Menachem
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SteamID64 76561198041226420
SteamID3 [U:1:80960692]
SteamID32 STEAM_0:0:40480346
Country United States
Signed Up October 31, 2015
Last Posted May 7, 2023 at 9:11 PM
Posts 1183 (0.4 per day)
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#1 Null movement script not working in Q/A Help

I've had a null movement script for a long time, but it's stopped working. All my movement keys are just unbound. Started when I tried to switch from comanglia's config to the mastercomfig thing, but even when I switched back the problem persisted. Minus all the commenting, the script is:

//alias +mfwd "-back;+forward;alias checkfwd +forward"
//alias +mback "-forward;+back;alias checkback +back"
//alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
//alias +mright "-moveleft;+moveright;alias checkright +moveright"
//alias -mfwd "-forward;checkback;alias checkfwd none"
//alias -mback "-back;checkfwd;alias checkback none"
//alias -mleft "-moveleft;checkright;alias checkleft none"
//alias -mright "-moveright;checkleft;alias checkright none"
//alias checkfwd none
//alias checkback none
//alias checkleft none
//alias checkright none
//alias none ""

//bind w +mfwd
//bind s +mback
//bind a +mleft
//bind d +mright

If I just try to bind the keys normally, it works fine, I just don't have the benefits of the script.

posted about 6 years ago
#6 What would happen if there was no weapon whitelist in TF2 General Discussion

but like
what if players didnt quit
what would meta

posted about 6 years ago
#32 The Great Jungle Inferno Unlocks Showmatch in Events

Believ in th Buttnos

posted about 6 years ago
#5 help me pls in Q/A Help

youve already verified game cache? maybe back up the parts you need, delete tf2 folder, reinstall?

posted about 6 years ago
#18 The Jungle Inferno bug mega thread! in TF2 General Discussion
rowpiecespyro contracts sometimes take away the weapon you're borrowing for the contract

happened to me twice. Both times because the game ended, and happened regardless of whether I server hopped or just waited for the server to change level. rip my bonus contract points

posted about 6 years ago
#819 update is released in TF2 General Discussion
Messing_Aroundyeah the delay is too much, it would x10 better if you can instant switch & click and instantly fly away without having to hold the jetpack's controls in hand

not really? thatd be even dumber. as it is at least you have to think about when to use it. I'm just disappointed that there's zero mechanical skill involved in using it. It even automatically jumps for you so you get a bigger boost.

posted about 6 years ago
#814 update is released in TF2 General Discussion

the jetpack is just a jetpack and is super lame

Show Content
i think the new flamethrower is cool tho
posted about 6 years ago
#707 update is released in TF2 General Discussion
Saltysally1rofl someone was talking about nobody would play mm... soloqueue tf2 would be actually so much fun rofl.

i mean... thats basically faceit.

posted about 6 years ago
#703 update is released in TF2 General Discussion
Tino_Please remember that the pistol is so RNG that if you hit more then 30% of shots on average you are a god. 30% pistol is what quad hit, and he is seen as the best pistol scout in the history of the game by many. You will not be hitting those numbers in any realistic game or scenario. That being said it is probably better then stock and on par with winger. Id say combo scouts run winger because you already have heals, and flank can run PBPP because the chance for that burst HP can turn a flank fight to your favor.

Over the course of a 30 minute game, sure, but those numbers are enormously significant during action. Hitting just 4 shots gives you 28 (slightly more than a small pack!) let alone the full 63 one clip can give you. Literally everyone has had that one magic clip where you just hit all 12 shots. Huge bonus in still being able to heal while doing decent damage? I can think of a million different scenarios where the new pocket pistol saves the day. This is pretty much a straight upgrade to stock.

also yes there's rng to it, and this makes the rng of the pistol extremely important and shouldnt exist

posted about 6 years ago
#43 Are you happy with the pyro update changes? in TF2 General Discussion
Concludedthere are like 18(?) people working on this game last time i checked. they have no resources.

I think word was there were up to 5 programmers, sometimes less, with everyone else both working on a more cosmetic side of things and getting pulled to other projects whenever.

posted about 6 years ago
#32 Are you happy with the pyro update changes? in TF2 General Discussion

No comp changes. No sticky det fix. No optimization. Just skins, weak ass pub maps, some decent, and some questionable stat changes. Nothing interesting here.

posted about 6 years ago
#469 update is released in TF2 General Discussion

agnry

posted about 6 years ago
#387 update is released in TF2 General Discussion

the gas can seems kinda iffy. im just imagining during a dry push, a pyro hiding above a choke and then jumping down to light like 5 people on fire at once. or if you could just throw gas at a choke and then everyone would be too scared to walk through it.

posted about 6 years ago
#384 update is released in TF2 General Discussion
pureverminperformance / optimization fixes on day 4 pls?
posted about 6 years ago
#4 how will the weapons in day 3 affect 6s? in TF2 General Discussion

The last few seasons have been really lenient on bans. They should be banned at least until the end of this season, which will take some weeks. As long as they don't turn out to be the Pyro's version of crit-a-cola, they'll be unbanned.

posted about 6 years ago
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