Tino_Like personally what I would do to the bow is;
Min-Max healing of 35-75
No passive reload
Reload time of 3 seconds (up from current 1.5)
No uber build
What do we want to achieve with all these changes? Is our goal to change the crossbow because it's annoying to play against or is our goal to stimulate players to use other primary weapons?
Imo the uber build and passive reload are fine the way it is now. I do agree that max healing should be less and that the reload time should be a bit longer.
If you want change the crossbow because it's annoying to play against, removing the uber build and passive reload doesn't make any sense because it doesn't remove the 'annoying part' of the weapon. It just slows the game down because it takes longer to get uber, and if you want to quickly shoot an arrow to save your roamer or something and you haven't reloaded yet, you just wait 3 seconds and do nothing while both of you are waiting. So before most pushes you have to wait 3 seconds to reload, in case you have to shoot an arrow during a fight.
And if you want to make the other primary weapons better, why? Most scouts only use the scattergun, while all the other primaries are terrible as well. But that's not a problem because the crossbow is way better than the other weapons compared to the scattergun and the other primaries?