Upvote Upvoted 158 Downvote Downvoted
1 ⋅⋅ 3 4 5 6 7 8 9 ⋅⋅ 13
No Hats Mod
posted in Customization
151
#151
6 Frags +

**UPDATE**

http://www.mediafire.com/download/717h93awpt2g4xk/hrblsnohatsmod.04.12.2014.vpk

Removed brimstone, medals and the surprisingly arousing short shorts.

Shameless promotion of my youtube channel as well- https://www.youtube.com/user/HarblsTf2/videos

**UPDATE**

http://www.mediafire.com/download/717h93awpt2g4xk/hrblsnohatsmod.04.12.2014.vpk

Removed brimstone, medals and the surprisingly arousing short shorts.


Shameless promotion of my youtube channel as well- https://www.youtube.com/user/HarblsTf2/videos
152
#152
0 Frags +

Is there a way to also remove unusual effects ? I got one but it doesnt work with the new effects

Is there a way to also remove unusual effects ? I got one but it doesnt work with the new effects
153
#153
1 Frags +
Hrbls**UPDATE**

http://www.mediafire.com/download/717h93awpt2g4xk/hrblsnohatsmod.04.12.2014.vpk

Removed brimstone, medals and the surprisingly arousing short shorts.

Shameless promotion of my youtube channel as well- https://www.youtube.com/user/HarblsTf2/videos

Missed the tomb_readers.

[quote=Hrbls]**UPDATE**

http://www.mediafire.com/download/717h93awpt2g4xk/hrblsnohatsmod.04.12.2014.vpk

Removed brimstone, medals and the surprisingly arousing short shorts.


Shameless promotion of my youtube channel as well- https://www.youtube.com/user/HarblsTf2/videos[/quote]

Missed the tomb_readers.
154
#154
4 Frags +

EOTL? MORE HATS? HOORAY FOR LARGE HARD DRIVES!

EOTL? MORE HATS? HOORAY FOR LARGE HARD DRIVES!
155
#155
1 Frags +
Scherzo
Missed the tomb_readers.

Good spotting! Fixed for latest update!

[quote=Scherzo]

Missed the tomb_readers.[/quote]

Good spotting! Fixed for latest update!
156
#156
4 Frags +

**UPDATE**

http://www.mediafire.com/download/8e1e4b60w04c5f6/Harblsnohats-09-12-14.vpk

Removed EOTL hats (and tomb readers)

**UPDATE**

http://www.mediafire.com/download/8e1e4b60w04c5f6/Harblsnohats-09-12-14.vpk

Removed EOTL hats (and tomb readers)
157
#157
0 Frags +
Hrbls**UPDATE**

http://www.mediafire.com/download/8e1e4b60w04c5f6/Harblsnohats-09-12-14.vpk

Removed EOTL hats (and tomb readers)

Note that this version also removes the ducks that drop on the ground, I think they are the same model, just a different skin.

[quote=Hrbls]**UPDATE**

http://www.mediafire.com/download/8e1e4b60w04c5f6/Harblsnohats-09-12-14.vpk

Removed EOTL hats (and tomb readers)[/quote]
Note that this version also removes the ducks that drop on the ground, I think they are the same model, just a different skin.
158
#158
0 Frags +
LoungerHrbls**UPDATE**

http://www.mediafire.com/download/8e1e4b60w04c5f6/Harblsnohats-09-12-14.vpk

Removed EOTL hats (and tomb readers)
Note that this version also removes the ducks that drop on the ground, I think they are the same model, just a different skin.

Actually, I've still noticed the duck drops on the ground after installing this version.

[quote=Lounger][quote=Hrbls]**UPDATE**

http://www.mediafire.com/download/8e1e4b60w04c5f6/Harblsnohats-09-12-14.vpk

Removed EOTL hats (and tomb readers)[/quote]
Note that this version also removes the ducks that drop on the ground, I think they are the same model, just a different skin.[/quote]
Actually, I've still noticed the duck drops on the ground after installing this version.
159
#159
1 Frags +

Hey um would it be rude to ask if someone could help me make it so I can see the villains veil, blokes bucket hat and the snow sleeves? I'm having trouble doing it.

