Menachem
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SteamID64 76561198041226420
SteamID3 [U:1:80960692]
SteamID32 STEAM_0:0:40480346
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Signed Up October 31, 2015
Last Posted May 7, 2023 at 9:11 PM
Posts 1183 (0.4 per day)
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#86 cp_cardinal (5CP) in Map Discussion

http://imgur.com/a/ybGsQ

Both images are pretty self explanatory, I think. That wall is see-through from only one side, and the flowerpots in between mid and 2nd can completely hide a stickytrap (there are two pots on 2nd and two on mid).

posted about 7 years ago
#29 pl_tapline in Map Discussion

pl_outcast or reprobate or something; everyone hates it right off the bat for being payload in almost every game i play on it

posted about 7 years ago
#49 teamfortress.tv New Map Cup sponsored by marketplace.tf announced in News

nvm found it

posted about 7 years ago
#597 faceit TF2 in TF2 General Discussion

I desperately want a substitute system. I get the whole "subbing out shit players" issue, but that's not really where the issue lies for me--I've had several games where someone just leaves the server after 10 minutes and then you have to play 5v6 for forever if the rest of your team doesn't feel like throwing. For real, just leave captains out of the equation--just give people who in the queue an option to join games in progress. If someone disconnects, doesn't come back for the allotted 5 minutes, and there are still more than 5 minutes left in the game, just have the system sub in someone from the queue.

Also what's up with the demo files? I tried to watch a demo of a game where this happened to me and it downloaded as "<filename>.dem.gz" so I have no idea how to play it

posted about 7 years ago
#46 teamfortress.tv New Map Cup sponsored by marketplace.tf announced in News
saamCollaideWill this be casted?Yes

Just invite games, or will some lower bracket games get casted as well?

Also, will there be a list of teams participating? Was hoping to get some new map scrims in but I don't see that happening against regular season teams.

posted about 7 years ago
#3 How to regrow braincells? in Off Topic
pyxelizeis something genuinely wrong with pankeyman or does he just spend his days conceiving shitposts

yes
also

PankeymanWearing a gas mask and rebreather when I go outside to prevent chemtrail contamination

you know unless you made the mask yourself there's all kind of shit in those filters, that shit was mass produced man

posted about 7 years ago
#594 faceit TF2 in TF2 General Discussion

just a couple of on site stats. refresh the match page after the game ends. unfortunately there's no nice detailed stats like logs and ss have :/

posted about 7 years ago
#79 koth_bagel in Map Discussion

Fuck I love this map. I wish I lived next to a bagel reservoir.

posted about 7 years ago
#54 We seriously need more koth and a/d maps. in TF2 General Discussion
s1keZeRo5We all know how flawed the 5cp format is, it is stalematey unfun to watch or play (IMO) and is getting very repetitive [...] strategies and can never get stalematey because it encourages pushing [...] it has the potential to become the new gamemode since its less stalematey [...]
A/D should guarantee an enginner 100% of the time for the defending side which is a main supporter for stalemates so I don't see how a/d would work. I don't think the map layout would effect the way a/d would function because either way the defending side would just run engie, heavy, etc.

While engi definitely makes 5cp more slow, I'm not so sure about a/d. He can definitely make for a stronger defense in certain situations, but sentries are easy to spam down (especially with the ranger reban) and the engi himself is easy to kill.

I'm also going to paste a post I made earlier today: Honestly I don't get the whole "it's stalematey" argument to begin with. In 5cp stalemates are a real problem; it's possible for both teams to stand to lose more than they could gain by pushing and then spend a long 5 minutes poking at each other until one team gets bored enough to push anyway or bring out offclasses, but in payload and a/d, there's one team whose sole purpose is to push. I don't see why stalemates there would last longer than the time it takes to build an uber.

posted about 7 years ago
#49 We seriously need more koth and a/d maps. in TF2 General Discussion
Caelitwo of the best maps? might be in NA. In EU I can't think of a single person that likes product and isn't a sniper main. Nobody wants to scrim on it..

in my experience people don't want to scrim it outside of product week because it's more dm-centric. people would rather practice pushing and positioning as opposed to team dm.

posted about 7 years ago
#11 What are the problems with gpit and other ad maps? in Map Discussion
Tino_Literally the only point that mason made that is valid is the fact that its a big map and a single push can win it. The rest are subjective or totally useless. As I have been saying for literally years, gpit is a map we need to bring back into thr map pool because of how it plays and the thinking it forces teams to do.

I didn't play when gpit was in the rotation, but I've heard people didn't like pugging/scrimming it back then either. While I can't really argue that it forces teams to think, I'm not sure I like the type thinking required. At first, it will require teams to think about which point they'd like try to defend more, but sooner or later one point will become the "meta" point to try to hold on to, and the other one will become little more than a time sink. Beyond that, what kind of thinking does it require that any other a/d map doesn't? Plus, I think there's an argument to be made that encouraging permanent offclasses is bad since it makes teamfights less interesting.

Also, at least until either a or b becomes the standard point to defend, pugging on this map will almost always be a shitshow.

posted about 7 years ago
#82 Mapchamp by Champ.gg in TF2 General Discussion

Definitely want to see tfcl_a10. Dude made a better forward spawn, cut down on some nasty sightlines, and added some props to help with callouts. Really want to formulate more feedback on how it actually plays.

posted about 7 years ago
#37 We seriously need more koth and a/d maps. in TF2 General Discussion
Caeli-product +bagel
-process +gpit/edifice

remove two of the best maps, add in one probably good map and one widely disliked map???????

remove granary. alternatively, remove every wall on the map

posted about 7 years ago
#6 What are the problems with gpit and other ad maps? in Map Discussion
Carna lot of people might tell you it's because of turtling

Honestly I don't get the whole "it's stalematey" argument to begin with. In 5cp stalemates are a real problem; it's possible for both teams to stand to lose more than they could gain by pushing and then spend a long 5 minutes poking at each other until one team gets bored enough to push anyway or bring out offclasses, but in payload and a/d, there's one team whose sole purpose is to push. I don't see why stalemates there would last longer than the time it takes to build an uber.

other than that, mason knows whats up

posted about 7 years ago
#66 TF2 update for 2/14/17 in TF2 General Discussion
mousiopeand why were some voice lines introduced like the soldier saying who´s pocket or roamer, and yet the stubborn refusal to support the current meta ?

lmao, that's never occurred to me, that's hilarious. Classic Valve lip service

posted about 7 years ago
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