Olgha@Nursey
Honestly, i'm sort of triggered by people saying that engy, heavy, spy, pyro can't be played in 6's.
Full time heavy > Full time sniper.
He can't break a choke without taking double soldier and demo spam.
Spin up time also delays any form off damage.
Not a class designed to push.
Full time engineer > Why should any team bother pushing? If you're going to do something like that then both teams may as well run it and just turtle for 30 minutes.
Mini sentries and combat engineer won't work against any coordinated team.
Full time spy > No need to even push, you just wait and bait him out or can even send a scout back to change to pyro and just spycheck all the time.
Sure you get information but to what end? 10 minute round stalemates?
Full time pyro > One of the few that can push but against takes too long to take any space.
Any coordinated team can sync spam down a pyro from different angles and both scouts can just play with the heals so he won't get anywhere close.
Playing range should just smash him.
A lot off my points rely on a team being coordinated and not feeding though so it's probably irrelevant.
The game is designed for pushing and capturing points, not using classes that don't do that.