Lain
Account Details
SteamID64 76561198067800778
SteamID3 [U:1:107535050]
SteamID32 STEAM_0:0:53767525
Country Australia
Signed Up May 18, 2015
Last Posted August 22, 2016 at 12:33 PM
Posts 49 (0 per day)
Game Settings
In-game Sensitivity 1.5
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080 x2
Refresh Rate
60Hz
Hardware Peripherals
Mouse Zowie EC2-A
Keyboard $10 keyboard from the 90's that still hasn't died
Mousepad shitty $5 mousepad
Headphones ATH-M50
Monitor BenQ GW2255
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#7 pl_mesaworks in Map Discussion

Looks much too visually noisy. Very pretty to look at, not so good for gameplay.
Love the level though, played it in it's early days and enjoyed it a lot, well done.

posted about 8 years ago
#72 What are your old cringy videos? in TF2 General Discussion

how has nobody posted this masterpiece yet https://www.youtube.com/watch?v=42QJWRATuaA

posted about 8 years ago
#12 cp_drudgery - 5CP in Map Discussion

1. Your map isn't using an actual skybox, you've boxed the map. Do not do this. Look up beginner tutorials on how to make actual skyboxes. To see why this is a terrible terrible thing to do, turn on mat_wireframe. You're rendering the whole map at once.
2. You seem not to have Areaportals or any optimization. Once you have added an actual skybox, do this and you will see instant improvements.
3. A little overscaled in some areas.
4. Too many entrances into last.
5. Unseen textures aren't nodrawed. Do this to improve FPS.
6. This map is a mess of doors. Look at 'good' maps, they hardly use doors at all.

posted about 8 years ago
#51 Best 6v6 map in Map Discussion

Process seems to be the most balanced for all classes involved, if not a little bit binary (Soldier sitting in IT, Combo at Spire, and Scout watching Sewer is an example of what I mean) and that isn't necessarily a bad thing.

Badlands is the high-level paradise. every move you make needs considerable thought, and you can't just binary hold most areas, which allows for fluid gameplay. Another thing I like about the map is while every class has it's place, the 6v6 classes are definitely favored. Would definitely be my #1 if I was better at the game.

Viaduct is a whole other beast entirely, and is very very scout/demo focused, switching out a roamer for a sniper seems to be where it's at for this map. It brings a feeling of expendability into the game, where losing a player may even be advantageous just to gain the point or push the enemy back. Also there is nothing quite like racking up amazing kills on the hill in overtime.

posted about 8 years ago
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