Hey um would it be rude to ask if someone could help me make it so I can see the villains veil, blokes bucket hat and the snow sleeves? I'm having trouble doing it.
160
#160
4 Frags +
AkashiHey um would it be rude to ask if someone could help me make it so I can see the villains veil, blokes bucket hat and the snow sleeves? I'm having trouble doing it.

http://teamfortress.tv/thread/16179/no-hats-mod/?page=5#141

[quote=Akashi]Hey um would it be rude to ask if someone could help me make it so I can see the villains veil, blokes bucket hat and the snow sleeves? I'm having trouble doing it.[/quote]

http://teamfortress.tv/thread/16179/no-hats-mod/?page=5#141
161
#161
4 Frags +

Hey all!
I updated the unusual effects part of the original nohats! This includes the new EoTL effects. You can use it with or without Hrbls' NoHats.

https://www.mediafire.com/?d1b2b8xi8bh46r0

(Hrbls, feel free to bundle it with the NoHats if you wish.)

Edit: Be aware that sometimes, just as Tricky X's version, it doesn't work and you need to restart TF2.

Hey all!
I updated the unusual effects part of the original nohats! This includes the new EoTL effects. You can use it with or without Hrbls' NoHats.

https://www.mediafire.com/?d1b2b8xi8bh46r0

(Hrbls, feel free to bundle it with the NoHats if you wish.)

Edit: Be aware that sometimes, just as Tricky X's version, it doesn't work and you need to restart TF2.
162
#162
0 Frags +

Still seeing duck badges for some reason. But the actual duck drops are invisible. Not complaining, just giving a heads up.

Still seeing duck badges for some reason. But the actual duck drops are invisible. Not complaining, just giving a heads up.
163
#163
1 Frags +
ProspektHey all!
I updated the unusual effects part of the original nohats! This includes the new EoTL effects. You can use it with or without Hrbls' NoHats

https://www.mediafire.com/?d1b2b8xi8bh46r0

(Hrbls, feel free to bundle it with the NoHats if you wish.)

wow, i've wanted this update for so long!
thank you so much, dude.

i presume, though, that it does not remove any of the killstreak effects?

[quote=Prospekt]Hey all!
I updated the unusual effects part of the original nohats! This includes the new EoTL effects. You can use it with or without Hrbls' NoHats

https://www.mediafire.com/?d1b2b8xi8bh46r0

(Hrbls, feel free to bundle it with the NoHats if you wish.)[/quote]

wow, i've wanted this update for so long!
thank you so much, dude.

i presume, though, that it does not remove any of the killstreak effects?
164
#164
1 Frags +
Bucake
wow, i've wanted this update for so long!
thank you so much, dude.

i presume, though, that it does not remove any of the killstreak effects?

Sorry, but no, it just removes particle effects.

[quote=Bucake]

wow, i've wanted this update for so long!
thank you so much, dude.

i presume, though, that it does not remove any of the killstreak effects?[/quote]

Sorry, but no, it just removes particle effects.
165
#165
2 Frags +

thanks for the response! and thanks again for taking the time to make the mod :)

thanks for the response! and thanks again for taking the time to make the mod :)
166
#166
4 Frags +

I've been working on a version of the mod that replaces any hat/misc that disables a bodygroup with the model of the bodygroup it disables. It's slow progress, but so far it's working nearly perfectly on sv_pure 2 servers for the few hats I've replaced so far.
The one problem I have is with textures for bodygroups with team colours (the soldiers helmet for example). Somehow, when a model is replaced the game defaults to the texture that the model uses, which has saved my bacon from having to retexture every hat that replaces a body group (and create entirely new textures for hats that disable multiple bodygroups eg. Backwards Ballcap with Headphones Disengaged style active). However, the bodygroup models with team coloured textures only use the red texture. I'm pretty sure it's an easy fix, I just need to find the textures for bodygroups first. Does anyone have any clue where these might be located? tf2_textures_dir.vpk > materials > models > player > items > [class] only has the textures for parts of the class models that aren't bodygroups.
Google searches have only given results relevant to the old .gcf files which seem to use a different file structure (one result said point to tf2_materials.gfc > tf but there is no 'tf' subfolder in tf2_textures_dir.vpk)
Bonus points for anyone who can find the .phy files for the default hats.

