stay passive on the start of mid, keep your demo back and wait for them to jump, counter jump them and walk into them with demo + scout. depends on map though.
Account Details | |
---|---|
SteamID64 | 76561198062441527 |
SteamID3 | [U:1:102175799] |
SteamID32 | STEAM_0:1:51087899 |
Country | Canada |
Signed Up | March 22, 2013 |
Last Posted | March 14, 2024 at 7:44 PM |
Posts | 2933 (0.7 per day) |
Game Settings | |
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In-game Sensitivity | 2.5 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
|
Refresh Rate |
120hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA11 |
Keyboard | Ducky Zone reds |
Mousepad | QCK+ |
Headphones | HyperX Cloud II |
Monitor | BenQ 2420T |
How helpful is learning to type properly? I've used both my index fingers to type all of my life and I'm majoring in computer science so depending on the job and career path I take after I could be around a keyboard my whole life. Is learning to type properly really that much more helpful? How much quicker can you write up a paper or code?
hookychojjeit's not snakewaterit's not quay
I can't believe that no one ever figured out how to pronounce it right.
key
defychojjehttp://en.wikipedia.org/wiki/Chinook_wind
btw, what's a Chinook Hop?
Chinook is a bittering variety with aroma characteristics released in May, 1985. It was bred by crossing a Petham Golding with the USDA 63012 male.
A high alpha acid hop with a wonderful herbal, almost smoky character when used as an aromatic during the last few minutes of the boil when dry hoping. Excellent for hopping American-style Pale Ales, especially those brewed to higher gravities. (alpha acid: 12.0-14.0% / beta acid: 3.0-4.0%) - BA
the more you know!
knowing is half the battle
looks good, lots of different layers and levels
btw, what's a chinook?
there's already been many discussions and it's too early to actually implement a ruleset this season
42 open team, 5 paid for
downpourIf any season actually needed a registration extension
it would be this one.
kirbyGood job, man. If it's okay so say, though, I'm not really a huge fan of the pipe above the point. I'll have to play the map to get a better feel for it. Other than that though, this is looking pretty good.
the pipe is gone, disregard any of the pictures in the comments, the ones on the first post are of the latest version.
a10 is out! (latest version)
https://www.dropbox.com/s/ad71lcvuxnzuqqb/koth_waste_pro_a10.bsp
changes:
-different mid
-pipe removed
-little house closed off
-big reduction in sniper sight lines
-fixed some clipping
-fixed lighting
-fixed leaks (the original verson of koth_waste already had very many map leaks so this took a while)
-original paint
-different placement of healthkits
-added another door by choke
-better spawns
-better spawn doors
-hopefully the easy spam is fixed by changing the direction of the stairs and crates
-added giant fence to prevent rocket jump spam
-went back to alpha (idk why I put beta on it in the first place)
doze[IMG]http://i.imgur.com/kAG9Hss.jpg[/IMG]
definitely paying attention during my architecture lecture...
ur2kewl4skewl
pretty cool kid, good at tf2
alright, thanks for the info and the playtest! I'll have something in the next couple days.