Stochast1c
Account Details
SteamID64 76561197995209440
SteamID3 [U:1:34943712]
SteamID32 STEAM_0:0:17471856
Country United States
Signed Up August 17, 2012
Last Posted December 18, 2019 at 9:59 PM
Posts 323 (0.1 per day)
Game Settings
In-game Sensitivity 3.41
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
120
Hardware Peripherals
Mouse Zowie ZA12
Keyboard SteelSeries 6GV2
Mousepad Puretrak Talent
Headphones ODAC > O2 > HE-500
Monitor Asus VG236H
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#14 Resolution Poll in Customization

Final bump for anyone who hasn't seen the thread.

#13 Sorry, I just grabbed all the >1% resolutions from the steam hardware/software survey and apparently only .07% of people game in 4k. The only one I added was 640x480 since multiple people have asked me about that resolution with my hud.

posted about 8 years ago
#11 Resolution Poll in Customization

The reason why I created the poll was for hud editing because element sizes and positioning can change depending on the resolution that you run. A hud that was created for 1080p might not look "right" on a 640x480 resolution. Knowing what resolutions the majority of the competitive playerbase uses is a helpful resource when creating a hud, so that the time spent editing benefits the most people. Native tells us none of these things.

posted about 8 years ago
#39 pizza tier list in Off Topic

Actual Top Tier:

http://www.seriouseats.com/recipes/2013/01/foolproof-pan-pizza-recipe.html

posted about 8 years ago
#1 Resolution Poll in Customization

What Resolution do you use when playing TF2?

If your res isn't there post it in the comments of this thread.

posted about 8 years ago
#30 SolarHUD in Customization

Dark Theme is here! Screenshots, also linked in the main post. I tried to mirror them as close as I could with the light theme screenshots. Please let me know if something isn't colored properly, light instead of dark, etc.

Up on tap next (provided there aren't any current issues) is fixing up the hud for non-1920x1080 resolutions. I will be making a poll to figure out what resolutions are most used and start from there.

posted about 8 years ago
#2403 HUD editing: short questions, quick answers in Customization

#2403 Just update the inspect panel's and the classloadoutpanel's "itempanel"with the default hud versions, keeping color ,font,border, etc. changes. At the very least you need to mess with the text_xpos and related values if you don't want to change the panel wide size.

posted about 8 years ago
#8 tips for maincalling in TF2 General Discussion

When to call to push

Contents of a Main Call:

  • Direction the combo is moving
  • Who is leading the push
  • What the goal of the push is (capture ground, kill something, force the medic, etc.)

Advantages (even major ones) in TF2 are fleeting, try to make a maincall as soon as possible.

Don't worry so much about making the optimal main call. Provided all 6 team members are on the same page and execute the main call you will be successful against all but the best teams in the world.

Discuss your maincalls with your team after each game. The only way you will improve is with practice and constructive criticism. Do not discuss them during a game.

Do not push without a maincall, no matter how trivial it is. No main call means everybody on your team is assuming what to do and unless your team is you and 5 of your clones there is always going to be some misunderstanding of how to play a situation.

Give your team five seconds after making a maincall to be in position to push. This pause gives everybody time to stop what they are doing, get into position, and voice any concerns they may have. The number one cause of failed pushes is trying to move too quickly after a maincall.

Be authoritative with your maincall. Teammates that ignore your maincalls are prime candidates for being cut. Discuss with your team members that no matter how stupid it sounds, if you make a maincall they must follow through.

Finally, if kevin ever decides to upload the master of classes, pyyyour had an hour long talk about communication that you should watch.

posted about 8 years ago
#2396 HUD editing: short questions, quick answers in Customization

The freeze panel weapon display (the item you were killed by) likes to randomly place itself vertically and oftentimes part of it displays outside of the screen. Is there a way to make this panel work like all the other inspect panels that always keep a 10px spacing from the boundry? I am using the basehud freezepanel_basic itempanel and respective freezepanel hudlayout entry.

Side question, has anybody done a poll in this community to determine what resolution everybody uses?

posted about 8 years ago
#5 AGDQ 2016 in Off Topic

Both The Legend of Zelda: Link to the Past and Super Metroid Reverse Boss Order runs are extremely impressive to watch.

Much like Tetris before it, Stepmania is a must see.

Sinister and Zallard are doing a Mike Tyson blindfolded race which is a must watch.

Both of Ohon's runs should be amazing.

I'm partial to the Donkey Kong Country series, and you have Eazinn whose DKC 1 run is one of the best played speedruns ever recorded.

The Super Mario 0 Exit race is nice and quick and will blow your mind if you have never seen it before.

Kaizo Mario Bros 3 is a kaizo game, so it has to be impressive to watch someone complete it let alone speedrun it.

Gimmick is another short but impressive to watch speedrun.

Obviously the Super Mario 64 120 star race will be a good watch.

