IGLAbsolute
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SteamID64 76561197960790668
SteamID3 [U:1:524940]
SteamID32 STEAM_0:0:262470
Country Canada
Signed Up March 24, 2013
Last Posted July 16, 2013 at 8:20 PM
Posts 44 (0 per day)
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#11 IGL Highlander League in TF2 General Discussion

This is quite inspiring. I Spoke with my Co-Founder Eyal, and we did agree that a PUG system is of value. It's not on any immediate plans, but a robust PUG system we can scale out to multiple games is something we're interested in.

I've tried more than a few times to reach the creators of TF2lobby to discuss business opportunities. I have yet to receive a response. I just concluded the platform was abandoned.

posted about 10 years ago
#41 IGL? in TF2 General Discussion
Touchyhttp://www.playigl.com/what-is-esports
Its lorem Ipsum

Also when are 6s ladders coming?

A few of the landing page sites are yet to be filled out while we develope the primary functionality.

6s are coming by mid-late June!

posted about 10 years ago
#28 IGL TF2 Ladder League in TF2 General Discussion
fraacHow many Euro teams would you need to launch over here?

~25

Get in touch with me on Skype, lets set something up! IGLAbsolute

posted about 10 years ago
#7 IGL Highlander League in TF2 General Discussion
RadmanHave you guys thought about implementing a pug system? It might help build the community around the site, and get players who don't actually have a team more active.

With such a great site like TF2lobby, is there a need for another PUG system?

We do offer a free agent system, and make it very easy to build a team. In the early days of clanning, teams needed a server, and a way to manage their teams. IGL provides everything, all you need is some leadership skills and you can create a team in onl a few hours.

posted about 10 years ago
#5 IGL Highlander League in TF2 General Discussion

Our forums are v1 - they need to be skinned, and the ranking algorithm needs some tweaks. We've based them off reddit / hackernews.

Our tiered ladders will certainly make sure you're always playing within your skill level. In regards to TWL's low activity, we also have HOURLY matches to boost activity, and prevent forfeits. Every hour, on the hour teams sign-up for a match. Captains vote for a map. At the top of the hour, teams are scheduled against each other & provided a server to play. Additionally, you can challenge as many teams as you would like, 24/7. Our built in notification system, and future plans to tie into our steam group for notifications will help keeps players & teams aware of matches.

As for the interface, we're constantly making changes. You can join a team multiple ways:
A captain can invite you off the free agent list directly
A captain can invite you from the free agent list via dashboard/team builder
A captain can invite you directly from your profile
You can request to join a team form the team profile
You can enter a password at the team profile
You can browse the 'Open' teams list to request to join a team

posted about 10 years ago
#22 IGL TF2 Ladder League in TF2 General Discussion
EpochIs there any way to kind of pre-focus where our team goes (like a team survey where it asks where you think you are, the members of your roster, etc)

I love the matchmaking as I think I've said before, I wonder if they plan on having an informational feature where individual members clarify their main class so later you can consider implementing a way to find ringers for teams too?

Also it'd be cool if they allowed teams to screen ones they're about to scrim if it's really obviously too high or low. Maybe this is already a feature, I dunno.

For the pool matches, you only play the team closest to you in points, and always within your skill tier. We also try to make sure you haven't played a a team within 2 matches.

LanterNThis looks like an org. that will totally support TF2 as long as we show them we are willing to play for them. Really hope everything falls through, especially since the TF2 comp. community is so small.

Thanks for the support! You can help us grow by supporting our URL (www.playigl.com) in your steam name, joining our steam group & inviting your friends to sign-up and play. We can only do so much as admins, but you as active players can do much much more than us.

wezlyyyWhere did the 6s div go

Temporarily removed. We have to add support for multiple ladders per team. Currently the same team could not join 2 diff TF2 ladders. This feature will be added within the next 2 weeks, at which time we'll do a full 6v6 launch to compliment our 9v9 HL.

posted about 10 years ago
#21 IGL TF2 Ladder League in TF2 General Discussion
kirbyI wish I could register, but my work schedule doesn't allow TF2 :(

That's non-sense! IGL has matches 24/7 365!

