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Command for disabling grass and bushes
posted in Q/A Help
1
#1
1 Frags +

I'm using chris's high quality config and it got these weird grass and flowers sticking out from everywhere.

http://steamcommunity.com/sharedfiles/filedetails/?id=126318829

I'm looking for a command to disable them.

Also, I noticed on someone's stream that they had bushes, and lamps you can't stand on disappear from afar. Is that the same command as above or a different one?

I'm using chris's high quality config and it got these weird grass and flowers sticking out from everywhere.

http://steamcommunity.com/sharedfiles/filedetails/?id=126318829

I'm looking for a command to disable them.

Also, I noticed on someone's stream that they had bushes, and lamps you can't stand on disappear from afar. Is that the same command as above or a different one?
2
#2
0 Frags +

bump

bump
3
#3
0 Frags +

no fun allowed

no fun allowed
4
#4
5 Frags +

In chris' high quality, cl_detailfade is set to 2048.

Use the following cvars to remove it.
cl_detailfade 0 // def. "400" # Distance across which detail props fade in
cl_detaildist 0 // def. "1200" # Distance at which detail props are no longer visible
r_drawdetailprops 0 // def. "1" # 0=Off, 1=Normal,

Just add these three settings to the last line in your graphics config.

Before - http://i.imgur.com/UqHmAgw.jpg
After - http://i.imgur.com/aHwk0na.jpg

(This will only work on grass that is added as a detail as part of the ground texture. Things like the bushes and grass on badlands mid are objects, and will still be there.)

In chris' high quality, cl_detailfade is set to 2048.

Use the following cvars to remove it.
cl_detailfade 0 // def. "400" # Distance across which detail props fade in
cl_detaildist 0 // def. "1200" # Distance at which detail props are no longer visible
r_drawdetailprops 0 // def. "1" # 0=Off, 1=Normal,

Just add these three settings to the last line in your graphics config.

Before - http://i.imgur.com/UqHmAgw.jpg
After - http://i.imgur.com/aHwk0na.jpg

(This will only work on grass that is added as a detail as part of the ground texture. Things like the bushes and grass on badlands mid are objects, and will still be there.)
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