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Hitsound problem
posted in Q/A Help
1
#1
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#2
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Try adding a delay with tf_dingalingaling_repeat_delay X to check if it lets the game roll the full hit audio. Half a second (0.5) should do it.

Try adding a delay with tf_dingalingaling_repeat_delay X to check if it lets the game roll the full hit audio. Half a second (0.5) should do it.
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