PepperKick
Account Details
SteamID64 76561198187510026
SteamID3 [U:1:227244298]
SteamID32 STEAM_0:0:113622149
Country India
Signed Up October 8, 2017
Last Posted April 16, 2019 at 10:58 AM
Posts 49 (0 per day)
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#98 ChillyMGE: New MGE Map in TF2 General Discussion
mattystopperwhich one is zig's server?

136.243.240.4:29050
I will add the IP to the first post once I am back home.

posted about 6 years ago
#96 ChillyMGE: New MGE Map in TF2 General Discussion
ratawarone thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()

I understand what you are trying to say, I will look into different ways to notify the player that the arena is 2v2 or 1v1. I am open to suggestions for this. Maybe [2v2] or just 2v2 will be different enough?

vulcthe snakewater arena is kinda glitchy since the stairs can be clipped through

Thanks for the report,
I will check the stairs and fix in the next version.

GrapeJuiceIIIon process spire a ramp extends into the air
http://steamcommunity.com/sharedfiles/filedetails/?id=1352553728

Looks like I missed a spot :/
Thanks for the screenshot,
I will fix it in the next version.

mattystoppereu server has been broke for the last year
anyone wanna fix?

I will try to fix the server.
Meanwhile maybe try out zig's servers. They are running this map currently.
I will contact other admins as well to run the map.

posted about 6 years ago
#91 ChillyMGE: New MGE Map in TF2 General Discussion
vulcadd a regular ammomod MGE and why are spire 2ez spawn randomized?

I will look into adding regular ammomod MGE.

2ez spawns are kinda randomized cause of MGE plugin, plugin tires to spawn player far away from enemy. I will disable it for koth maps.

posted about 6 years ago
#89 ChillyMGE: New MGE Map in TF2 General Discussion

New Update for February month!

I have separated the mge map into 2 different maps, 1 with arenas from maps which are in league map pool (mge_chillypunch) and 1 with bball and ultiduo arenas (mge_chillyduo)

Changes according to map

mge_chillypunch
- fixed demoman's stickies not working in gullywash middle and second
- added the missing fence in gullywash second
- added regen for spire 2ez
- removed metalworks middle

mge_chillyduo
- added bball arena
- added lots of ultiduo arenas

Download Link: https://www.dropbox.com/s/vrm8jtde1641k4z/pack-feb-fix.zip?dl=0

Also added support for updater plugin in the mge plugin, so add updater plugin to auto-update config files and plugin.

EDIT: Recompiled the map to fix view issues and readded bball and few ultiduo arenas in mge_chillypunch

Thank You!

posted about 6 years ago
#88 ChillyMGE: New MGE Map in TF2 General Discussion

New update, this version is the final version of the map for now.

Final Version: https://www.dropbox.com/s/98mozvd006rdup4/final.zip?dl=0

vulcbball 1v1 is broken, there are a lot of ammomods broken such as the ammomod midair

Both are fixed in final version

posted about 6 years ago
#86 ChillyMGE: New MGE Map in TF2 General Discussion

Hello and Happy New Year Everyone!

So a major update for the map! I added few ultiduo arenas to test if ultiduo can work with MGE plugin, I really need feedback regarding this so I can fixup stuff quickly. Also I have increased the overall quality of the map so there should be cracks or weird shadows anymore.

Changelog
- added ultiduo baloo x2 and ultiduo seclusion x3
- added ammomod x2 for midair mode
- changed overall lighting
- fixed clippings and wall gaps in lot of arenas
- increased light quality
- added soundscape to all arenas

Note for Server Owners
- Plugin inside the zip must be used to allow ultiduo to work
- I forgot to change the map name from c2 to c3 in the config file (sorry!) make sure you change it in the config file!

Download Link: https://www.dropbox.com/s/n7y23hpvbo0sdig/c3.zip?dl=0

Thank You and Enjoy the new year!

posted about 6 years ago
#85 ChillyMGE: New MGE Map in TF2 General Discussion

New Update!

Changelog
- fixed lot of wall gaps in reckoner, product sunshine and process.
- fixed player clippings in product and sunshine
- adjusted lighting in all arenas

Download Link: https://www.dropbox.com/s/1s5orf66n8dnnrp/b5.zip?dl=0

posted about 6 years ago
#83 ChillyMGE: New MGE Map in TF2 General Discussion

Hello all!

New update for the map

Changelog
- reduced overall map brightness
- reduced bball capture zone heights
- fixed few overlapping roof issues in badlands middle
- removed boundary walls in temple knockout
- increased brightness of lights in temple arenas

Download Link: https://www.dropbox.com/s/spf945q0c0gn5y2/b4.zip?dl=0

posted about 6 years ago
#79 ChillyMGE: New MGE Map in TF2 General Discussion
SherwoodfanPepperKickSherwoodfani must be retarded or something but this broke mge on my server (the mod doesn't work, the map itself loads properly)
i dumped the mod file in plugins. it was working before i did that, on older maps. still works on older maps too, just not on yours.
it seems the map isn't recognized as a mge map by the mod, for some reason

any suggestions? im illiterate when it comes to modding or even dumping files in a folder

Added you to find and fix the issue

this man is a saint, adding me to fix the issue!

great map. dope as fuck, forget the old mge maps!