Spikevegeta is running Rayman Legends but regardless any game with his commentary is a good time.

posted about 8 years ago
#29 SolarHUD in Customization

#28 You switch the xpos, ypos, wide, and tall values with their _minmode variants inside of scoreboard.res. I think the only elements that you need to modify are mainbg and red/blueplayerlist.

posted about 8 years ago
#27 SolarHUD in Customization

I think it is apparent that everyone is happy with the change so I'll merge the change in right now. In the future, I'll try to keep experimental changes on the testing branch (which is where it was located before I just pushed it to the master branch). You can change branches by clicking the dropdown for branches in the upper left.

posted about 8 years ago
#25 SolarHUD in Customization

I tried doing a standard 4 (and 8) point text duplication for the outline, but unfortunately tf2 didn't take too kindly with pixel movements (wasn't a smooth outline) and tf2 doesn't properly handle this method for ammo (ammo with a clip and ammo without a clip are handled properly but the outline elements remain). That leaves a drop shadow as the only viable alternative.

http://i.imgur.com/GUSaBcL.png

I am extremely happy how this turned out and if there aren't any objections I am planning on merging this into the master branch as well.

posted about 8 years ago
#22 SolarHUD in Customization

#21

  • the scoreboard is hard to read

    I agree that the blue side is pretty hard to read sometimes, but fortunately the dead color is noticable enough that I haven't considered it that big of a deal. Honestly, what I would like to do is just change the team colors to the solarized colorscheme but unfortunately tf2 doesn't let you do that. I should send an email or get in contact with people who are in close conversation with the tf2 team and let them know that I (and probably every other hud developer) would greatly appreciate it if we could modify the scoreboard colors.

  • the killfeed is a bit big

    If you aren't using 1920x1080 I can understand where you are coming from. If you are then I don't know what to say, I like how the killfeed looks.

  • the item display boxes are huge

    Somebody else mentioned this to me earlier but I dismissed it. Since you also raised the same issue I looked at the files and apparently the default ones were modified a while ago to shrink the inspect panel and reduce the amount of extraneous information. I just pushed a commit that merges these changes into my hud so now they "should" take up no more space than the default ones. I'm pretty happy with how they look, about the only thing I need to do is change the font and the text color, but those are far more minor changes. I also need to figure out how to make the inspect panel above the chat, because when there is chat history it is placed on top of the panel making is hard to read. I may end up moving it to the left side if I can't figure something out.
posted about 8 years ago
#20 SolarHUD in Customization
EXC0I love the ingames, but the entering a menu without having to dim my monitor is hard

You will probably love the dark scheme then, I should probably have that up and running in a week or two after I do something with the health/ammo that many seem to want and create a branch for pubbing.
Gemmellnessi like the look of this lots

current issues i found (occur even right after git-clone), apologies if they're stuff that's only temporarily broken:
  • health/ammo/killfeed don't show for me :c

    Definitely works on my end, are you sure you weren't in minmode and not inspecting anything?

  • no quit/disconnect buttons (also quickplay but you mentioned that), probably your choice though and i configured the server buttons to do that

    top-right, there is an x that is either disconnect (if you are in a server) or quit (if you aren't). I disliked accidently quitting out of the game when I just wanted to switch servers so I combined the buttons.

  • what little info the scoreboard shows is often eclipsed by net_graph for me, i'd recommend lifting it up a bit

    The only thing the scoreboard doesn't show is your stats which are completely irrelevant. If something is missing besides your stats take a picture and let me know what res you use. As for the netgraph, you can change its position with a console command (mine is in the top right corner) My commands are: net_graphheight 1050 (ypos in reverse, apparently net_graph 4 is 30 tall), net_graphshowinterp 0, net_graphshowlatency 0 (I don't care for the graphs so they are offscreen) and I use net_graph 4. The only problem I have is a green line that cuts into the mapname but that isn't the end of the world for me. If you use a lower net_graph you won't have that problem.

  • killfeed is too big for my liking, i'd prefer it thinner and so it shows more kills
    I really like how the killfeed looks (on 1920x1080) (besides the aformentioned bgcolor), so if you dislike it then that is something you are going to have to modify yourself. It is very simple to do so, and if you don't know where to modify it then see the above post.

i didn't test it out too much but the main thing that would make me use it was if surf mode was replaced by pub mode, and offered a full scoreboard (including stats) and class select. obviously surf mode was your choice but if you wanna make a more widely appealing branch i'd suggest that

I just wanted to get the hud out there and see the current feedback before I start added customizability options. Adding a 12v12 scoreboard (with stats) is probably one of the first things I will add once I sort out the outline issue that people have with health and ammo.
EricWhy the chat modifications? I assume it's for mp_showrespawntimes, but that command has been blocked as a cheat for a while now.

I personally like the chat on the right. It is positioned to not clip with the ammo on 1920x1080 so it literally is personal preference. If you are using a different res, then I'm not sure how chat wouldn't be clipping your health (which is more important). As for the colors, they are the way they are because of readability concerns and so that they are in the colorscheme. Unfortunately, I haven't found a way to not make the chat bgcolor not transparent so the only way for text to be super legible is to make it base03. However, the makes it more readable when not using the chat bg (those who don't use saytext_time 0) so not the end of the world.

Also it's nearly impossible to tell if someone is capping at a x1 pace since you removed the cap image, and no numbers appear for a x1 cap.

I completely agree, the problem is the icon shows up when capping more than x1 and I greatly prefer not having the icon then. I need to come up with a smart approach to show that the point is being capped but I haven't come up with a good idea yet.

There are also a handful of glitches in a 640x480 resolution, most notably the scoreboard (screenshots later).

I don't think I tried it with 640x480 (geez are you running the game on a potato?) so please let me know what is cut off. I'm quite suprised the scoreboard would be cutoff though considering I am using reverse positions for that, but whatever.
messiahi like how you make your solarhud logo all colorful but everything is blue and orange in the actual hud

I agree it is a pretty big problem with many of the menus being a bit too dull and boring when only using base3 and base00. I've tried to start adding in way more color with newer edits (like the searching for servers when using matchmaking (and mvm) and the votemenu) but there still are many menus left. As for the game hud itself, there is base00, base0, yellow, cyan, red, blue, (your preferred crosshair color), and orange. I'm really only missing violet, magenta, and green so I'd like to think I've done a decent job there.
posted about 8 years ago
#14 SolarHUD in Customization

I'm an idiot and thought you said vaporware

posted about 8 years ago
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