hey cheer up 1 hour ago you couldnt even click on that search button =)
Jarrett0001 second freezes every 5 seconds, just gotta wait I guess
same issues :/
oh well they'll patch it next week
nevermind this i forgot to modify info.vdf
thank you playmo
I have trouble making HUD crosshair work. previously i edited clientscheme.res to add my custom xhair font, then i add a crosshair element in hudplayerclass.res.
I've got hudplayerclass.res from the update and added my crosshair element the same way but it's not showing up.
Also, how to get rid of this ugly number?
dragon fury = hadoken weapon woo
inb4 the update is taunts + halloween only
Finnigan2 rossage rolls and an irn bru every time
When i drank irn bru i thought i'd turn into orange hulk because the drink is so un natural
Weirdest soda i've seen
Awesome new cellar
Last hugely favors defenders
https://i.imgur.com/VP5gEA6.jpg
Safe spot for snipers there
https://i.imgur.com/xVMfnI7.jpg
Another very easy one
Overall the platform has no drawbacks for defenders. It makes the last very one-dimensional and uninteresting for defenders.
I can hide sticks there (useless but looks weird)
https://i.imgur.com/KOQfiLo.jpg
The new window opening on mid is not wide enough to be used to jump out, and there is no ledge on the outside for jumpers to get inside. Quite frustrating.
If I was you i'd trash the last point area and work again from the base concept which is axial symmetry and a broken bridge across the room. I'd make a very simple and symmetrical spawn, treat the bridge as some kind of pyramid with stairs to access it from attackers and defenders side. Basically whoever controls the bridge wins, no more defender high ground platform bs. I'd make lobby exits to second 2x wider, even if it means adding pillars on second to block problematic sightlines.
https://i.imgur.com/ptSMif2.jpg
I'd also rework this ceiling ; make it like 10x higher and open the top to allow players from lobby to jump to second. Like it would be completely open between the two side doors, like a castle crenelated(is that even a word) wall and completely unspammable by people on second because they wouldnt know where players in lobby are. Plus it'd make it look like a castle ))
Ultimateso many nice people :)
hello
FinniganUltimateso many nice people :)i hating u
hello