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Signed Up August 4, 2016
Last Posted June 8, 2023 at 9:01 AM
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#103 TFCL - North American League in Projects
MenachemI can appreciate wanting a whitelist that promotes a more serious experience. Obviously for a vanilla experience you would want to just go for bans, but trying to allow real utilitarian weapons is brings the same kind of debate that the global whitelist did. Trying to allow utility weapons that promote different playstyles is very difficult. The issue with the RR and Natascha in particular is that they are essentially straight upgrades in 6s. As long as engi is used exclusively for holding last, it will pretty much always be more effective to put the gun in a spot with line of sight to the spawn door and then switch classes the second it goes down. And the Natascha's damage penalty is not enough to make up for the fact that it completely shuts down scouts with zero effort on the part of the user.

Regardless of any opinions on what weapons are overpowered, saying that things like the scout shutdown are just extra utility opens up all sorts of weapons that you have marked as banned which players could find useful. The flare gun, quickiebomb, market gardener, buff banner, loch n load, the booties, and quite a few more all either have stats which could be labelled as "extra utility," or are not nearly weak enough to be labelled as troll weapons.
If you want to allow as many weapons and their utilities as possible, just go with the global whitelist. If you think the RR and Natascha are fine for comp play, that's probably the correct option.

Beyond that all I have are my own opinions from weapon to weapon as to what is and isn't overpowered. Here are a few whitelists I think would promote serious play:

To promote vanilla play without actually being vanilla: http://whitelist.tf/6812

Avoiding only the worst overpowered or troll-level weapons without just being the global whitelist: http://whitelist.tf/6813

I'm really liking the second one. http://whitelist.tf/6813

And yeah, those are some very valid points. Choosing a solid whitelist isn't and never will be an easy task, so it's really about picking what's fair and balanced for the majority of players. The whitelist you provided appears to fit that niche.
Though if anyone wants to throw in some feedback, I'm all ears. Basically, should TFCL use this as our whitelist, assuming the global isn't reverted?
http://whitelist.tf/6813

posted about 7 years ago
#100 TFCL - North American League in Projects
anderI would recommend just keep your whitelist the same as the global whitelist, just keep quick fix , and soda popper banned.

Yeah, that's most likely what we'll end up doing. Keeping the options open though, in case someone else has any suggestions. Will probably end up using whatever the majority of people want.

edit: So like this?
http://whitelist.tf/6810

posted about 7 years ago
#99 TFCL - North American League in Projects
MenachemSidularHere's a possible whitelist - http://whitelist.tf/6806
There are a lot of bans in there that aren't really necessary. Pyro secondaries? Demoknight weapons? There's a LOT of unbannable weapons in that list. I would understand if you were trying to promote a more vanilla style of play, but then meanwhile you've left the Rescue Ranger and the Natascha unbanned, so I'm not really sure what that list was going for.

That's a fair point. The main goal with that whitelist was to create a more vanilla experience, while still allowing some unlocks that some people find useful, and serve a valid purpose. Banning weapons that people just don't seem to use in serious play, like the Force a Nature or the Fan of War. Weapons that can be used to troll, like the Rocket Jumper, were also banned in that whitelist.

The Rescue Ranger meanwhile serves a valid purpose while holding as an engineer, extending the survivability of the Engineer by allowing him to repair his gun from afar. The Natascha also limits the scouts slightly during last defenses, giving the heavy a bit more of a purpose than simply being a walking sentry standing on or near point. These were mostly just suggestions by other players, and of course nothing is set in stone in any way. If you (or anyone) has other whitelists that you'd like to see in league play, just link me to them.

posted about 7 years ago
#95 TFCL - North American League in Projects

Here's a possible whitelist - http://whitelist.tf/6806
Here's the global from last season - http://whitelist.tf/competitive_6v6

We're pretty much going to use one of them, or some kind of in-between. Not sure yet.
There's also a chance we may not use either. This is all dependant on whether or not the quick fix and soda popper continue to be allowed in the global whitelist moving forward. Either we'll just revert to what the whitelist was for last season, or we'll create our own. Still undecided.

Any feedback?

posted about 7 years ago
#134 ESEA-O S24 Happenings/Discussion in TF2 General Discussion

Well... this thread is interesting.

In other news, Envision Crew is totally paid up and ready to go for S24. So that's nice.

posted about 7 years ago
#170 How old were you when you joined the community? in Off Topic
Raptor00XStarted TF2 when I was 13, in October 2012
2-3 months later I already started competetive.
I turned 18 yesterday :D

Happy birthday!

posted about 7 years ago
#92 TFCL - North American League in Projects

Okay, so I've been putting a lot of thought into this, and TFCL's use of the global whitelist. If the global whitelist is indeed remaining as it is, with the quick fix being unbanned, I will be implementing our own custom whitelist for TFCL. There's enough demand for a different and fair whitelist that I simply can't ignore it. I myself dislike the new changes, and hate that I, nor any other league, had any real say in the changes. We just had to sit back and watch the shitshow happen.

So yeah, if the global whitelist isn't changed back to the way that the community wants it, TFCL will no longer use the global whitelist.

posted about 7 years ago
#9 ban the quick fix in TF2 General Discussion

Flying Medics. Flying Scouts. What's next, Flying Hoovies?

posted about 7 years ago
#37 Global Whitelist Meeting in Events
4812622Passtime is an official game mode.

