TheFragile
Account Details
SteamID64 76561197971124276
SteamID3 [U:1:10858548]
SteamID32 STEAM_0:0:5429274
Country United States
Signed Up November 20, 2012
Last Posted June 14, 2024 at 9:43 PM
Posts 1308 (0.3 per day)
Game Settings
In-game Sensitivity .9
Windows Sensitivity middle
Raw Input 1
DPI
1800
Resolution
1920x1080
Refresh Rate
120 hz
Hardware Peripherals
Mouse Razer DeathAdder
Keyboard  
Mousepad Razer Goliathus
Headphones Steelseries Siberia v2
Monitor BenQ
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#5 Razer Surround in Hardware

Surround sound in headphones is such a ridiculous joke.

posted about 10 years ago
#17 Animal Crossing: New Leaf in Off Topic

everyone in this thread have convinced me to buy this.

posted about 11 years ago
#10 Nintendo 3DS Friend Codes/Wii U Usernames in Off Topic

3DS: 1349 - 4654 - 8703

posted about 11 years ago
#82 NHL playoffs :P in Off Topic

Blackhawks.

posted about 11 years ago
#3 Songs that sound exactly the same / super similar in Off Topic

A lot of songs that sound the same are intentional for the latter song (see: 70% of rap songs).

posted about 11 years ago
#7 new nine inch nails in Off Topic
kirbyWill Trent still be working with How to Destroy Angels?

If I remember right, that was a one and done thing.

posted about 11 years ago
#3 new nine inch nails in Off Topic

I saw them on their very last tour in New York. I caught Trent's tambourine, which I thought was pretty awesome considering it was *supposed* to be their last tour. I'm still excited about this, though.

posted about 11 years ago
#1 new nine inch nails in Off Topic
First single from the upcoming album "Hesitation Marks," out 9.03.13. Download "Came Back Haunted" from nin.com and iTunes on June 6th.

https://soundcloud.com/nineinchnails/came-back-haunted-2013

posted about 11 years ago
#3 Help with internet in Hardware

Justin lives in Chicago, and he has Comcast as his ISP. He complains about it being fast and slow randomly for as long as I've known him (much slower than fast during the night). Not really sure if you'll be able to find anything better.

posted about 11 years ago
#6 Tery's Invite Rankings / Week Preview - Week 2 in TF2 General Discussion
TerywjMatch of the Week

High Rollers Gaming (2-0) vs. Classic Mixup (2-0)
Prediction:[/i] High Rollers Gaming: 5, Classic Mixup: 3
Players to Watch: b4nny, Platinum, Lansky
Final Glance
1. High Rollers Gaming 2. Classic Mixup 3. Tri Hards 4. Mad Men 5. Top Guns 6. Apocalypse Gaming 7. Runaway 5 8. Solace Esports 9. Vector Gaming 10. Root Plus Six
TerywjMatch of the Week

High Rollers Gaming (2-0) vs. Classic Mixup (2-0)
Prediction:[/i] High Rollers Gaming: 5, Classic Mixup: 3
TerywjHigh Rollers Gaming: 5, Classic Mixup: 3TerywjClassic Mixup: 3Terywj: 3

:3

posted about 11 years ago
#28 What's your typing speed? in Off Topic

http://10fastfingers.com/speedtests/generate_screenshot_result/117_587_0_0_117_0_99.15_992_116777

first try on shitty keyboard at work :3

TOP 1000 FLAWLESS ACCURACY FLAWLESS VICTORY

posted about 11 years ago
#64 NHL playoffs :P in Off Topic
JAYYSONTheFragileBlackhawks will make the 3-1 comeback.YOU'RE FUNNY FRAGILE :]

former post currently at -1 frags

raped faggots

:3

posted about 11 years ago
#60 NHL playoffs :P in Off Topic

Blackhawks will make the 3-1 comeback.

posted about 11 years ago
#8 Is ratemyprofessors.com reliable? in Off Topic

I approve of it. It's pretty accurate, etc.

posted about 11 years ago
#6 cl_smooth 0 or 1 in TF2 General Discussion
After 100 milliseconds, the client will receive the server snapshot that contains the changes based on the user command he predicted earlier. Then the client compares the server position with his predicted position. If they are different, a prediction error has occurred. This indicates that the client didn't have the correct information about other entities and the environment when it processed the user command. Then the client has to correct its own position, since the server has final authority over client-side prediction. If cl_showerror 1 is turned on, clients can see when prediction errors happen. Prediction error correction can be quite noticeable and may cause the client's view to jump erratically. By gradually correcting this error over a short amount of time (cl_smoothtime), errors can be smoothly corrected. Prediction error smoothing can be turned off with cl_smooth 0. 

Predicting an object's behavior only works if the clients knows the same rules and state of the object as the server. That's usually not the case since the server knows more internal information about objects than the clients do. Clients see only a small part of the world and just get enough information to render objects. Therefore, prediction works only for your own player, and the weapons controlled by you. Proper prediction of other players or interactive objects is not possible on the client at this point. 

It doesn't matter what you set cl_smoothtime to if you have cl_smooth off, because cl_smoothtime is the correction time if a prediction error occured when cl_smooth is on. But yeah, if you want everything (hitboxes and probably projectiles) to be as accurate as possible on your screen, then keep cl_smooth at 0. It has nothing to do with altering your hitboxes or altering the enemy hitboxes, it just fixes how it looks on your screen.

posted about 11 years ago
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