GentlemanJon
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Signed Up March 1, 2014
Last Posted July 19, 2017 at 5:47 AM
Posts 1165 (0.9 per day)
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#106 Stalemates in TF2 General Discussion
SilverToasterkoth anyone?

Although playing another koth map is a good idea and bagel has received a lot of positive feedback it's still going to leave a lot of 5cp in the pool. If people want to address the problem any time soon then they need something other than maps that will take years to build.

Either that or koth_nucleus

posted 1 day ago
#105 Stalemates in TF2 General Discussion
syphGentlemanJon A better option might be extra league points for hitting a round target or winning margin targetThat sounds really good.

Looking at the season results Arctic Foxes would probably have picked up a few more league points and might have gotten 2nd and a better seeding. Depending on how it was formulated it might open up some avenues for collusion though which would be bad.

It wouldn't work for playoff games, but they're supposed to be exciting anyway because of what's at stake. It's really the fault of the casters if they feel nothing about the game they're casting.

posted 1 day ago
#89 Stalemates in TF2 General Discussion
albasyphWeird idea: You get x points for x point captures and maybe capping last gets you 2 points or something. Didn't think this too much but it sounds interesting.
Cool idea but it could lead into win mid > cap 2nd > put sentry and heavy and dont move because you are leading.

A better option might be extra league points for hitting a round target or winning margin target

posted 2 days ago
#83 Stalemates in TF2 General Discussion
syphWeird idea: You get x points for x point captures and maybe capping last gets you 2 points or something. Didn't think this too much but it sounds interesting.

An external incentive to award attacking play without messing around too much with the game mechanics is actually an interesting solution, if nothing else because it's much more viable than making custom maps or plugins to change the rules of the game.

posted 2 days ago
#79 Stalemates in TF2 General Discussion

Just to inject some objective data into the debate I've compared round counts between this season of ETF2L and Season 19 which took place roughly 2.5 years ago. Season 19 had a few teams drop out so the number of games is different, and the comparison is made with percentages. Season 19 included Suave, etc.

This season average rounds per map are about 1.3 lower (down to 4.9 from 6.2). This season only 2% of maps have had 9 rounds or more, season 19 had 17% of maps with 9 rounds or more. This season had 27% of maps with 3 or less rounds, season 19 had 14% of maps with 3 or less rounds. The most common number of rounds in a map is 5 in both seasons, but this season 7.7% of games were 5-0 whereas in season 19 8.3% were 5-0.

So it looks like both seasons were anchored around a 5 rounds per map common score but in Season 19 the maps that didn't conform to that were skewed upwards and this season they are skewed downwards. Also Season 19 was marginally more likely to produce a 5-0 roll. Maybe season 19 had more uneven results due to teams dropping, that's a possible criticism, and I'm not sure if the map pool or rules stimulated any difference. Maybe I could have picked a better season, ymmv.

This might be interesting for anyone looking at how micro changes have affected the 6v6 meta in the past couple of years, but just as no players are super committed enough to perfecting an aggro style after years of micro buffs to defensive options I can't be bothered to compare every season.

posted 2 days ago
#69 Stalemates in TF2 General Discussion
nuze... this is ridiculously hard to do properly at a top prem/invite level after all the nerfs/buffs unless you have termo dm

It also helps if your roaming soldier is possibly the best player in your entire continent, something both Epsilon and Froyo have shared.

posted 2 days ago
#61 Stalemates in TF2 General Discussion
CoYoTeGoing off of what Gubbins said in that clip why has nuze been the only person ever since epsilon/suave left to have attempted to recreate their playstyle?

Hildreth said above that they don't want to or can't put in the time to practice to get there

posted 3 days ago
#41 Stalemates in TF2 General Discussion
Zesty^That's probably the greatest thing you lose in this scenario (although attacking teams committing more could lead to more repushes). Honestly it might be worth what you gain from having shorter stalemates.

I wouldn't want to theory craft too much but it would probably lead to attackers waiting until no realistic push back can happen before going for a fully committed attack, and anything before then would probably just be opportunistic poking to try to manufacture an advantage, unless the game clock demanded it.

I really think koth or AD does this better, it seems like everyone who wants change wants to warp 5cp into an already existing game mode, and really it's the lack of good maps in other modes that's the bottleneck.

posted 3 days ago
#39 Stalemates in TF2 General Discussion
ZestyShorter round timers force the attacking team to commit more to their pushes as the timer ticks down. A lot of people worry that this will lead to turtling teams doing nothing and playing for the round reset more. While this is true it means failed pushes where a repush isn't possible (most of the attacking team gets out) lead to a round reset rather than another stalemate.

The problem is that the shorter it is set the more linear it makes the game. If it's short enough to have an impact then it essentially reduces the game to win mid > push last with almost no prospect of variation from this formula. There is no real point playing 5cp in this case apart from the lack of maps for other modes, you've effectively reduced it to a weird version of koth.

posted 3 days ago
#35 Stalemates in TF2 General Discussion
YeeHawso we cant fix one problem because there are other problems too? just because problem 2 is bigger, doesn't make problem 1 smaller

The OP's problems of a small audience and a lack of participation aren't going to be solved by making it slightly easier to push

posted 3 days ago
#19 Stalemates in TF2 General Discussion
albaI don't think it helps when the game being casted is so slow and stalematey that even the casters are bored. An example is the game between 7 and lowpander yesterday where on badlands lowpander held last for 30 minutes or something crazy including full time and golden cap. They managed to push out and cap spire a few times but then having to retreat to last again

Playoff games have been like this for as long as I can remember. Teams play much more conservatively when there is something on the line. Alternative game modes have inevitability built in but they don't have the 6s focused map pool.

Casters have a lot of options available to them when a game is slow paced, but making their boredom the topic of the cast shouldn't be one of them.

Teams incessantly defending in order to make the game as boring and uneventful as possible hasn't stopped soccer becoming the world's most popular sport. Competitive TF2 has other problems.

posted 3 days ago
#9 vanilla tf2 in TF2 General Discussion

It's dead, maintenance of ancient wordpress plugins with massive security holes became too much. RIP

posted 4 days ago
#573 Fantasy TF2: Let’s do this! in Projects
lockpls fix dmoules points, its counting his whole season score. SMOrc

Thanks for the heads up, was a data entry mistake. Should now be fixed. Team scores should have been unaffected.

posted 1 week ago
#571 Fantasy TF2: Let’s do this! in Projects

The ETF2L Season 27 regular season is now over, pixel trophies have been distributed:

1st - Brown Boat by Dubbs
2nd - SClub27 by Mearlite
3rd - 2D by Dingo

Good show chaps, now let's see who can bring home the bacon at the business end of the season

posted 1 week ago
#569 Fantasy TF2: Let’s do this! in Projects
BeaterYou get quite a lot of transfers for the playoffs, way more than during the regular season, due to players becoming "obsolete" as the playoffs progress. For a precise number you'll have to ask gentlemanjon, but 18 trades per week was the last thing I heard

Yeah we're treating it a bit like a lan, although etf2l might stretch it out over the length of the regular season again so maybe it's the wrong call. We'll see

posted 1 week ago
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