Passtime is basically ctf, and also isn't a primary game mode in TF2. It's like a secondary thing, whereas payload is a primary mode. I feel like having it would help newer players adjust to the competitive structure, since Valve's already doing it in their match making anyway. This is more an answer to what Valve themselves started. I mean, if they're going to try to make payload represent the competitive side of TF2, we may as well try to make an actual competitive map for payload.

posted about 7 years ago
#35 Global Whitelist Meeting in Events
4812622I'm personally trying to get a payload map made for 6v6 competitive play. Would love to see how others handle payload, and if it can become a solid competitive map type. I feel like it can, if we just made the maps smaller, and brought out touch to push, instead of constantly having to be near the cart at all times. Like, touch the cart and have it move slowly until red stops it. Could also maybe do a tug of war type thing. Like, red touches cart, and it starts moving towards the blue base. Blue touches it, and it moves to the red base. The goal is to blow up the enemy base. Could make for an interesting match if done right.
Why do this vs playing 5CP? Although it does solve the issue of pushing cart being boring as fuck, the only thing that this accomplishes is artificially limiting the momentum a team can have.

Payload is already in the game, so why not try to make it a little more competitive? It'll change up how you play, just like koth does. Different modes, different play styles. I don't see that being a bad thing, if it's done right. Just means more diversity in the end.

posted about 7 years ago
#33 Global Whitelist Meeting in Events
maxc2325cp is not a broken game mode. Stale mates are not inherently bad. A win limit clears up a lot of issues with 5cp by giving an incentive for closing out a match. and time pressures like uber advantage and numbers give teams incentive to push. Just because 5cp is not perfect doesn't mean you can't have good matches on it. I much prefer it to koth and a/d

I'd love to see more variation in map selection. 5CP is a solid game mode, but it's kinda grown stale over the years. Introducing new map types, or even bringing out new 5CP maps (instead of map revisions), would definitely help bring new life into this thing.

I'm personally trying to get a payload map made for 6v6 competitive play. Would love to see how others handle payload, and if it can become a solid competitive map type. I feel like it can, if we just made the maps smaller, and brought out touch to push, instead of constantly having to be near the cart at all times. Like, touch the cart and have it move slowly until red stops it. Could also maybe do a tug of war type thing. Like, red touches cart, and it starts moving towards the blue base. Blue touches it, and it moves to the red base. The goal is to blow up the enemy base. Could make for an interesting match if done right.

posted about 7 years ago
#91 TFCL - North American League in Projects
31I'm so happy this not a tf2games type of thing :D but seriously this a very promising thing and as long as transparency exists this will work for sure props too you who ever is making this with you.
P.s just don't make your website look like shit like one that I have in mind (cough cough UGC XD)

Thanks man! Props should honestly go to box most of all, as he's the one doing pretty much all of the coding, and is bringing my vision for TFCL alive with his awesomeness. I feel like he deserves way more credit for this, as without him, TFCL quite frankly wouldn't exist at all. Plus, I feel kind of bad that everyone is crediting me and overlooking him, simply because I'm the public face and head admin for this thing. I may come up with the ideas and am the man in charge, but box is really the one to bring my ideas to light. So yeah, props to him! :D

ArraySeven is also playing a pretty huge part, and helped us design the TFCL medal, the logo, and pretty much all major art assets and videos, like the adorable sentry animation. That's all him, so huge props to Array as well.

DubThink created the 3D model using Array's design, all based around my feedback on what I think it should look like.

And then there's me. I'm honestly just the brains, and come up with the ideas on how to make the best league possible. I also manage the website, and write all the content that everyone sees. Oh, and handling the business side of things, like getting sponsors and advertisers on board, as well as investors.

The fact these dudes are putting up with me at all is a damn near miracle. When I get hooked onto a project like this, especially one that I have such a huge passion for, I tend to get rather bossy. Like, sometimes I actually get angry at myself for saying or doing something that's inconsiderate or stupid, with me never truly appreciating the work that these people do until after I sit back, calm down, and truly look at their awesomeness. I know Array definitely noticed this, and I'm pretty damn sure box did as well, though he's been pretty polite about it.

Er, anyway. Point is, others are on board, and doing awesome stuff, with box basically creating TFCL from scratch. So he's the hero here, not me.

edit:
And I kinda just realized I went overboard with my response. You didn't really ask who the team was, but more like, thanked us for what we're doing. I wanted to write a simple reply naming the dudes that should receive the real thanks, and kinda went overboard in the detail department.

posted about 7 years ago
#3 Pyro update? in TF2 General Discussion

There was an update, but you can only see it if you enter pyroland.
I'm really digging that new water cannon.

posted about 7 years ago
#154 How old were you when you joined the community? in Off Topic

I believe I was around 14. Got TF2 in 2007 on console, and then again in 2008 on PC. So yeah, 14 and 15.

2fort was the first map I ever played, and for some crazy reason, I'm still not sick of it.

Actually got my father into TF2 for a while, and he only ever played 2fort. So when he'd ask me if I wanted to play with him, he'd ask like this. "Hey, wanna 2fort?"

Me pops is adorable.

posted about 7 years ago
#82 TFCL - North American League in Projects

We're live on our main site now with a full highlander and 6v6 season, both with prizes for first place.
Main info here - http://tfcleague.com/2016/12/30/soft-launch-season-1a/

We're still technically in alpha, but the core league features are ready to go. So consider this our soft launch.

posted about 7 years ago
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