Phantom
Account Details
SteamID64 76561198043878740
SteamID3 [U:1:83613012]
SteamID32 STEAM_0:0:41806506
Country Canada
Signed Up September 7, 2016
Last Posted April 16, 2024 at 4:38 PM
Posts 856 (0.3 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity default
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse zowie divina s1
Keyboard Varmilo VA87M Sakura Pink (Reds)
Mousepad Cmhoo XXL
Headphones Corsair hs50
Monitor benQ XL2411P
1 ⋅⋅ 54 55 56 57
#56 Been gone 3 years, what have I missed? in TF2 General Discussion
Geel9Hats = skill

That has been the way of life for much longer than 3 years

posted about 7 years ago
#42 The State of TF2, Post-Valve Meetings in TF2 General Discussion

remember when lange quit the game because he said valve didn't care about the game. That was like 2 years ago or something. The truth is they probably care but "they" is a team of like 4 people and they aren't good at the game, don't really know what they're doing, and aren't large enough to make a big difference. Which is why our best hope is just a new tf2, a sequel with a big dev team and a competitive-minded approach

posted about 7 years ago
#22 The State of TF2, Post-Valve Meetings in TF2 General Discussion

I didn't mean to say that I think removing the concept is a good thing, I just don't know how we can get the same limits for every class if we don't balance the classes closer together so scout soldier demo and med aren't always good. Whatever change we come up with is probably going to be as close as we can get to 6s while making valve happy if class balance remains the same

posted about 7 years ago
#18 The State of TF2, Post-Valve Meetings in TF2 General Discussion
MR_SLINNakadafor #2 I think a class limit of 2 works for most classes but not demo, medic and maybe heavy. Does it seem like valve can acknowledge this and make those classes have limits of 1 or will all classes have the same limitsI think step 1 is to figure out how many players need to be in the server. 12 seems like a decent number, but there's still some doubt (i.e. Sigafoo is hosting a 14 player per server tournament). Once the server size is determined, you can balance the classes so that you don't need class limits of 2 for some classes and class limits of 1 for others.

Remember that arbitrary class limits and weapon banlists are something that we came up with because we have no direct control over the game. The developers can always solve this with proper class balancing.

Could we balance the game to the point that the concept of generalists and specialists is mostly gone? Like maybe demo and scout just become average classes instead of god tier, and then we can see if 1 class limits for some classes are still needed

posted about 7 years ago
#11 The State of TF2, Post-Valve Meetings in TF2 General Discussion

for #2 I think a class limit of 2 works for most classes but not demo, medic and maybe heavy. Does it seem like valve can acknowledge this and make those classes have limits of 1 or will all classes have the same limits

posted about 7 years ago
#8 The State of TF2, Post-Valve Meetings in TF2 General Discussion

ok but why would anyone want that, dota and cs were tiny and then valve supports them and now they're huge

posted about 7 years ago
#4 The State of TF2, Post-Valve Meetings in TF2 General Discussion

Sorry for being clueless but what does a "grassroot esport" mean? I want to answer the questions

posted about 7 years ago
#30 if you dislike tf2center.... in TF2 General Discussion
nopeNakadaWhat is the incentive for someone like me who doesn't break the rules and spam in tf2c chat to play on a service that is basically the same thing but with less players? I don't mind their ads as they're not disruptive. I don't mind that idiots are getting chat bans cause I'm not breaking the rules and I have never had any trouble with a mod or admin ever.not support jerks who do stuff like this and think they can get away with it.

if you think it's only 'idiots breaking the rules' who've been banned from the site you're sorely mistaken, people have been banned for doing things like taking a slot in a lobby that masternoob wanted and not giving it to him when he demanded it etc

The tournament thing is shady but it doesn't really affect my ability to play lobbies. And Honestly if someone being banned for not giving up a slot is some horrible atrocity to you, then I think the majority of users of tf2c have become spoiled. They run a free service to organize lobbies for the community and haven't asked for ads until recently. They rely on donations for server costs and stuff, and there's no doubt that the creator has spent a lot of his time into developing the site. If he wants to play a slot on his own fucking site and you're not donating the least you can do is let him play it

posted about 7 years ago
#5 Bug with crouch jump script in Customization

On the topic of crouch jump scripts, how important is it if I use one to get out of this habit? I apparently have weird fingering for wasd (ring finger w, pinky a, middle finger d index on f) but I've played fps games like this forever. I'm thinking I should bind crouch to f at some point since I'm not doing anything with that key but unless the downsides of a crouch jump script are huge I don't think it's that important since I've done fine with it

posted about 7 years ago
#24 if you dislike tf2center.... in TF2 General Discussion

What is the incentive for someone like me who doesn't break the rules and spam in tf2c chat to play on a service that is basically the same thing but with less players? I don't mind their ads as they're not disruptive. I don't mind that idiots are getting chat bans cause I'm not breaking the rules and I have never had any trouble with a mod or admin ever.

posted about 7 years ago
#4 Why is the null move. script useful? in Q/A Help

So is this mainly a scout thing or is there some use in this as a medic main apart from just preferring it?

posted about 7 years ago
#1 Why is the null move. script useful? in Q/A Help

I'm not sure if this script is just a preference thing for most people and that's why so many people seem to have it, but for me when I'm holding down one direction and I want to move the opposite, I can let go of the key and change just fine without a script, so I'm not sure if there's some obvious purpose to this that I'm missing or something.

posted about 7 years ago
#4 Top 10 TF2 plays - May 2016 in Videos

#2 was kinda meh but overall pretty solid month, great work

posted about 7 years ago
1 ⋅⋅ 54 55 56 57