Thanks! Glad I could help! :)

For everyone else, if anyone faces 'error hunk overflow' error mesage when loading the map, setting these fixes the crash with the map.

r_hunkalloclightmaps 0
r_lightcache_zbuffercache 0

I am not sure why that is yet, once I figure it out I will update the map to work with these settings enabled.

posted about 6 years ago
#77 ChillyMGE: New MGE Map in TF2 General Discussion
Sherwoodfani must be retarded or something but this broke mge on my server (the mod doesn't work, the map itself loads properly)
i dumped the mod file in plugins. it was working before i did that, on older maps. still works on older maps too, just not on yours.
it seems the map isn't recognized as a mge map by the mod, for some reason

any suggestions? im illiterate when it comes to modding or even dumping files in a folder

Added you to find and fix the issue

posted about 6 years ago
#75 ChillyMGE: New MGE Map in TF2 General Discussion
Xorickin sunshine mid, there is a chance to spawn in one of the rocks in the corner of the map, making the player who spawns there immobile and the only thing they can do is kill themselves or get killed by the other player

Thanks for pointing out the issue, updated the config file to fix it. :)

https://www.dropbox.com/s/a28hrwuorqtpvva/mge_chillypunch_spawns.cfg?dl=0

posted about 6 years ago
#73 ChillyMGE: New MGE Map in TF2 General Discussion

Thanks for the support! :D

New Update

B3 - Changelog
- fixed view issue in product
- fixed lava being solid in granary counterjump and temple knockout
- fixed lava not killing the player in temple knockout
- fixed player clippings in process middle, process spire, metalworks middle and gullywash second
- fixed lighting and spawn issues in ammomod nosplash
- fixed bball not working properly
- fixed a spawn in badlands spire which made the player stuck

Download Link: https://www.dropbox.com/s/znkbipaxla5o923/b3.zip?dl=0

posted about 6 years ago
#69 ChillyMGE: New MGE Map in TF2 General Discussion
HiipFirenice, excited to play this tonight when i get home, I presume the eu server is updated now?

I notified Kuferl about the update, so I think he will update the server once he is online.

posted about 6 years ago
#67 ChillyMGE: New MGE Map in TF2 General Discussion

Hi! Hello! How are you?

Sorry for not updating or replying much, I was inactive due to exams and other college stuff.

But I spent quite a lot of time on updating the whole map, fixing stuff, adding new stuff... and probably wasting time wondering why I added 8 ammomods...
Anyway I will let the new arena list speak for the update

Main Arena List
- Badlands Middle x2 (Updated to latest version)
- Badlands Spire x2 (Updated to latest version with more clippings)
- Granary Middle x2 (Updated to pro version)
- Granary Last (Newly added)
- Gullywash Middle
- Gullywash Second (Newly added)
- Metalworks Middle (Fixed clippings)
- Product Middle
- Process Middle
- Process Spire
- Reckoner Middle (Updated to new RC3 version)
- Snakewater Middle
- Sunshine Middle (Fixed clippings)

Other Arena List
- Ammomod x4
- Ammomod Circular x2
- Ammomod No Splash x2
- Amphi x3
- BBall x2
- Counterjump Granary x2
- Endif x4
- Temple Knockout x3
- Temple Standoff x2

So in total 40 arenas, and 20+ different arenas!
Should be enough for a while.
Maps with 2 or more clones contains both 1v1 and 2v2 by default, but they can be switched around.

Map Download Link: https://www.dropbox.com/s/xcnclu8ar90igux/mge_chillypunch_b2.bsp?dl=0
Map Spawns File: https://www.dropbox.com/s/a28hrwuorqtpvva/mge_chillypunch_spawns.cfg?dl=0
Updated Plugin File:https://www.dropbox.com/s/afto56cq7lv2hdm/mgemod.smx?dl=0 (Required due to high number of areas)
For server owners add "+mgemod_spawnfile configs/mge_chillypunch_spawns.cfg" to your server command argumente or rename spawn file to default "mgemod_spawns".

Thank you all that leave suggestions and feedback, they help me a lot while making the map, so continue leaving them for this update as well and happy practicing!

Special thanks to map makers who helped with the map and allowed me to use their maps for mge!

Thank You,
PepperKick

posted about 6 years ago
#45 TF2 update for 10/26/17 (10/27/17 UTC, SF IX) in TF2 General Discussion
CollaidePepperKickcp_badlands got a patch?

Cause it is does not have cracks on mid anymore, or was it before today's patch and I missed it?

That got patched years ago, my dude

Are you talking about prolands?

I am pretty sure I remember seeing cracks on badlands just before the jungle update, it got patched in probably in one the updated recently, but not sure which one cause none of the patch notes mention it.

posted about 6 years ago
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