Stylax
Account Details
SteamID64 76561198007344614
SteamID3 [U:1:47078886]
SteamID32 STEAM_0:0:23539443
Country England
Signed Up May 4, 2016
Last Posted January 12, 2024 at 7:22 PM
Posts 1320 (0.5 per day)
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In-game Sensitivity 1.741
Windows Sensitivity 1
Raw Input 1
DPI
800
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Hardware Peripherals
Mouse Some logitech one
Keyboard  
Mousepad Steelseries massive one
Headphones Shit
Monitor 27 inch TV
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#24 Job Interview Tips in Off Topic

It works for me to turn the interview into a simple discussion.

If you're open and honest and talk the right way, it just becomes a relaxed chat and for me, that's how I showcase myself.

posted about 7 years ago
#17 Can Mini-Payload Work for Competitive? in TF2 General Discussion
Jnaejnaeniteno mapper wants to make a competitive exclusive map, and a tiny payload map would be exactly that. it would be unplayable in pubs which means it would be unusable by 90% of a mappers audience, as well as being much less likely to be included in the game by valve. by asking a mapper to make an experimental map that is unplayable for most tf2 players (and very unlikely to be played by the remainder anyway) you are basically asking someone to waste hundreds of hours of their life to do something that no one will ever use.

the reason it's also not be likely to get picked up by the competitive community anyway is not because of a "stubborn" mentality, but because its just not likely that a payload map would be good for a competitive format. 5cp has had nearly a decade of competitive testing. when someone sets out to make a competitive 5cp map there are a series of guidelines that make your map near instantly playable for 6's at at least a basic level. payload has had very little testing (save for highlander, which doesnt apply to 6's anyway) so if someone sets out to make a competitive payload map, like fatherbrandon tried to do recently, there is no way of telling what works and what doesn't other than just by a TON of testing.

realistically, to make a payload map that works well in 6's, we would need at least a handful (3-4, ideally more) of dramatically different test maps, each being balanced with different concepts to try to figure out what works and what doesnt, all being tested consistently and with serious volume over the course of months to even come close to matching the sort of guidelines that 5cp has now. i dont know about you, but having 3-4 high quality, dedicated competitive mappers willing to work with the competitive community for months while ALSO having the competitive communities interest maintained during that time seems about as likely as valve handing us a $50,000 international tournament tomorrow.

If the main issue is just lack of willing people to work on it and test it, I can certainly help if people like the idea. I have a bit of mapping experience myself, and I would certainly help if other people were down to do so also.
JDawgManiacDoes anyone remember the weird joke payload map, I think it was called dogbread, where the cart started in the middle and could be pushed by either team?

I feel like this is an idea that could be worked on, because it allows for the same attack and defend mechanics of 5cp and koth, where you're not locked into one role.

While thats not a bad idea, that is basically a payload on 5 cp. Your idea is very reminiscent of payload race, but that gamemode didnt really work out. I think payload should stay its own unique gamemode, because if its just 5cp with a payload, nothing unique can from from it.
AdebisiI'm not sure, as I am not sure how it would work or flow

It could be stalematey still if the defensive team wins a fight and digs in with a sentry, heavy etc and the attacking team has to break it somehow.

The only thing I can think that is good, is that there are decisions to be made by an attacking team (do we all push the cart for max speed, or push up and prevent the defensive team getting dug in/spawn camp them) and the defending team (the need to stop the cart progressing being a factor when taking any fight). Then again, I can imagine the second just being resolved by defending teams setting up defences at certain choke points in order to avoid risk.

5cp is actually far more "stalematey" because both teams can defend, and you get extra time for caps making the match's time unlimited. Payload is not a stalemate if defense is strong, because a stale mate means no one is winning and nothing is happening, if the payload is not moving that is not a stalemate because the defense is winning.

Also engie nests at choke points are really not hard to take out if you have a coordinated team, all you need is an uber and a demo. Remember I made sure the state that this idea only works with a class limit of max one engineer and max one heavy. So you dont have to worry about killing 3 sentries anyways.

Well, technically a team can be winning in CP and still have a stalemate over a point.
Maybe stalemate is the wrong term, but you can imagine a lot of times when the attack is halted for periods which is essentially the same issue to watch as stalemates in CP, it's not actually that fun to see teams repeatedly try and take out sentries and heavies with uber.

No, but in combination with pyros, heavies and snipers (1 max, I know), it becomes a lot more of a grind. Particularly as there is no objective to cap so the non-engie classes can kite the uber and counter-pop easily.

I'm not saying it can't ever work, I just think it has to be careful handled to keep it flowing. No issues with the idea being explored.

posted about 7 years ago
#14 Can Mini-Payload Work for Competitive? in TF2 General Discussion

I'm not sure, as I am not sure how it would work or flow

It could be stalematey still if the defensive team wins a fight and digs in with a sentry, heavy etc and the attacking team has to break it somehow.

