Mould
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SteamID64 76561197999747149
SteamID3 [U:1:39481421]
SteamID32 STEAM_0:1:19740710
Country United Kingdom
Signed Up March 12, 2013
Last Posted October 5, 2022 at 4:35 PM
Posts 561 (0.1 per day)
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#31 why do you still eat meat? in The Dumpster

I still eat meat because I like the taste and I don't like the alternative protein sources- mushrooms are grim as fuck

I don't really feel bad because I at least try to do what I can, I prefer to buy from local butcheries and stuff and support small business (though I can't atm)

I think by just not eating meat all you're doing is fucking over the small guys, while large businesses will just re-invest into a newer market, such as vegetables probably picked by the poorest people in the world, or clothes made by child slaves- buying sustainable meat from better conditions like local places etc, is far better than just abstaining entirely. I think it makes more sense in an economical stance anyway. Maybe I'm just a downer though.

posted about 7 years ago
#12 Interest in post produced casts for TFTV? in TF2 General Discussion
georgebaiiGood idea, gives an opportunity to try out new casters and have constant content from the stream.

this, more stream content is always good for exposure

posted about 7 years ago
#4856 Frag Clips Thread in Videos
Pyxelizeya trawson ur frags are not absolutely insane

well let's be honest they're not

posted about 7 years ago
#103 Lowpander wins high. in TF2 General Discussion

I'm just thankful that I can shitpost on spuf when people say 6s is bad because it only uses 4 classes

posted about 7 years ago
#349 faceit TF2 in TF2 General Discussion
bleghfarecIs FACEIT dead already? :(

no

posted about 7 years ago
#22 Autism test in The Dumpster

almost every single one I got wrong are the ones I chose stuff like irritated and annoyed

very telling imo

all the rest were the old wrinkly people and I couldnt stop concentrating on how scary they all looked

26 tho

posted about 7 years ago
#59 Would you play an MGE Tournament with a prizepool? in TF2 General Discussion
ContraAgain, skill in TF2 isn't limited solely to Scout and Soldier. That's extremely narrow-minded, and if we aren't willing to experiment I don't see the scene growing in any significant way.

I want to showcase the variety and excitement that exists in 1v1s in TF2. The stock MGE ruleset leaves a lot of that out, so shortening rounds, switching maps and adding a class/map-pick system enables the other forms of skill in TF2 to shine.

Nobody would argue that. What is probably apparent to most people is that generally the skills required to play medic and pyro etc to a high standard, are not the same skills that mge uses aka aiming and movement and that's about it. We actually already have some modes that allow these classes to show their skills, they're called 6s and highlander.

I don't know about you but in terms of actually watching mge (which is already a fat xD in my books anyway) I'm pretty sure 9/10 people would say that watching 2 medics throwing needles at eachother isn't necessarily that exciting, so your format expecting to show off an exciting variety when half of the classes are essentially downgrades to scout mge is extremely questionable.

not to mention that as soon as you get to the top level you'll probably just be playing with scout and soldier mains anyway, so it barely even matters. You're probably just jumping people through hoops to see the fun part of the game which is the free for all switching. TBH this would be a much better idea if you just removed the first 2 rounds, since it could at least be vaguely funny to watch a soldier mge hero lose to a pyro..

posted about 7 years ago
#44 FACEIT 6v6 Opening Tournament announced in News

if anyone had a gamer not turn up add me I can scout/med high otherwise I'll queue up for mix team

posted about 7 years ago
#10 Dinahmoe Labs in Other Games

like fruityloops except too small to actually do anything fun

posted about 7 years ago
#39 If you were the average casual TF2 player in Videos
DAN2Ythat is a brilliant idea! I couldn't find such a 2011 fragmovie as you described, could you link me to one?

here is an example

It's not exactly as I suggested since it's missing div I guess, but this kind of thing was pretty common. All you gotta do is add a small box on the side with a little player info and it'll go a long way.

posted about 7 years ago
#37 If you were the average casual TF2 player in Videos

One thing you have to remember is that if these people don't play competitive, they're not going to have a clue who most of these people are.
It might be worthwhile just to put in for instance, hassassin, team froyo, invite, flag of their country maybe. Similar style to how fragvid makers did it in like 2011 when we had all those community fragvideos.

just helps people recognise who people actually are in these things, for instance I didn't know who habib was until I saw the death, cause I don't watch him. There's no way a pub player would know esp if they're european. It's somewhat hard to care or want to follow someone in that case.

ps - put in more twitch memes etc to appeal to the casual audience

posted about 7 years ago
#32 cp_drudgery - 5CP in Map Discussion

Thank you again, I'm not sure how you did that looking through the door but I'll look into it. Markings are fixed on next version.

