Both images are pretty self explanatory, I think. That wall is see-through from only one side, and the flowerpots in between mid and 2nd can completely hide a stickytrap (there are two pots on 2nd and two on mid).
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SteamID64 | 76561198041226420 |
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SteamID32 | STEAM_0:0:40480346 |
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Last Posted | May 7, 2023 at 9:11 PM |
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pl_outcast or reprobate or something; everyone hates it right off the bat for being payload in almost every game i play on it
nvm found it
I desperately want a substitute system. I get the whole "subbing out shit players" issue, but that's not really where the issue lies for me--I've had several games where someone just leaves the server after 10 minutes and then you have to play 5v6 for forever if the rest of your team doesn't feel like throwing. For real, just leave captains out of the equation--just give people who in the queue an option to join games in progress. If someone disconnects, doesn't come back for the allotted 5 minutes, and there are still more than 5 minutes left in the game, just have the system sub in someone from the queue.
Also what's up with the demo files? I tried to watch a demo of a game where this happened to me and it downloaded as "<filename>.dem.gz" so I have no idea how to play it
saamCollaideWill this be casted?Yes
Just invite games, or will some lower bracket games get casted as well?
Also, will there be a list of teams participating? Was hoping to get some new map scrims in but I don't see that happening against regular season teams.
pyxelizeis something genuinely wrong with pankeyman or does he just spend his days conceiving shitposts
yes
also
PankeymanWearing a gas mask and rebreather when I go outside to prevent chemtrail contamination
you know unless you made the mask yourself there's all kind of shit in those filters, that shit was mass produced man
just a couple of on site stats. refresh the match page after the game ends. unfortunately there's no nice detailed stats like logs and ss have :/
Fuck I love this map. I wish I lived next to a bagel reservoir.
s1keZeRo5We all know how flawed the 5cp format is, it is stalematey unfun to watch or play (IMO) and is getting very repetitive [...] strategies and can never get stalematey because it encourages pushing [...] it has the potential to become the new gamemode since its less stalematey [...]
A/D should guarantee an enginner 100% of the time for the defending side which is a main supporter for stalemates so I don't see how a/d would work. I don't think the map layout would effect the way a/d would function because either way the defending side would just run engie, heavy, etc.
While engi definitely makes 5cp more slow, I'm not so sure about a/d. He can definitely make for a stronger defense in certain situations, but sentries are easy to spam down (especially with the ranger reban) and the engi himself is easy to kill.
I'm also going to paste a post I made earlier today: Honestly I don't get the whole "it's stalematey" argument to begin with. In 5cp stalemates are a real problem; it's possible for both teams to stand to lose more than they could gain by pushing and then spend a long 5 minutes poking at each other until one team gets bored enough to push anyway or bring out offclasses, but in payload and a/d, there's one team whose sole purpose is to push. I don't see why stalemates there would last longer than the time it takes to build an uber.
Caelitwo of the best maps? might be in NA. In EU I can't think of a single person that likes product and isn't a sniper main. Nobody wants to scrim on it..
in my experience people don't want to scrim it outside of product week because it's more dm-centric. people would rather practice pushing and positioning as opposed to team dm.
Tino_Literally the only point that mason made that is valid is the fact that its a big map and a single push can win it. The rest are subjective or totally useless. As I have been saying for literally years, gpit is a map we need to bring back into thr map pool because of how it plays and the thinking it forces teams to do.
I didn't play when gpit was in the rotation, but I've heard people didn't like pugging/scrimming it back then either. While I can't really argue that it forces teams to think, I'm not sure I like the type thinking required. At first, it will require teams to think about which point they'd like try to defend more, but sooner or later one point will become the "meta" point to try to hold on to, and the other one will become little more than a time sink. Beyond that, what kind of thinking does it require that any other a/d map doesn't? Plus, I think there's an argument to be made that encouraging permanent offclasses is bad since it makes teamfights less interesting.
Also, at least until either a or b becomes the standard point to defend, pugging on this map will almost always be a shitshow.
Definitely want to see tfcl_a10. Dude made a better forward spawn, cut down on some nasty sightlines, and added some props to help with callouts. Really want to formulate more feedback on how it actually plays.
Caeli-product +bagel
-process +gpit/edifice
remove two of the best maps, add in one probably good map and one widely disliked map???????
remove granary. alternatively, remove every wall on the map
Carna lot of people might tell you it's because of turtling
Honestly I don't get the whole "it's stalematey" argument to begin with. In 5cp stalemates are a real problem; it's possible for both teams to stand to lose more than they could gain by pushing and then spend a long 5 minutes poking at each other until one team gets bored enough to push anyway or bring out offclasses, but in payload and a/d, there's one team whose sole purpose is to push. I don't see why stalemates there would last longer than the time it takes to build an uber.
other than that, mason knows whats up
mousiopeand why were some voice lines introduced like the soldier saying who´s pocket or roamer, and yet the stubborn refusal to support the current meta ?
lmao, that's never occurred to me, that's hilarious. Classic Valve lip service