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Account Details
SteamID64 76561198058513958
SteamID3 [U:1:98248230]
SteamID32 STEAM_0:0:49124115
Country Sweden
Signed Up May 1, 2014
Last Posted May 24, 2024 at 12:59 PM
Posts 1321 (0.4 per day)
Game Settings
In-game Sensitivity 2.15
Windows Sensitivity 5/11
Raw Input 1
DPI
800
Resolution
1080p
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G703
Keyboard Varmilo VA109M Red
Mousepad QcK XXL
Headphones Logitech G432
Monitor Benq XL2411Z
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#1498 PugChamp in Projects

i feel like there's a bit of an overreaction here. there is certainly a slight bias but it's not THAT big of a deal. generally avoid insults and trolling and most ppl should be fine.

that said i stopped reporting others for offclassing too much / permanently trolling because not only did they not get banned most of the time but some admin went around to message people about me "being obsessed" and shit when I know for a fact if I sniped 12 minutes in 3 maps in a row I'd get a week ban

posted about 3 years ago
#13 would you take covid vaccine? in Off Topic

pasko be like vaccines aren't scientific but here's ten reasons why soy turns men to women

posted about 3 years ago
#7 would you take covid vaccine? in Off Topic
buudNo because i dont want autism

U are safe you already have that

posted about 3 years ago
#42 TF2 update for 12/3/20 (Smissmas 2020) in TF2 General Discussion

There are changes from team comtress on github. Valve could literally spend a mere hour copying everything over which would like entirely fix the game. they just refuse to

posted about 3 years ago
#18 TF2 update for 12/3/20 (Smissmas 2020) in TF2 General Discussion
blankkwtf is this map https://steamuserimages-a.akamaihd.net/ugc/1649970118030794758/39AEC282711FC48297CBE3B0DD52A465A9CD5222/

mmmm dat juicy 92 fps, sooo good

posted about 3 years ago
#2640 Do you like the song above? in Music, Movies, TV

I'm sold. That song goes into my playlist. Like at least 6 genres and the blending is really smooth ahahaha

this a bop : https://www.youtube.com/watch?v=jombbW_F1Y0

posted about 3 years ago
#13 Refresh: cp_gullywash in Map Discussion

f1a hotfix

Changelog:

  • Fixed cubemaps

Download links: TF2Maps - Github

EDIT: Now up on serveme

posted about 3 years ago
#12 Refresh: cp_gullywash in Map Discussion
Adnurakcubemaps still broken lol
edit: might be because I downloaded from serveme? my friend downloaded the map and put it in his maps folder and he doesn't get the same problem

When testing the map I had cube maps, and the compile log clearly stated cubemaps were generated... Idk though. I'll look into it

posted about 3 years ago
#8 Refresh: cp_gullywash in Map Discussion

all good mate, although I can't guarantee these changes will be available before the ozfortress cup :-(

EDIT:

Show Content
krollicmay want a player clip here like the right side of the door It's a really big lip. I don't think it's necessary.
krollicprob want a wall clip here so don't get stuck on metalWhat do you mean? I don't understand.
krollicconversely, this spot is way easier to stand on which is cool imoThe slope angle is nearly identical, it should not be a noticeable difference.
krollicdunno if fixable or even your job to fix it but this taunt wallhack exploit still existsassuming it was possible to fix it people can still look around that wall right from the other side!!!
krollici assume it's intended but you can no longer stand on top of this bad clipping as a demo/soldier. pretty important gameplay change.Read changelog;)
posted about 3 years ago
#6 Refresh: cp_gullywash in Map Discussion

@krollic

i would have died for this feedback on the prerelease thread 2 weeks ago, which ultimately was the reason it was made

as for the videos where you get caught on diagonal clipping (as you could have seen with r_drawclipbrushes 2), it's a weird bug/engine oversight, where you can get caught on the pointy end of a triangle basically. sometimes certain brushes seem to do it more than others even tho they're the same shape. most maps have this issue in every single area there is diagonal clipping.

there is a workaround though. i also assume there are more spots where this happen than the ones you posted about.

posted about 3 years ago
#2 Refresh: cp_gullywash in Map Discussion

i thought this would get released earlier but I was battling lighting bugs in between 50 minute compiles... sorry folks

posted about 3 years ago
#27 cp_utopia in Map Discussion

Version a5 is out!

(Dropbox) Download: https://www.dropbox.com/s/0xtdw6u3d0gmcqw/cp_utopia_a5.zip?dl=0

cp_utopia_a4 -> cp_utopia_a5

LOBBY:
- Shutter door now leads to lower lobby. There's a new staircase in lower lobby to upper lobby.

SECOND:
- Completely reworked spire. The cap is now inside of a building (sunshine-esque) but you can still stand on the building!

MIDDLE:
- Bridge is now slightly diagonal.
- Rearranged the ""cars"" on mid.
- Rearranged health packs under mid.
- Changed terrain under mid

VALLEY:
- Added a new forward spawn in valley. It's a dropdown, to prevent sniping out of it.

BALANCE:
- Last cap time: 1.5 -> 2 seconds.

Screenshots

"Next update within 2 weeks" my ass it's already november.
PS. The rollouts from a1 are still the same btw!

posted about 3 years ago
#11 [EU] I want to revive the classic Arena mode. in Projects

sure arena was pretty terrible but so is mannpower. why couldn't they just add it in the casual queue options. how will i get arena achievments now? :'(

posted about 3 years ago
#11190 stream highlights in Videos

https://streamable.com/isd5kb
best part starts at 0:25

posted about 3 years ago
#31 Fav Youtuber/Youtube channel? in TF2 General Discussion

videogamedunkey

posted about 3 years ago
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