Edit: Well, fucktits. Turns out the textures for bodygroups are included with the texture for the rest of the model, face, body and all. I have no clue how I'm going to fix this. If anyone is savvy with making custom hats/skins/anything with TF2/The Source Engine/.qc files, feel free to add me and I'll walk you through the process of replacing the cosmetic model with the body group model in the hopes you can figure out how to change which skin is selected.
Also, I apologize for my poor job of explaining my problem. It's much easier if I walk you through each step so as I said, if you think you might be able to help, don't hesitate to add me.
Edit 2: I got the retexture to work by changing which .vmt is referenced in the .qc file, however sv_pure 2 spits the dummy at this point and the hat reverts to it's default model. Assuming Valve never allows custom textures for hat models by whitelisting them or something, we'll have to chose between Soldier hats that disable the helmet bodygroup being visable on sv_pure 2 servers, or having the blue soldier wearing a red soldier's helmet on any server. I'll try to email Valve to see if they'll change this, but getting them to change a huge part of sv_pure seems like a long shot. I'll continue to work on the mod with blue soldiers wearing red helmets in the mean time.

I've been working on a version of the mod that replaces any hat/misc that disables a bodygroup with the model of the bodygroup it disables. It's slow progress, but so far it's working nearly perfectly on sv_pure 2 servers for the few hats I've replaced so far.
The one problem I have is with textures for bodygroups with team colours (the soldiers helmet for example). Somehow, when a model is replaced the game defaults to the texture that the model uses, which has saved my bacon from having to retexture every hat that replaces a body group (and create entirely new textures for hats that disable multiple bodygroups eg. Backwards Ballcap with Headphones Disengaged style active). However, the bodygroup models with team coloured textures only use the red texture. I'm pretty sure it's an easy fix, I just need to [i]find[/i] the textures for bodygroups first. Does anyone have any clue where these might be located? tf2_textures_dir.vpk > materials > models > player > items > [class] only has the textures for parts of the class models that aren't bodygroups.
Google searches have only given results relevant to the old .gcf files which seem to use a different file structure (one result said point to tf2_materials.gfc > tf but there is no 'tf' subfolder in tf2_textures_dir.vpk)
Bonus points for anyone who can find the .phy files for the default hats.

Edit: Well, fucktits. Turns out the textures for bodygroups are included with the texture for the rest of the model, face, body and all. I have no clue how I'm going to fix this. If anyone is savvy with making custom hats/skins/anything with TF2/The Source Engine/.qc files, feel free to add me and I'll walk you through the process of replacing the cosmetic model with the body group model in the hopes you can figure out how to change which skin is selected.
Also, I apologize for my poor job of explaining my problem. It's much easier if I walk you through each step so as I said, if you think you might be able to help, don't hesitate to add me.
Edit 2: I got the retexture to work by changing which .vmt is referenced in the .qc file, however sv_pure 2 spits the dummy at this point and the hat reverts to it's default model. Assuming Valve never allows custom textures for hat models by whitelisting them or something, we'll have to chose between Soldier hats that disable the helmet bodygroup being visable on sv_pure 2 servers, or having the blue soldier wearing a red soldier's helmet on any server. I'll try to email Valve to see if they'll change this, but getting them to change a huge part of sv_pure seems like a long shot. I'll continue to work on the mod with blue soldiers wearing red helmets in the mean time.
167
#167
1 Frags +
ShankyI've been working on a version of the mod that replaces any hat/misc that disables a bodygroup with the model of the bodygroup it disables. It's slow progress, but so far it's working nearly perfectly on sv_pure 2 servers for the few hats I've replaced so far.
The one problem I have is with textures for bodygroups with team colours (the soldiers helmet for example). Somehow, when a model is replaced the game defaults to the texture that the model uses, which has saved my bacon from having to retexture every hat that replaces a body group (and create entirely new textures for hats that disable multiple bodygroups eg. Backwards Ballcap with Headphones Disengaged style active). However, the bodygroup models with team coloured textures only use the red texture. I'm pretty sure it's an easy fix, I just need to find the textures for bodygroups first. Does anyone have any clue where these might be located? tf2_textures_dir.vpk > materials > models > player > items > [class] only has the textures for parts of the class models that aren't bodygroups.
Google searches have only given results relevant to the old .gcf files which seem to use a different file structure (one result said point to tf2_materials.gfc > tf but there is no 'tf' subfolder in tf2_textures_dir.vpk)
Bonus points for anyone who can find the .phy files for the default hats.

