27
Lots of you were infants/toddlers when I was playing TFC…
Account Details | |
---|---|
SteamID64 | 76561197960905115 |
SteamID3 | [U:1:639387] |
SteamID32 | STEAM_0:1:319693 |
Country | United States |
Signed Up | February 12, 2013 |
Last Posted | April 24, 2018 at 12:44 AM |
Posts | 189 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 0.7 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
2800 |
Resolution |
1920x1080 |
Refresh Rate |
60Hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie EC1 eVo CL |
Keyboard | CM Storm QuickFire Rapid |
Mousepad | XTrac Ripper XL |
Headphones | Sennheiser HD25-1 ii |
Monitor |
27
Lots of you were infants/toddlers when I was playing TFC…
Any way this can be integrated into the casts for select, live updating stats?
Bespoke logotypes and lettering are my specialty, with a solid foundation/education in traditional Graphic Design: http://davebailey.us/
http://payload92.cargocollective.com/1/0/4450/4147134/kush.png
http://payload.cargocollective.com/1/0/4450/906538/sns.png
http://payload.cargocollective.com/1/0/4450/453425/quepos.png
http://payload92.cargocollective.com/1/0/4450/4158439/ratcamp.png
This has happened to me before, why do configs lose all their formatting?
I ran into this issue post-Steampipe, where I accidentally had CFG files in tf/cfg and also tf/custom/cfg, check for duplicates!
sherman_gluckonce the vpk is made i get a steam icon thing called HUD, do i put that back in the custom folder? where exactly does the HUD vpk go?
Put the .VPK in your .../Team Fortress 2/tf/custom folder and have a folder in .../custom/<HUD NAME> with a "resources" folder in it, containing any custom fonts as Fog outlined. Fixed my stuttering!
Are the demos old? I know demos before a certain date/update were/are broken…they could've fixed that, but throwing it out there.
TF2 on Mac works best with the DX9 Frames CFG.
Dropdown to balcony rollout?
Why is the ESEA site so difficult to navigate?
Haych-Arrr-Geeeeeeee
WithADanceNumberI've got a question, Is there a way to lower the volume of other game elements while still keeping the hitsound at normal volume?
tf_dingaling_volume (0-1.0) vs. volume (0-?)