nablawhy would u want to give a spy that gets a sap/stab even more value tho
those things are already crazy good
also ur just incentivizing a spy to stab a roamer or a similar low value pick if the other team is aware so he can try to cheese with the crits
I should probably clarify that I mean 6s specifically here, DB is still too strong in HL IMO because of the abundance of buildings to sap and overall chaos.
Sapping a gun in 6s has very low value honestly, you are both revealing that you are on spy and not actually killing anything. Best case scenario with that is you sap a gun to help your team get in on a last push, but in that case wouldn't you be better off on soldier or scout anyways? Is the ability to do 102 damage once going to make more than a small difference in the resulting teamfight?
If a spy stabs a scout/soldier in a 6s stalemate and gets away that's honestly a failure of the defending team to punish the spy play. Even if that happens, what then? The attackers take a 6v5 teamfight with a spy that can do 102 once and then be next to useless the rest of the fight?