Edit: Well, fucktits. Turns out the textures for bodygroups are included with the texture for the rest of the model, face, body and all. I have no clue how I'm going to fix this. If anyone is savvy with making custom hats/skins/anything with TF2/The Source Engine/.qc files, feel free to add me and I'll walk you through the process of replacing the cosmetic model with the body group model in the hopes you can figure out how to change which skin is selected.
Also, I apologize for my poor job of explaining my problem. It's much easier if I walk you through each step so as I said, if you think you might be able to help, don't hesitate to add me.
Edit 2: I got the retexture to work by changing which .vmt is referenced in the .qc file, however sv_pure 2 spits the dummy at this point and the hat reverts to it's default model. Assuming Valve never allows custom textures for hat models by whitelisting them or something, we'll have to chose between Soldier hats that disable the helmet bodygroup being visable on sv_pure 2 servers, or having the blue soldier wearing a red soldier's helmet on any server. I'll try to email Valve to see if they'll change this, but getting them to change a huge part of sv_pure seems like a long shot. I'll continue to work on the mod with blue soldiers wearing red helmets in the mean time.

Imo I wouldn't mind red solly hats for time being.

Also waiting on Smissmas update for main one and massacar one.

[quote=Shanky]I've been working on a version of the mod that replaces any hat/misc that disables a bodygroup with the model of the bodygroup it disables. It's slow progress, but so far it's working nearly perfectly on sv_pure 2 servers for the few hats I've replaced so far.
The one problem I have is with textures for bodygroups with team colours (the soldiers helmet for example). Somehow, when a model is replaced the game defaults to the texture that the model uses, which has saved my bacon from having to retexture every hat that replaces a body group (and create entirely new textures for hats that disable multiple bodygroups eg. Backwards Ballcap with Headphones Disengaged style active). However, the bodygroup models with team coloured textures only use the red texture. I'm pretty sure it's an easy fix, I just need to [i]find[/i] the textures for bodygroups first. Does anyone have any clue where these might be located? tf2_textures_dir.vpk > materials > models > player > items > [class] only has the textures for parts of the class models that aren't bodygroups.
Google searches have only given results relevant to the old .gcf files which seem to use a different file structure (one result said point to tf2_materials.gfc > tf but there is no 'tf' subfolder in tf2_textures_dir.vpk)
Bonus points for anyone who can find the .phy files for the default hats.

Edit: Well, fucktits. Turns out the textures for bodygroups are included with the texture for the rest of the model, face, body and all. I have no clue how I'm going to fix this. If anyone is savvy with making custom hats/skins/anything with TF2/The Source Engine/.qc files, feel free to add me and I'll walk you through the process of replacing the cosmetic model with the body group model in the hopes you can figure out how to change which skin is selected.
Also, I apologize for my poor job of explaining my problem. It's much easier if I walk you through each step so as I said, if you think you might be able to help, don't hesitate to add me.
Edit 2: I got the retexture to work by changing which .vmt is referenced in the .qc file, however sv_pure 2 spits the dummy at this point and the hat reverts to it's default model. Assuming Valve never allows custom textures for hat models by whitelisting them or something, we'll have to chose between Soldier hats that disable the helmet bodygroup being visable on sv_pure 2 servers, or having the blue soldier wearing a red soldier's helmet on any server. I'll try to email Valve to see if they'll change this, but getting them to change a huge part of sv_pure seems like a long shot. I'll continue to work on the mod with blue soldiers wearing red helmets in the mean time.[/quote]
Imo I wouldn't mind red solly hats for time being.