You can use our Quick Play feature to play in the hour match pools, or you can challenge a team for a specific date & map of your choice. It's the ultimate solution!

www.playigl.com

posted about 10 years ago
#39 IGL? in TF2 General Discussion

Hello all.

Just bumping this thread as we've now launched our TF2 9vs9 Highlander ladder!

www.playigl.com

You will need 9 on your team for you can reg. on the ladder.

posted about 10 years ago
#31 International Gaming League? in TF2 General Discussion

Hey Papa,

Unfortunately we don't have any bit coin mining tools to prevent anti-cheating, however we do have some pretty clever admins!

In many cases we will honor bans by other leagues, additionally we'll launch internal investigations on cheaters, random demo pulls, ect. With the technologies around now a days for cheating, no AC catches the private cheats, nor the latest paid cheats. It's a false security in most cases. Developing in-house anti-cheats at this time is not a value add, we're spending our R&D dollars on enhancing the competitive experience for gamers on our platform. Creating features like Quick Play & developing a robust team builder system.

posted about 10 years ago
#29 International Gaming League? in TF2 General Discussion

I see everyone's looking for some updates....

We've got some big updates & polish coming to the site next week, including ~30 servers going up over the next few days, so we've got lots of room for matches!

We've kicked off our advertising campaign, you may have seen some of our TF2 ads on a few community sites :)

Registrations are now open: teams & players can register on the TF2 highlander ladder in preparation for launch.

Note:
Next Friday a site patch is coming out which fixes avatar issues for players & teams (mainly affecting Chrome), as well as a bunch of other bugs & feature enhancements. We're also adding some more features around managing your teams.

posted about 11 years ago
#35 IGL? in TF2 General Discussion

Our goal is primarily free to play.

Paid / pro divisions certainly are possibilities. We're doing our best to keep every aspect of the league free. Imagine prize pools with no registration fees...

Ladders are 24x7x365

Leagues are 2-4 times per year, 1 match per week; leaving plenty of opportunity to continue climbing the ladders. All match results across IGL will contribute to your team's RPI (The global rating across all teams, all competitions, all continents). IGL RPI could quite possibly become the new ranking standard for teams.

posted about 11 years ago
#30 IGL? in TF2 General Discussion
TaggerungI don't really understand how this format would work as a League, but it looks like a pretty neat matchmaking/scrim system.

It would be very beneficial for people or organizations to be able to view how large the comp TF2 player base is by looking at all the registered teams matchmaking against each other. Makes everything look more official

The ladder is different than your standard league. IGL is a competition platform, we host events/tournament, leagues & ladders.
Our ladders are now active. Tournaments & events (brackets)coming in the next 4-6 weeks, followed by leagues.

ritalinhttp://www.playigl.com/forums/92/tf2/
by Absolute about 3 weeks ago

Buuuump!

Perhaps we could get some community outreach and have some big name teams willing to be casted contact us to arrange a show match.

Where you at Prem and Invite teams? I'm sure these guys are interested in giving you a showmatch

We're definitely looking for some top teams to participate in some casted matches. Contact us @ marketing@playigl.com

DerpyFirstly, thanks for helping tf2 grow.
But I just have to wonder why I currently can't register a team without having to choose an US location, really want to get my team registered and get some matches in (whenever EU players start showing more interest as well).

You're quite welcome, we're looking to help every game, community & developer out there. I will make sure our EU locations are included in the next update. For now you can select NA - North East, and change afterwards.

mebIGLAbsoluteHey Folks...ESEA is also implementing a ladder system. Certainly you've scoped out your competition, so what makes your product better?

