When I finish my new cross hair font I plan on making both text and video tutorials for installing that I'll be glad to send your way
Account Details | |
---|---|
SteamID64 | 76561198070499160 |
SteamID3 | [U:1:110233432] |
SteamID32 | STEAM_0:0:55116716 |
Country | Pirate |
Signed Up | August 22, 2013 |
Last Posted | April 13, 2024 at 11:19 PM |
Posts | 1507 (0.4 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.6 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | superlight (PINK) |
Keyboard | Zealios KBDFans 75 |
Mousepad | Razer Strider |
Headphones | Arctis Pro Wireless |
Monitor | 240hz |
http://puu.sh/ipn3f/259406aba5.png
Come on guys he told you. Just wait until Friday.
restart lawena
run tf2
use the close tf2 option on lawena's interface
wait like 40 seconds until it says "all files have been replaced"
TFTrue: Updated in 3 hours
ESEA: Updated in ???????????
Pretty common problem. Unless it's straight up crashing your game just wait it out
Dolphin rider found it. Pack it up guys was a good run. Now he's gonna win everything
zigzterFrom playing with Slin, Devon, and Dflame all on one team, I learned that any time you die and no one else on your team does, you got baited.
You should play with broking for the full circle experience
Good to see evl moving up in the world
Most HUDs will be good for comp. Just choose one you like the look of
MightyThe closest is BWHud, but it hasn't disabled floating damage numbers. You disable it in the file, not the HUD. There's a specific way to do it I asked about in another thread. Here's my HudDamageAccount.res, just adjust the font/font sizes to your liking:
http://pastebin.com/RFh7Sa9C
adding "visible" "0" is 10x easier than what I was doing. Haha was kinda learning by trial and error. Will fix my post for the 7th time
MaxillawsKnuckles_enigmaMightyPersonally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair.have a link to a hud with this feature?
I don't have a HUD with that but I can tell you how to do it.
Goto tf/custom/yourhud/resource/ui/huddamageaccount.res
There should be 3 sections. Depending on your HUD the order may be different but the first one should look like this:
Show Content"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nHUDRealGreen"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "Garm3nFontDamage"
"delta_item_font_big" "Garm3nFontDamage"
}
Or something similar. This section defined by "CDamageAccountPanel" is what shows up above the player when you hit them for damage. If you want to make these numbers go away simply change the "delta_item_font" to any font color with a 0 for the alpha value (ex. 0 255 0 0)
Okay I was wrong... Trying to figure it out. Thought I had done this in the past
edit: fixed what I was wrong about
How do you get the damage to show up below your crosshair if you disable the floating numbers?
Added to my post
enigmaMightyPersonally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair.have a link to a hud with this feature?
I don't have a HUD with that but I can tell you how to do it.
Goto tf/custom/yourhud/resource/ui/huddamageaccount.res
There should be 3 sections. Depending on your HUD the order may be different but the first one should look like this:
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nHUDRealGreen"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "Garm3nFontDamage"
"delta_item_font_big" "Garm3nFontDamage"
}
Or something similar. This section defined by "CDamageAccountPanel" is what shows up above the player when you hit them for damage. If you want to make these numbers go away simply add (if you don't already have this option) "visible" "0" to that section.
It should look like this:
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nHUDRealGreen"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "Garm3nFontDamage"
"delta_item_font_big" "Garm3nFontDamage"
"visible" "0"
}
In order to place the damage under your crosshair you must change the x and y values of "DamageAccountValue" (if you have "DamageAccountValueShadow" be sure too move that was well
This is what mine looks like but yours will obviously differ slightly by hud:
"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-40"
"ypos" "r200"
"zpos" "2"
"wide" "74"
"tall" "32"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"delta_lifetime" "10.0"
"textAlignment" "center"
"fgcolor" "0 255 0 255"
"font" "Garm3nFontBiggest"
}
edit: fixed what I was wrong about
in options change your download settings to only downloading maps
Game is really fun. The movement is crazy enough to be frustrating if you're bad at it and really satisfying if you're good. Excited to see what comes in the future.