Also waiting on Smissmas update for main one and massacar one.
168
#168
-1 Frags +

Does anyone know how to get the Pyro's head and Scout's feet from disappearing? I've tried the 2 links on the first page and it'd didn't work one bit.

Does anyone know how to get the Pyro's head and Scout's feet from disappearing? I've tried the 2 links on the first page and it'd didn't work one bit.
169
#169
0 Frags +
KnowProblemDoes anyone know how to get the Pyro's head and Scout's feet from disappearing? I've tried the 2 links on the first page and it'd didn't work one bit.

I'm working on it. You can find out more about my efforts in post #166

On that note, I have not received an email from Valve (surprise, surprise), so I'll begin work on a version of the no-hats mod that fixes the body group issue for all sv_pure settings. I'll upload a teaser of the Smissmas hats using my version if someone suggests a file sharing service :)

[quote=KnowProblem]Does anyone know how to get the Pyro's head and Scout's feet from disappearing? I've tried the 2 links on the first page and it'd didn't work one bit.[/quote]

I'm working on it. You can find out more about my efforts in post #166

On that note, I have not received an email from Valve (surprise, surprise), so I'll begin work on a version of the no-hats mod that fixes the body group issue for all sv_pure settings. I'll upload a teaser of the Smissmas hats using my version if someone suggests a file sharing service :)
170
#170
0 Frags +
ShankyI'll upload a teaser of the Smissmas hats using my version if someone suggests a file sharing service :)

Mega, dropbox, onedrive...

[quote=Shanky]I'll upload a teaser of the Smissmas hats using my version if someone suggests a file sharing service :)[/quote]

Mega, dropbox, onedrive...
171
#171
3 Frags +
ShankyKnowProblemDoes anyone know how to get the Pyro's head and Scout's feet from disappearing? I've tried the 2 links on the first page and it'd didn't work one bit.
I'm working on it. You can find out more about my efforts in post #166

On that note, I have not received an email from Valve (surprise, surprise), so I'll begin work on a version of the no-hats mod that fixes the body group issue for all sv_pure settings. I'll upload a teaser of the Smissmas hats using my version if someone suggests a file sharing service :)

Please do, and let us know when it's finished.

[quote=Shanky][quote=KnowProblem]Does anyone know how to get the Pyro's head and Scout's feet from disappearing? I've tried the 2 links on the first page and it'd didn't work one bit.[/quote]

I'm working on it. You can find out more about my efforts in post #166

On that note, I have not received an email from Valve (surprise, surprise), so I'll begin work on a version of the no-hats mod that fixes the body group issue for all sv_pure settings. I'll upload a teaser of the Smissmas hats using my version if someone suggests a file sharing service :)[/quote]

Please do, and let us know when it's finished.
172
#172
4 Frags +

https://www.dropbox.com/s/a2uh7uqe5cuxeiq/dec2014_vanilla_nohats.vpk?dl=0

Finished :)

Known issues:
-Soldier's helmet has the red team skin for blue soldiers (related items: Skullcap).

-Pyro's grenades and engineers helmet use the red team skin for blue team, however the difference is very subtle (light orange for red and yellow for blue) (related items: Conagher's Combover and Torcher's Tabard).

-Strange happenings when I used this .vpk with the beta for my version of the mod removing every hat. I haven't made much progress, but some of the hats I have reskinned didn't work in sv_pure 2 at all and others bypassed the problem I've been having with team coloured bodygroups (the red team skin on blue team etc.) when used at the same time as this .vpk. I haven't run into any problems when the reskins for the Smissmas hats are in the same .vpk as all the other hat reskins so if you have any problems, combine the .vpk's (shouldn't be too hard, but ask and I'll put up some kind of guide).

