GentlemanJon
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SteamID64 76561198045803959
SteamID3 [U:1:85538231]
SteamID32 STEAM_0:1:42769115
Country United Kingdom
Signed Up March 1, 2014
Last Posted October 1, 2019 at 12:14 PM
Posts 1307 (0.4 per day)
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#22 StatusSpec in Projects
AndKennethNoticed something interesting with spec_tools, when you use the overlay player name text, it shows the old name rather than the new name. Not sure if that's something you can do on your side or something jon has to deal with, but it would be neat to have it work together.

On a related note, we should get you guys all in a room to make the ultimate combined plugin. SOO MANY PLUGINS.

Spec tools pulls the name from the player object which is presumably retrieved from Steam, I'm not sure that there would be a an elegant way to combine the two without me just copying the same function.

posted about 9 years ago
#4 ETF2L S18 Week 3 Preview in News
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posted about 9 years ago
#6 Powerline Ethernet in Hardware

I can't recommend power line home networking enough, easily the best network products I've ever bought. If you can buy them on a try and return basis then it's a no brainer.

posted about 9 years ago
#139 Spec Tools in Projects

I'll add independent control of various elements draw distance/fade strength to the todo list. I've got a vague plan for a sort of alignment system of overlays elements by north/south/east/west but it will probably take a while to put in place.

posted about 9 years ago
#136 Spec Tools in Projects
thesupremecommanderI figured out how to do it.

Very nice work, I really must learn more about function hooking

posted about 9 years ago
#128 Spec Tools in Projects
AndKennethI'm wondering how possible it would be to change players names based on a database/list of SteamIDs associated with the wanted name and tag... not sure if this is the sort of thing you are wanting to do with this plugin but my God would it be amazing.

It would be possible with the text that the plugin outputs. I'm not sure about inserting itself between the game and the hud - it's probably possible in a complex way I'm too dumb to figure out.

You'd also need to curate the database of player names and make it available. ETF2L has a web api to access player details by steam ids which would make it easy but I don't think other leagues have anything like that.

If the player part of the hud was replaced (fixing the pause bugs) then it would be possible with that too.

posted about 9 years ago
#126 Spec Tools in Projects

Fixed a bug that stopped the team health bars from showing up. Thanks to BLoodSire for pointing it out. Download link updated in first post in this thread.

posted about 9 years ago
#124 Spec Tools in Projects

I've made a new update:

New maps - turbine, upwards, steel, gravel pit
Font customisation
Health bar customisation
Customisable low health flashing

Full description in the 2nd post in this thread.

posted about 9 years ago
#116 Spec Tools in Projects
yttriumMade a video showcasing AdvSpec and my leaderboard, but mostly showcasing SpecTools. Enjoy!

http://www.youtube.com/watch?v=OO24V0xwP1c

This is great, thankyou.

posted about 9 years ago
#114 Spec Tools in Projects
yttriumI just wish a few aspects could be customized:
  • Duration, it only appears for what, two seconds? It needs to be like 6 so I don't miss it in case I was paying attention to something else.
  • Font size! For some reason, maybe it's just my resolution but it looks tiny to me. Very easy to miss.

I'll put it on the (now extremely long!) to do list, it does have to compete with a lot of other stuff unfortunately.

Fonts are such a pain in the ass in Source, I need to look into them in more detail to provide some good quality options. When most of the text stuff was done I was just happy it wasn't crashing, which it likes to do. There's a good chance you'll end up having to have a good knowledge of the fonts in your Hud to be able to customise.

Also as a general gripe C++ strings are a modern day torture device. Overall working with text is so unpleasant I just don't like to do it, but you're right, it's something I should look at.

posted about 9 years ago
#112 Spec Tools in Projects

Sticky!

yttriumSpecTools actually notifies you of medigun changes already, but it's very rudimentary. It was added in the latest update, and can't be customized too much.

I should point out the intended use is for casters so they don't miss it and say "Oh, Kritz!" after 4 players are killed by the first sticky, and they can give the big kritz pop it's proper build up so the need for formatting niceties wasn't really a design consideration beyond the ability to make it bright green roughly in the middle of the screen.

Also, forum sticky \o/

posted about 9 years ago
#100 Spec Tools in Projects
AndKennethNotice I take a huge hit to FPS when I turn on the show stickies thing.

I hadn't noticed, I'll look into this.

posted about 10 years ago
#59 Evaluating good play from stats/logs in TF2 General Discussion
Lexx@GentlemanJon, thanks for the comments. I'm hoping that a good combination of stats which amount for damage/frags, heals, ubers and caps would provide enough variation to cover most of the scenarios described on the thread. Ultimately, I'm only interested in the prediction power of the model, even if the successful combination of the weights/features would be hard to interpret for a human.

Ironically giving you a potentially good quality measurement of skill, but with no idea why.

posted about 10 years ago
#57 Evaluating good play from stats/logs in TF2 General Discussion
LexxI'd like to know this formula as well, I didn't manage to deduce it by myself after reading that link. Hopefully @GentlemanJon is still around.

I can't remember exactly, a basic ratio produces weird results (i.e. obviously wrong) so I did something to produce a 'damping factor', but I can't remember what. Something to do with standard deviations maybe?

Anyway, although you'll be far more likely to take Kaidus's word for this over mine, it is largely a useless stat. There are a lot of reasons for this but I'll explain the most obvious ones.

Firstly the relationship between pocket (soldier, demo, whatever) and medic isn't one way, they have a duty to protect their medic as well. The better your medic is at staying alive in isolation the less this matters (in MiG this season in ETF2L Ipz had to play with Thun on medic who was very vulnerable and Ipz's stats were suppressed by having to look after him more), but the fact is that it's not simply a matter of getting heals to do damage. Players also get heals to protect the medic and get uber so the basic premise is excessively simplified.

Secondly, having looked at this in some detail a couple of seasons ago and not including it (I think I published my thoughts at the time but can't remember), when one team is getting badly beaten then it produces totally useless results because they never kill the enemy medic. The particular game with an enormous outlier was Epsilon vs CauseWeCan on Metalworks. Epsilon crushed them, Mike put in one of the most statistically dominant performances on Soldier it's possible to imagine, but because the Epsilon medic almost never died the level of healing he received dwarfed even that. Looking at the relationship between healing and damage/frags in the context of that game actually made Mike look bad despite being supreme.

So to look at this relationship you'd need to come up with something that took into account who was responsible for protecting the medic in a particular team and to what extent, how well the medic survives in isolation, and how well that team exploited their healing in relationship to getting uber and how much of a challenge the opposing team was able to mount and it's relationship to healing. There are probably other considerations. I haven't looked at this in detail because it's very hard, the sample size is tiny, and the chances of anyone else understanding it are zero and I generally investigate stats that I think will make reasonable reading or interest me.

posted about 10 years ago
#47 Evaluating good play from stats/logs in TF2 General Discussion
kaidusdamage dealt/heals recieved ratio for demos/pockets

You can't compare unless everyone uses the advanced medic stats plugin, which even now doesn't happen all the time in prem matches.

posted about 10 years ago
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