http://www15.myfantasyleague.com/fflnetdynamic2013/10866_franchise_icon0004.jpg
Account Details | |
---|---|
SteamID64 | 76561198062441527 |
SteamID3 | [U:1:102175799] |
SteamID32 | STEAM_0:1:51087899 |
Country | Canada |
Signed Up | March 22, 2013 |
Last Posted | March 14, 2024 at 7:44 PM |
Posts | 2933 (0.7 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.5 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
|
Refresh Rate |
120hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA11 |
Keyboard | Ducky Zone reds |
Mousepad | QCK+ |
Headphones | HyperX Cloud II |
Monitor | BenQ 2420T |
I didn't think it was that good or that bad but I'm glad slim shady is back
cemberhttp://play.esea.net/teams/77215
double sniper to mid
atreidesCool project, seems like a good way to get better with hammer, but if you're expecting this map to ever get played again you're just wasting your time.
I don't think it's that bad a map. there's just a lot of stupid things that need to be fixed and worked on. This map on highlander was really fun and enjoyable (minus the spawn camps :P )
vhalinthere's only 3 high ground areas on the map... 1 is just a crate, the other is almost completely blocked off by a piece of sheet metal, and the third is a small shelf sticking out of the wall.
viaduct is just a hill and a cliff and a boardwalk :P
*UPDATE*
Just a little peek of what I'm doing with the map.
http://i.imgur.com/GdjIuaS.jpg (small change to this entrance(wider))
http://i.imgur.com/7pPRvCG.jpg (scrapped the spawn room and made it into an extension of the map, added a small health kit)
http://i.imgur.com/FpcDXvq.jpg (you can go up and down the pipe as you please(with rockets or boston basher))
http://i.imgur.com/hS9cmjI.jpg (New spawn room will be here, haven't added the shutter doors yet)
http://i.imgur.com/xd1LtdX.jpg (changed this entrance a bit(wider) and the second exit/entrance to spawn is down that hallway)
http://i.imgur.com/jiWI93N.jpg (spawn room, bad lighting, shutter doors will be added to the left and right)
http://i.imgur.com/GQ9nAQA.jpg (you can see under through these grates in the spawn, same on the opposite end)
a few other minor changes but not worth taking a pic.
Edit: There's no water anymore
div 1 played on it a while ago but nothing has gone any further.
We've scrimmed the budsquad and tied twice and lost/won one. Powah on sniper is scary because he kills you before you even see him with his 200 ping, their mids are usually weak unless powah gets 2+ headshots, their last holds are hard as hell to push into, star surprisingly gets some really good flank kills when his teammates bait for him.
PacifistWhen was waste last played?
Personally I've only ever seen it played in UGC highlander.
Hello, everyone. I've challenged myself to get familiar with the hammer editing tool and hopefully make some (good) maps along the way. Since I haven't been working too long I thought I would (try) and fix up a map that isn't played and (hopefully) make it playable in a 6v6 setting. In order to fix up a map I need some input from the community to tell me why it doesn't work and to give me a possible solution.
Koth_waste.
Why is this map not played in 6v6?
What are some major flaws? (Sightlines, flanks, chokes, too easy to push/hold, spawncamping)
What are some minor flaws? (Glitches, hiding spots, clipping issues)
What is a possible solution for them?
Providing pictures is always helpful.
Even if this map is unfixable it is still giving me some experience with map making.
I'm mostly doing this for fun, I will provide updats and downloads as I continue to work on it.
Cheers.
tip: don't switch to windows 8
AMCGG was really fun :D
you were really crying on the inside