Lemme know if any of the hats are having any problems as I don't own any of the Smissmas hats and I had to test them on the itemtest map, so I couldn't test all of the LODs or facial flexes (for any hats that have them) and I worked on half of this at 3 in the morning with my eyes hanging out of my head.
Enjoy the FPS!

https://www.dropbox.com/s/a2uh7uqe5cuxeiq/dec2014_vanilla_nohats.vpk?dl=0

Finished :)

Known issues:
-Soldier's helmet has the red team skin for blue soldiers (related items: Skullcap).

-Pyro's grenades and engineers helmet use the red team skin for blue team, however the difference is very subtle (light orange for red and yellow for blue) (related items: Conagher's Combover and Torcher's Tabard).

-Strange happenings when I used this .vpk with the beta for my version of the mod removing every hat. I haven't made much progress, but some of the hats I have reskinned didn't work in sv_pure 2 at all and others bypassed the problem I've been having with team coloured bodygroups (the red team skin on blue team etc.) when used at the same time as this .vpk. I haven't run into any problems when the reskins for the Smissmas hats are in the same .vpk as all the other hat reskins so if you have any problems, combine the .vpk's (shouldn't be too hard, but ask and I'll put up some kind of guide).

Lemme know if any of the hats are having any problems as I don't own any of the Smissmas hats and I had to test them on the itemtest map, so I couldn't test all of the LODs or facial flexes (for any hats that have them) and I worked on half of this at 3 in the morning with my eyes hanging out of my head.
Enjoy the FPS!
173
#173
2 Frags +

**UPDATE**

http://www.mediafire.com/download/r88ujara02s6akv/hrblsnohatsmod.6.1.2015.vpk

Removed Christmas hats and some medals.

**UPDATE**

http://www.mediafire.com/download/r88ujara02s6akv/hrblsnohatsmod.6.1.2015.vpk

Removed Christmas hats and some medals.
174
#174
0 Frags +

For you folks who have already made no hats mods, where are the models for the first three versions on the Gibus (Ghastlierest, Ghastlier and Ghastly) kept? I've only managed to find models for the Ghostly Gibus in models/player/items/all_class.
Cheers.

For you folks who have already made no hats mods, where are the models for the first three versions on the Gibus (Ghastlierest, Ghastlier and Ghastly) kept? I've only managed to find models for the Ghostly Gibus in models/player/items/all_class.
Cheers.
175
#175
0 Frags +

Uhm,sorry to ask,but how can I edit the mod? Like if I for example want earbuds,brotherhood of arms and graybanns to show what do I have to edit?

Uhm,sorry to ask,but how can I edit the mod? Like if I for example want earbuds,brotherhood of arms and graybanns to show what do I have to edit?
176
#176
1 Frags +
VivoAlMinimoUhm,sorry to ask,but how can I edit the mod? Like if I for example want earbuds,brotherhood of arms and graybanns to show what do I have to edit?

http://teamfortress.tv/thread/16179/no-hats-mod/?page=5#141

[quote=VivoAlMinimo]Uhm,sorry to ask,but how can I edit the mod? Like if I for example want earbuds,brotherhood of arms and graybanns to show what do I have to edit?[/quote]

http://teamfortress.tv/thread/16179/no-hats-mod/?page=5#141
177
#177
0 Frags +
komorebiVivoAlMinimoUhm,sorry to ask,but how can I edit the mod? Like if I for example want earbuds,brotherhood of arms and graybanns to show what do I have to edit?
http://teamfortress.tv/thread/16179/no-hats-mod/?page=5#141

Oh I didn't check that,thanks a lot,can't find the graybanns tho but i'm sure I will

[quote=komorebi][quote=VivoAlMinimo]Uhm,sorry to ask,but how can I edit the mod? Like if I for example want earbuds,brotherhood of arms and graybanns to show what do I have to edit?[/quote]

http://teamfortress.tv/thread/16179/no-hats-mod/?page=5#141[/quote]

Oh I didn't check that,thanks a lot,can't find the graybanns tho but i'm sure I will
178
#178
1 Frags +
wiggersa version that disables botkillers only please?

i'd like to know if this is possible ?
if it is, how would i start to make that happen?

