MR_SLIN
Account Details
SteamID64 76561197980196963
SteamID3 [U:1:19931235]
SteamID32 STEAM_0:1:9965617
Country United States
Signed Up July 21, 2012
Last Posted February 15, 2022 at 3:31 AM
Posts 3982 (0.9 per day)
Game Settings
In-game Sensitivity 2.133
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie FK1
Keyboard Filco Ninja Majestouch-2 (Cherry MX Reds)
Mousepad Steelseries QcK+
Headphones Sennheiser IE 80
Monitor BenQ XL2730Z
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#6 Competitive TF2 Twitch Community in TF2 General Discussion

It's on your dashboard. Title, language, search for communties, then type in competitivetf2 and select it from the list.

Looks like someone made a community called TF2 and another guy made TF2-Comp. Let the battle begin @_@.

posted about 7 years ago
#4 Competitive TF2 Twitch Community in TF2 General Discussion

Teams are a page where people can stream to the page.
i.e. Showstopper streaming Team Fortress 2 on TeamFortress.TV
Our Team: http://twitch.tv/team/teamfortresstv

Communities are a directory like sorting the directory by viewership or by game.
https://www.twitch.tv/directory/communities

It's really new right now so we can actually get a lot of people watching TF2 if we just get our box art up there.

posted about 7 years ago
#1 Competitive TF2 Twitch Community in TF2 General Discussion

Hey guys, as an experiment I created a CompetitiveTF2 Twitch community.
Please stream there and help make comp TF2 more discoverable on Twitch.

https://www.twitch.tv/communities/CompetitiveTF2

[edit] also can someone help me with the artwork? We need a 1200x180 background wallpaper and 600x800 box art.

posted about 7 years ago
#23 Daring Greatly by Deer [fragmovie] in Videos

i've never seen cloudmaker get so many frags

posted about 7 years ago
#43 WhatisOneThingYouThinkWouldHelpCompTF2TheMost? in Off Topic

Better matchmaking game mode that entices people to play it instead of the ~50 people who queue up right now.

posted about 7 years ago
#64 esa lan thanks thread in TF2 General Discussion

Haha just bustin your balls Wade

posted about 7 years ago
#62 esa lan thanks thread in TF2 General Discussion
WadeESAskin

FeelsBadMan

posted about 7 years ago
#1 Pictures from Rewind LAN in TF2 General Discussion

This is only one I have now. Help me out and post some.

http://i.imgur.com/Ur9JA56.jpg

posted about 7 years ago
#1 Tino Appreciation Thread in TF2 General Discussion

This guy stayed up in the booth the whole weekend doing two straight days of camera work for the Rewind LAN. Thanks Tino!!!

http://i.imgur.com/jSMVx3K.jpg

posted about 7 years ago
#22 Rewind Snapchats in LAN Discussion

slinB

posted about 7 years ago
#155 ban the quick fix in TF2 General Discussion

@Mallory understandable. We can always reassess after this season and find a whitelist that brings UGC back in line with what everyone else is using as there isn't too much variation (only a couple differences in the unlocks).

I recommend that the remaining leagues work together to find an agreeable whitelist after this week of playtesting.

posted about 7 years ago
#5 Esports Arena Rewind LAN 2017 viewer's guide in News
Sentry_JmanEVL Gaming Loses in the Grand Finals
froyotech Wins Lan
Jasmine Tea losses in upper finals
Meat Market losses in lower finals
Se7en loses lower round 2
Street Hoops eSports losers

I am calling it

I think se7en will go deep.

posted about 7 years ago
#151 ban the quick fix in TF2 General Discussion
HalMR_SLIN, several people have criticized the form in which the previous whitelist meeting was conducted (in particular, that a handful of individuals dominated the conversation). Do those critics have a point, and, if so, do you intend to alter the form of the next meeting, assuming one is still coming?

I don't agree with you on everything; however, I recognize your efforts to do what you believe is right for TF2.

Thanks man. To be honest, I've stopped playing the game but I just didn't want to make one of those "hey i'm gone from TF2 bye guys plus frag me" threads. One of the Aus admins hit me up and asked me if I had a followup to the original global whitelist meeting, and I wanted to keep my promise that yes we'd hold a second meeting and yes we'd take a second look at weapons that we had previously allowed through the first time (such as the Rescue Ranger and Jarate, two weapons that get a lot of complaints). Knowing that I am not playing next season, I decided to let the players dominate the conversation and let them decide what weapons to allow because ultimately they're the ones to have to play with it, not me.

So we held the second meeting at a relatively convenient time for people to attend (it's tough with the holidays). Could it have been executed better? Absolutely. Did I put my full heart and soul into this effort? Not really, to be honest, but I figured some effort is better than none. I'm putting a lot less effort into a lot of my TF2 projects these days since other things are ramping up in my day to day.

As a note about the meeting itself, I feel like most people carried over the thoughts of Valve too much into this meeting. I hardly mentioned Valve at this second meeting and am resigned to the idea that they'll slowly develop TF2 and iterate until they're ready for a sequel. Valve's competitive game doesn't have to be our focus -- we've always been a community that can stand on its own and that hasn't changed. Our objectives around the global whitelist were still to make our game the best game that it could be, and that includes getting everyone on the same page as far as rulesets go.

For future whitelist meetings, I have no doubt in my mind that someone else could take up the torch and do it better than I but I have nobody to pass the torch to. I feel as though if I didn't step up to host this meeting, it wouldn't have happened at all. I'm truly sorry that it ended up being sort of a last minute affair, but this is exactly what happened with the first meeting as well (finalizing the atomizer / base jumper bans only days before the start of the league season). I think it should be a regular thing that the community comes together to discuss -- it just takes effort to make it happen and you have to deal with the backlash of the decisions that are made. Personally, I have nothing to lose so it's cool with me. I stand by the decisions that came out of the meeting and still hope for the best for comp TF2.

posted about 7 years ago
#146 ban the quick fix in TF2 General Discussion
saam...so it's not like they worked all that fast.

I'm not disagreeing with you on this point as I even acknowledge that they're slow in my posts. I'm just saying, it's popular to denounce Valve and say that they absolutely don't care about us at all but I think it's an exaggeration. I don't think we should cater to their needs but we can't pretend like they don't exist at all.

If you count the number of outs we have, there aren't that many:
1) Let the game die
2) Grow the existing game as a grassroots community
3) Create a pro mod and modify the game ourselves
4) Wait and see if Valve does anything good

At least it's an option, and you can do it while pursuing any of the other three options.

posted about 7 years ago
#138 ban the quick fix in TF2 General Discussion

That's not true Tmbr, as a person who participated in the matchmaking beta I can confidently say that a lot of the feedback went back into the game. For example, we asked them to limit ping.

They implemented this on December 21, 2016:

ValvePlayers can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings".

It took forever and a half, but it happened. Again, I vote for slow and not uncaring. If we as a community decide that Valve is moving too slowly with their balance updates (when they've already promised to rework heavy and pyro) and if we decide that we can't wait any longer, then fine. But I believe that they're caring and most people are just ignoring the writing on the wall.

posted about 7 years ago
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