I don't mind that first sightline, the goal is that it should play similar to blands or process, on when you see sniper, it's immediately the best call to go and push through flank instead. But the cave one I will definitely look into. It's my goal that players can hug the left wall (from defender screen perspective) to avoid sniper. As far as I can tell, it's possible to avoid 95% shots this way. For instance if you heard that he missed one shot, you can walk immediately to the left hand side and he can only see you again at the regular pop spot. Therefore one fast shot could be a big play aswell, I think it's bad design if on 66% of pushes the sniper will be pretty poor. He should have a place in the game. I will definitely track it further, if it would show itself as a problem in game then I will fix it for sure.

I'm about to write a huge essay for my design choice on the mid health packs. This might bore you but I think it's important for me to justify it, otherwise on next version if I don't change it you might feel ignored and that's not what I want for people that took the time to DL and even look through.

There's actually a large number of reasons for the health pack positioning. Imagine that this is swapped, in this case what is the reason to ever use the rollout from pit? Or even the rollout from cave? There is no rock paper scissors, demos will always rollout choke. That's boring for both demos when the rollout is 100% free. Compare it to granary, the first sticky you place goes on the health pack, or on the top. You get a nice reward for reading your enemies playstyle. Most maps use the hp in that way. On process you can go to large hp, read he goes to large hp and get 40 dmg free, or maybe he goes right fast and you find suddenly that now you're in the worse position.

So for me the goal is that it plays similarly, so let's say you do go choke that's the safe route. You're slow to take ground because you haven't got full hp and maybe if you try it you get bombed and die. So if they both go choke it's neutral. But then what if he goes shutter. He has full hp from the rollout, he's a little slower but he can walk forward immediately. So he can contest the cave health pack, maybe he walks across and you can't beat him because he's got more hp. On the other hand, if you read him to go shutter, perhaps you get a free stick on him and this changes the dynamic completely, now he's got no flexibility on his mid, he's in the corner, he can't push.
Maybe he goes cave, and you're too far away to do much to him, but he can sticky your hut and you lose control of top. Maybe you go cave and he's faster than you through shutter and he kills you. Maybe you're faster than him and you kill him. There are fast rollouts through both of these that involve air pogos. But if you did that and the other guy went the same way you did, you just got to mid with low hp and you didn't affect him.

And when you add the roamer who can do fast rollouts through all sides, take whatever hp the demo didn't, it just adds another variable into the mix.

In my personal opinion this is just so much more interesting than just both demos go one way every time, and I hope that you'll agree. That's not to say that if it turns out everyone disagrees with me then I'll ofc have to suck it up and change it. :D

More general reasons include that it just rewards aggressive play to have neutral mid health packs instead of rewarding people to wait for bombers. Aggressive mids breed fast rounds, and that's just more fun. Also, when backing out, you can either choose to back out with lower hp, risking chaser who could be buffed, or you can back out through a medium health pack and the chaser can go choke and be behind you. Gully mid does this extremely well.

Show Content
sry for very long :((
posted about 7 years ago
#30 cp_drudgery - 5CP in Map Discussion

Hi there, thank you, first 2 and last 4 should be fixed next version.

As for the stickies there in 3rd/4th, imo its normal that the stickies can go into gaps. Surely if they couldn't that would be a much worse sticky trap? Will ask for more opinions

Ty :)

posted about 7 years ago
#61 What are you positive about today? in Off Topic

drudgery got to top3 most popular in the week on the tf2 workshop so I'm happy as fuck

posted about 7 years ago
#60 ps2 classics in Other Games

some underappreciated ones (might not be for everyone) that haven't been mentioned

kya dark lineage - jak and daxter-esque platformer, has some really interesting wind mechanics, surfing, fun combat
XIII (or agent 13 in some regions??) - basic shooter, borderlands-y comic-y artstyle, pretty unique
Suffering - not so underappreciated but not as popular as say resident evil, standard horror shooter with a few psychological elements

worth mentioning TRAPT - probably one of the most unique games I've ever played. Play as a 10 year old child, who is on the run for apparently killing your own dad. Escape to an abandoned mansion and kill robbers and mercenaries with various traps, such as falling boulders and spike pits.

posted about 7 years ago
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