VivoAlMinimokomorebiVivoAlMinimoUhm,sorry to ask,but how can I edit the mod? Like if I for example want earbuds,brotherhood of arms and graybanns to show what do I have to edit?
http://teamfortress.tv/thread/16179/no-hats-mod/?page=5#141

Oh I didn't check that,thanks a lot,can't find the graybanns tho but i'm sure I will

this link does nothing for me for some reason

[quote=wiggers]a version that disables botkillers only please?[/quote]

i'd like to know if this is possible ?
if it is, how would i start to make that happen?

[quote=VivoAlMinimo][quote=komorebi][quote=VivoAlMinimo]Uhm,sorry to ask,but how can I edit the mod? Like if I for example want earbuds,brotherhood of arms and graybanns to show what do I have to edit?[/quote]

http://teamfortress.tv/thread/16179/no-hats-mod/?page=5#141[/quote]

Oh I didn't check that,thanks a lot,can't find the graybanns tho but i'm sure I will[/quote]

this link does nothing for me for some reason
179
#179
1 Frags +
GrimScorpwiggersa version that disables botkillers only please?
i'd like to know if this is possible ?
if it is, how would i start to make that happen?
VivoAlMinimokomorebiVivoAlMinimoUhm,sorry to ask,but how can I edit the mod? Like if I for example want earbuds,brotherhood of arms and graybanns to show what do I have to edit?
http://teamfortress.tv/thread/16179/no-hats-mod/?page=5#141

Oh I didn't check that,thanks a lot,can't find the graybanns tho but i'm sure I will

this link does nothing for me for some reason

Site update updated posts per page or something.

http://teamfortress.tv/thread/16179/no-hats-mod/?page=3#141

[quote=GrimScorp][quote=wiggers]a version that disables botkillers only please?[/quote]

i'd like to know if this is possible ?
if it is, how would i start to make that happen?

[quote=VivoAlMinimo][quote=komorebi][quote=VivoAlMinimo]Uhm,sorry to ask,but how can I edit the mod? Like if I for example want earbuds,brotherhood of arms and graybanns to show what do I have to edit?[/quote]

http://teamfortress.tv/thread/16179/no-hats-mod/?page=5#141[/quote]

Oh I didn't check that,thanks a lot,can't find the graybanns tho but i'm sure I will[/quote]

this link does nothing for me for some reason[/quote]

Site update updated posts per page or something.

http://teamfortress.tv/thread/16179/no-hats-mod/?page=3#141
180
#180
0 Frags +
VictorGrimScorpwiggersa version that disables botkillers only please?
i'd like to know if this is possible ?
if it is, how would i start to make that happen?
VivoAlMinimokomorebiVivoAlMinimoUhm,sorry to ask,but how can I edit the mod? Like if I for example want earbuds,brotherhood of arms and graybanns to show what do I have to edit?
http://teamfortress.tv/thread/16179/no-hats-mod/?page=5#141

Oh I didn't check that,thanks a lot,can't find the graybanns tho but i'm sure I will

this link does nothing for me for some reason

Site update updated posts per page or something.

http://teamfortress.tv/thread/16179/no-hats-mod/?page=3#141

thx i got it working :)

[quote=Victor][quote=GrimScorp][quote=wiggers]a version that disables botkillers only please?[/quote]

i'd like to know if this is possible ?
if it is, how would i start to make that happen?

[quote=VivoAlMinimo][quote=komorebi][quote=VivoAlMinimo]Uhm,sorry to ask,but how can I edit the mod? Like if I for example want earbuds,brotherhood of arms and graybanns to show what do I have to edit?[/quote]

http://teamfortress.tv/thread/16179/no-hats-mod/?page=5#141[/quote]

Oh I didn't check that,thanks a lot,can't find the graybanns tho but i'm sure I will[/quote]

this link does nothing for me for some reason[/quote]

Site update updated posts per page or something.

http://teamfortress.tv/thread/16179/no-hats-mod/?page=3#141[/quote]


thx i got it working :)
1 ⋅⋅ 3 4 5 6 7 8 9 ⋅⋅ 13
This thread has been locked.