For 1, Standard ladders have a group of teams, in some cases >500 teams on a single ladder. IGL ladders are tiered, giving teams goals and milestones. You may never hit the top 10 teams in a single 500 team ladder, but in IGL, you may be able to hit #1 in tier 3.

Next, a big problem with ladders is forfeits. Teams challenge one another a week out at a time. A lot can happen in a week, things come up, people forget, teams split up ect. To help eliminate forfeits, IGL introduced Quick Play to ladders, where teams can sign-up to play every hour @ the top of the hour. "Hey, it's almost 7pm, lets register for IGL Quick Play and get a match in." There will be lots of teams registering, all of which are active and wanting to play NOW.
To keep it traditional, we do also allow challenges 3 days out.

Last but not least, the ladder has a pretty cool points algorithm, and method of aligning our ladders on a bi-monthly basis. Points you have on a ladder should give a good indication of where you truly stand in the pack of teams in regards to how good you are.

In addition to all of this, IGL has a unique global ranking algorithm based loosely on the Rating Percentage Index used by the NCAA. We rank teams across leagues, ladders & tournaments, weighted versus each other, and each teams' opponents to give a true global ranking of a teams skill. By playing as few as 1 match versus an overseas team, the algorithm can gather a very accurate global ranking of a teams skill. This has never before been done.

Oh... and it's also free to play at IGL & and we supply all servers req'd.

posted about 11 years ago
#14 IGL? in TF2 General Discussion

Hey Folks,

glad to see some discussion here around IGL.

To address some concerns...

1) Users can create accounts via Steam. We will soon integrate sign-on with all social media platforms, allowing users to sign in with multiple platforms, and reach the same connected IGL account.

2) I would like to hear more about the issue with viewing your profile, could you please link us?

3) New home page has been released, the remaining features of the home page should be live by Monday. Some real cool stuff :)

4) Although some bugs (this is really a massive project), Ladders are working. When you create a team, you select your team's location. All matches are played on IGL servers. Servers are picked based on both team locations. If you are NA West, you will never play on an NA East server, and visa-versa. Furthest away you will play is North or South Central.
For Euro teams, we have 2 euro servers, Germany & France. Should a Euro team be placed against an NA team, the match will be played on a New York server. In rare cases, an NA - North East team, may play a match on a London UK server versus a euro team. This allows for a truly international experience & ranking within the ladder. For NA teams, we have about 6 server locations nation wide.

Two ladder options:
1) Quick play.. sign-up and get matched randomly versus a team with similar points, who you have not recently played. Each hour has a different set of maps available. All teams vote for the maps they want to play.
2) Challenge - pick your opponent, time & map.

IGL provides all match servers.

5) I have noted the forgot password feature and will work to have this setup by our next update.

Updates happen every Monday, so check back frequently!

Regards,

Darryl Absolute Allen
Founder & CTO

posted about 11 years ago
#20 International Gaming League? in TF2 General Discussion

Hey All,

Absolute here, Co-Founder and CTO @ IGL.

Thanks for the support - we're definitely looking to make an impact in the TF2 community. One of our programmers is also the mastermind behind stats.tf & backpack.tf, so we have some reach within the community; hopefully this reflects in the number of teams, players and matches over time.

In regards to ladder times, matches occur every hour on the hour. Teams register for a time, vote for the available maps. Just prior to the top of the hour, teams are scheduled against one another on the winning map.

This system helps prevent (as stated before) teams from "flaking out."

Additionally, teams can still make challenges for their desired times & maps.

In regards to ping, we're starting simple; supporting an array of NA servers. In the very near future we'll be adding location identification for teams to better select opponents and match servers.

Huff was actually quite accurate in describing how the ladder rankings work. For full details, read the description on the ladder page. If anything is unclear, please fire me a tweet @IGLAbsolute, or add me to Skype and I'll be happy to answer any questions.

Hope this helps!

posted about 11 years ago
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