Dagger
Account Details
SteamID64 76561198062441527
SteamID3 [U:1:102175799]
SteamID32 STEAM_0:1:51087899
Country Canada
Signed Up March 22, 2013
Last Posted March 14, 2024 at 7:44 PM
Posts 2933 (0.7 per day)
Game Settings
In-game Sensitivity 2.5
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
 
Refresh Rate
120hz
Hardware Peripherals
Mouse Zowie ZA11
Keyboard Ducky Zone reds
Mousepad QCK+
Headphones HyperX Cloud II
Monitor BenQ 2420T
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#11 Wet Bandits lf Scout: Main/IM in Recruitment (looking for team)

http://www15.myfantasyleague.com/fflnetdynamic2013/10866_franchise_icon0004.jpg

posted about 10 years ago
#62 Eminem in Off Topic

I didn't think it was that good or that bad but I'm glad slim shady is back

posted about 10 years ago
#3 Scout LF IM in Recruitment (looking for team)

the worst song writer

posted about 10 years ago
#351 happenings v2 in TF2 General Discussion
cemberhttp://play.esea.net/teams/77215

double sniper to mid

posted about 10 years ago
#15 Koth_waste in Map Discussion
atreidesCool project, seems like a good way to get better with hammer, but if you're expecting this map to ever get played again you're just wasting your time.

I don't think it's that bad a map. there's just a lot of stupid things that need to be fixed and worked on. This map on highlander was really fun and enjoyable (minus the spawn camps :P )

posted about 10 years ago
#14 Koth_waste in Map Discussion
vhalinthere's only 3 high ground areas on the map... 1 is just a crate, the other is almost completely blocked off by a piece of sheet metal, and the third is a small shelf sticking out of the wall.

viaduct is just a hill and a cliff and a boardwalk :P

posted about 10 years ago
#2 Street Hoops LF main med + pocket in Recruitment (looking for team)

http://teamfortress.tv/forum/thread/12178-nosferatu-and-swarth-lft

hELLO?

posted about 10 years ago
#11 Koth_waste in Map Discussion

*UPDATE*

Just a little peek of what I'm doing with the map.

http://i.imgur.com/GdjIuaS.jpg (small change to this entrance(wider))
http://i.imgur.com/7pPRvCG.jpg (scrapped the spawn room and made it into an extension of the map, added a small health kit)
http://i.imgur.com/FpcDXvq.jpg (you can go up and down the pipe as you please(with rockets or boston basher))
http://i.imgur.com/hS9cmjI.jpg (New spawn room will be here, haven't added the shutter doors yet)
http://i.imgur.com/xd1LtdX.jpg (changed this entrance a bit(wider) and the second exit/entrance to spawn is down that hallway)
http://i.imgur.com/jiWI93N.jpg (spawn room, bad lighting, shutter doors will be added to the left and right)
http://i.imgur.com/GQ9nAQA.jpg (you can see under through these grates in the spawn, same on the opposite end)

a few other minor changes but not worth taking a pic.

Edit: There's no water anymore

posted about 10 years ago
#2 How to metalworks? in TF2 General Discussion

watch american vods

posted about 10 years ago
#50 CP_Quay in Map Discussion

div 1 played on it a while ago but nothing has gone any further.

posted about 10 years ago
#110 ESEA S15 NA Open Happenings/Predictions in TF2 General Discussion

We've scrimmed the budsquad and tied twice and lost/won one. Powah on sniper is scary because he kills you before you even see him with his 200 ping, their mids are usually weak unless powah gets 2+ headshots, their last holds are hard as hell to push into, star surprisingly gets some really good flank kills when his teammates bait for him.

posted about 10 years ago
#3 Koth_waste in Map Discussion
PacifistWhen was waste last played?

Personally I've only ever seen it played in UGC highlander.

posted about 10 years ago
#1 Koth_waste in Map Discussion

Hello, everyone. I've challenged myself to get familiar with the hammer editing tool and hopefully make some (good) maps along the way. Since I haven't been working too long I thought I would (try) and fix up a map that isn't played and (hopefully) make it playable in a 6v6 setting. In order to fix up a map I need some input from the community to tell me why it doesn't work and to give me a possible solution.

Koth_waste.
Why is this map not played in 6v6?
What are some major flaws? (Sightlines, flanks, chokes, too easy to push/hold, spawncamping)
What are some minor flaws? (Glitches, hiding spots, clipping issues)
What is a possible solution for them?

Providing pictures is always helpful.
Even if this map is unfixable it is still giving me some experience with map making.
I'm mostly doing this for fun, I will provide updats and downloads as I continue to work on it.
Cheers.

posted about 10 years ago
#3 windoes 8 and tf2 in TF2 General Discussion

tip: don't switch to windows 8

posted about 10 years ago
#40 ESEA reg closes tonight in TF2 General Discussion
AMCGG was really fun :D

you were really crying on the inside

posted about 10 years ago
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