gemmI know this isn't the correct time really for this and I wish I'd kept tabs on this thread earlier, but I'm kinda disappointed you rushed in some major changes the week before it's played in ETF2L.
Sure he could've made the changes earlier in the season (or even before the season), but (in all respect) it's not like anyone is going to play the map before the week logjam is played. He already posted screenshots of the new platform on mid two weeks ago so everyone had enough time to give feedback.
gemmSome of the new stuff looks really rushed and poorly thought-out, particularly the new cuboid on mid (which makes scout terrifying) and the new rectum by choke (which serves very little purpose from what I can gather).
I don't know about you, but I haven't played enough games to tell if the new platform is good or bad. The few games I've played it wasn't a problem at all, and I just think people need to play it more to find out of it's good or bad. As a soldier you have so many options if you go left side of mid:
- go behind them in logroom
- go underneath the platform
- land on the platform
- pogo on the platform
- do a high bomb on the building
Sure maybe people haven't played enough on this map to find a good counter to all of this, but in my opinion it add a lot of options on the mids as a soldier, which makes it more fun than all the previous versions.
I think the purpose of the new route in choke is that you have the high ground on second, but the downside is that you can take a lot of spawn and it's easier to trap. Hyce rotated the spire which made it really difficult for the offensive team to take the high ground on second.