The only thing I can think that is good, is that there are decisions to be made by an attacking team (do we all push the cart for max speed, or push up and prevent the defensive team getting dug in/spawn camp them) and the defending team (the need to stop the cart progressing being a factor when taking any fight). Then again, I can imagine the second just being resolved by defending teams setting up defences at certain choke points in order to avoid risk.

posted about 7 years ago
#37 ETF2L Fresh Meat Challenge in TF2 General Discussion

edit: made team

posted about 7 years ago
#17 Froyo black in TF2 General Discussion
TomuRipTidedoes anyone know what's up with clockwork recently didn't he get cut from nrg or something
He played with Gale Force esports last, he was kicked off the NRG roster a while ago. Gale Force esports has Muma, shrugger and Boink on.

Any specific reason?

posted about 7 years ago
#27 Uncle Dane reviews the built-in comp mode in Videos

Decent enough video. I also enjoy 20 minute wait times to play with a team of rank 1s against maybe 4 rank 12s and some rank 5s, or hackers.

I do still think that getting people playing Valve comp could be good for proper comp, EVEN IF it's not the exact same format we do (so, 1 class limit, slightly different modes, etc).

Getting pubbers playing a 6 v 6 comp format is at least some kind of step towards getting people into proper comp.
Sure, some will only ever want to play engie, but the more people that are playing it, the more people who get exposed to some level of comp and are likely to pursue it in what we deem the proper format. If Valve's mode is workable but still leaves people wanting more, that's still beneficial I think.

posted about 7 years ago
#6 Help With Seeker Xhair in Customization
bearodactylWhat is it with these self loathing retards what does saying "I'm still shit though" accomplish at the very least say what you did to fix it so somebody else doesn't get stuck with the same issue again. .

I wrote in that very post what I did, retard...

posted about 7 years ago
#25 ETF2L Fresh Meat Challenge in TF2 General Discussion
Moist_PenguinAdebisiCool, shall take a look. Some other shitters pls snap me up.

Why's it all in Dollars?
It is in Dollars as that is currency marketplace.tf uses so as the prizes are gift cards for the site it wouldnt make sense to have people convert the currency.

Oh, pretty obvious really.

Cheers mate.

posted about 7 years ago
#22 ETF2L Fresh Meat Challenge in TF2 General Discussion

Cool, shall take a look. Some other shitters pls snap me up.

Why's it all in Dollars?

posted about 7 years ago
#3 Help With Seeker Xhair in Customization

I'm not sure.

I did exec autoexec but it didn't update. I exited the game and went back in and it was working.

I'm still shit though.

posted about 7 years ago
#1 Help With Seeker Xhair in Customization

Alright chaps,

I'm just trying to set up the seeker crosshair for scout scattergun and could do with a bit of help if anybody is willing and able please.

I've put the VMT and VTFs in, and have put a tf_weapon_scattergun.txt (i copied Stark's and used his seeker crosshair from an old thread)), but don't really know what to do next.

Any help appreciated.

Edit: derp, it's working now.

Nuke this thread, and me pls.

posted about 7 years ago
#5 The Jungle Maps Update [fan made content] in TF2 General Discussion

Pretty maps

posted about 7 years ago
#238 ban b4nny in The Dumpster
zomzpreface: yes i did just make this account

this post pertains more to they hungry hypocrite video but I thought i'd post it here because post relevance doesn't seem to be highly valued atm

I wanted to gain some clear/reasonable insight as to why b4nny deserves all this shit. I understand if you hate him, but I think it would be more polite/compassionate to keep that to yourself.

heres some arguing/conversation points i hope i can get some responses too:
-b4nny seems to have (almost) never PERSONALLY INSULTED someone. Regrettably, there is that european phrase. I cant think of any other relevant examples however. And, honestly, beneath his ego (we all have egos, dont the wrong idea) it would be a safe assumption to think that he regrets saying that.

-the hungry hypocrite video is very demeaning, and honestly I think anyone in this community would feel kinda sad should a similar thing happen towards them

-yes, he does yell at players in pugs. I wish he didn't but thats just who he is, and he does so because he likes to play the game in an understandably serious way. But comparing yelling at high open/im players and above to yelling at new players is ridiculous, is it not?

-Continuing an earlier point: he keeps his insults 'inside the realm of tf2'. With that said, I think it would be unhealthy to take somebody shouting 'youre bad' too seriously. In fact, it almost seems to indicate something negative about your ego, that you cannot take criticism and resort to personal insults/hate

In conclusion, it is completely fine to dislike someone but to condone the ban b4nny and hypocrite video stuff is honestly just plain mean. I hope to encourage constructive argument/dialogue and really hope to gain some insight and maybe maybe moderate some people towards lesser hate. Feel free to troll me with 'b4nny sub' but maybe reply with substance???

thanks

Whilst I think some of the abuse B4nny gets is sometimes OTT and a lot of players act like pricks in games, the bolded statement really doesn't wash I'm afraid.

posted about 7 years ago
#62 best frag videos under 2,000 views in TF2 General Discussion

https://www.youtube.com/watch?v=__Nt_XT6Bqw

posted about 7 years ago
#42 If you could just have 1 cosmetic item ... in TF2 General Discussion

I genuinely wouldn't mind a Gibus.

As a rule, I'm not arsed about cosmetics (wat, right?).

posted about 7 years ago
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