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CS:GO update for 11/8/17 (11/9/17 UTC, 1.36.1.3)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[ Dust II ]
– Increased overall luminance 20% for all Kasbah materials and models for visibility.
– Fixed missing textures on some polygons of tarp model.
– Fixed flashbangs not blinding player through chain-link fences.
– Fixed edging around Kasbah alcove window which had shadowing artifacts.
– Adjusted penetration value for wood doors.
– Fixed wallbang values on Mechanique Generale.
– Fixed ambient lighting values at CT spawn entrance.
– Smoothed out clipping on block stack at Mid.
– Fixed some models that were embedded in the ground.
– Fixed dev text on loading screen.
– Fixed cover props at B site that would expose player feet.

[ Audio ]
– Streamlined audio settings so players have a consistent experience. Replaced HRTF and occlusion-specific settings with an option to disable 3D audio effects, to allow compatibility for players who have conflicting audio processing occurring on their audio hardware.
– Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.

[ GAMEPLAY ]
– removed holiday cheer.

Rumor has it:

- Valve keeps swapping Dust 2's thumbnail in favor of a new one. Are we gonna have to have a vote to decide which to settle on? https://github.com/SteamDatabase/GameTracking-CSGO/commit/2b6bdc45b8abd538cba6dd21b5d30117d4c5ad31

- Hurry! This is will probably be your LAST chance to get a Hydra pass at 50% off before it goes off sale! If you're reading this by now (which is about 12 AM CST), Hydra passes are now off sale, and can no longer be bought in game

- Size is ~80 MB

Via [url=http://blog.counter-strike.net/index.php/2017/11/19586/]the CS:GO blog[/url]:

[quote=Valve][ Dust II ]
– Increased overall luminance 20% for all Kasbah materials and models for visibility.
– Fixed missing textures on some polygons of tarp model.
– Fixed flashbangs not blinding player through chain-link fences.
– Fixed edging around Kasbah alcove window which had shadowing artifacts.
– Adjusted penetration value for wood doors.
– Fixed wallbang values on Mechanique Generale.
– Fixed ambient lighting values at CT spawn entrance.
– Smoothed out clipping on block stack at Mid.
– Fixed some models that were embedded in the ground.
– Fixed dev text on loading screen.
– Fixed cover props at B site that would expose player feet.

[ Audio ]
– Streamlined audio settings so players have a consistent experience. Replaced HRTF and occlusion-specific settings with an option to disable 3D audio effects, to allow compatibility for players who have conflicting audio processing occurring on their audio hardware.
– Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.

[ GAMEPLAY ]
– removed holiday cheer.[/quote]

Rumor has it:

- Valve keeps swapping Dust 2's thumbnail in favor of a new one. Are we gonna have to have a vote to decide which to settle on? https://github.com/SteamDatabase/GameTracking-CSGO/commit/2b6bdc45b8abd538cba6dd21b5d30117d4c5ad31

- [s][b]Hurry! This [s]is[/s] [url=https://twitter.com/csgo_dev/status/926149391060123648]will probably be[/url] your LAST chance to get a Hydra pass at 50% off before it goes off sale![/b][/s] If you're reading this by now (which is about 12 AM CST), Hydra passes are now off sale, and can no longer be bought in game

- Size is ~80 MB
2
#2
8 Frags +
Valve– Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.

add this to tf2 thank

[quote=Valve]– Added a voice_player_volume console command which can be used to adjust voice volume on a per-player basis.[/quote]
add this to tf2 thank
3
#3
4 Frags +

Sticky detonation delay bug

Sticky detonation delay bug
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